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IRC log for #minetest, 2022-08-01

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00:01 MTDiscord <GreenXenith> Could you try going back to the original setup you had in which it crashed with a fresh version of lvae?
00:09 Yad I'm doing it in VSCodium, with the timeline feature, so yeah, it should probably be possible to revert to that exact moment even though I'm not using very many commits. :)
00:09 Yad I don't have a lot of time to work on it today, but I want to continue working with you on this. ^^v
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00:41 fluxionary does anyone have any advice for running minetest inside virtualbox? having really weird issues w/ mouse input (it's heavily buffered, and the buffer only plays out when i move the mouse *more*)
00:41 fluxionary client os is linux
00:44 MTDiscord <Jonathon> turn off the setting In virtual box. It's the one that lets the mouse be shared with the host rather than being grabbed by the guest
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00:51 fluxionary Jonathon: that makes the mouse entirely unusable, i can't even move it across the entire VM screen, it gets "stuck"
00:52 MTDiscord <Jonathon> source on that is @rubenwardy, i dont have virtual box to test it out atm, sorry
00:54 fluxionary maybe QEMU would work, though the complete lack of 3d acceleration could be a problem...
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00:58 citrons what is the purpose of running minetest in virtualbox
01:03 MTDiscord <Jonathon> testing on a different linux distro/windows/etc without duel booting
01:07 citrons ah.
01:17 rubenwardy ⚔?
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02:44 Pexin fluxionary: when shared mouse mode is off, vbox is _supposed_ to capture the mouse when you click in the VB window, then you can release the mouse by pressing the "host" key (I think right ctrl by default)
02:45 Pexin you may need to update the vbox guest additions in the guest to match the vbox version of the host..?
02:46 Pexin though I have no experience using a windows host
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04:02 MTDiscord <exe_virus> fluxionary: I use vbox to run minetest with a windows host and linux OS.
04:02 MTDiscord <exe_virus> best reccomendation is play with the rendering backend, use latest Ubuntu, install guest additions
04:02 MTDiscord <exe_virus> still have mouse trouble anyways, sometimes
04:03 MTDiscord <exe_virus> mileage varies there...
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08:50 sfan5 aidalgol: those are just informational messages, no cause for concern
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16:18 creation hello, I was wondering if anybody was making an injection mod or something similar
16:19 MTDiscord <TMcSquared> what do you mean by that?
16:23 creation A mod that lets you get certain abilities such as speed or even powers like, say, shooting a laser by injecting yourself with something
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16:28 MTDiscord <TMcSquared> ah
16:29 schwarzwald[m] Long time no see TMcSquared.
16:32 MTDiscord <TMcSquared> remind me of your name, I don't remember everyone lol
16:32 schwarzwald[m] josiah_wi
16:32 MTDiscord <TMcSquared> Oh man, long time no see dude ?
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16:33 Calinou hey TMcSquared!
16:34 schwarzwald[m] I think it was you, beeper and Toby who convinced me to learn C++, and I did it lol.
16:34 MTDiscord <TMcSquared> Hey Calinou ?
16:38 MTDiscord <TMcSquared> I think that's accurate schwarzwald lol
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16:48 MAGNETAR Hello. Is it currently possible to change settings in-game, through the chat/console?
16:49 Calinou on a local server, yes with the /set command. However, this doesn't work for all settings (and especially not rendering settings)
16:50 Calinou /set some_setting = value
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16:57 MAGNETAR Oh I see. Is there a reason why it isn't allowed for a client on a different server?
17:01 sfan5 it sets server settings, not client ones
17:03 MAGNETAR Shucks
17:03 MAGNETAR Would've loved to adjust my mouse sens in-game with a setting or smth. :/
17:04 MAGNETAR On a side-note: my default mouse sens on first run is so high that I can do 5 360s without lifting my mouse.
17:04 MAGNETAR The default value is just 0.2 which appears quite tiny, but the resulting sens is so high on both Windows and Manjaro.
17:10 Krock 0.2 is perfect for me
17:10 sfan5 I have 0.075 because the default is way too fast
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17:33 MAGNETAR Krock: Interesting. I'm using a standard-issue Dell mouse, and I haven't changed any OS-level sens settings either.
17:34 Krock MAGNETAR: it seems to be an xfce4-specific thing. I already used a PS/2 mouse and now a modern laser mouse with some more DPI
17:35 Krock or it's a personal preference, although I don't think that would make such a huge difference
17:35 MAGNETAR xfce I can understand, but it's exactly the same effective sens on Windows as well.
17:36 MAGNETAR Krock: I can do 5 360s in-game without lifting my mouse from my desk. I doubt you'd *prefer* this sens. :P
17:39 muurkha heh, mouse SENS is what Aubrey de Grey is offering the Methuselah Mouse prize for
17:39 muurkha channel collision
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17:52 MAGNETAR Also, it seems like mouse acceleration is enabled. But I can't find a way to disable that setting. I'd be happy to get some help with that.
17:53 MAGNETAR Or am I imagining it? The acceleration is rather subtle, but noticable in PvP scenarios.
17:53 MAGNETAR noticeable*
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20:27 rubenwardy If you use headphones to play Minetest, you should enable HRTF. It's a system setting, no Minetest changes needed. Results in much better and clearer 3d sound: https://youtu.be/jXkDmJRI1yg
20:27 rubenwardy (it's enabled in OpenAL's config file, on Linux that's `hrtf = true` in ~/.alsoftrc)
20:28 rubenwardy (I also installed openal-hrtf on arch but I don't think that's needed?)
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22:51 wsor !tell kilbith congratulations
22:51 MinetestBot wsor: yeah, sure, whatever
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23:11 wsor !tell kilbith it appears you missed bumping https://github.com/minetest-mods/i3/blob/main/mod.conf#L4 in your latest release
23:11 MinetestBot wsor: yeah, sure, whatever
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23:24 MTDiscord <TMcSquared> Zughy, I can confirm #12057, but the problem is not that it can't detect the key.
23:24 ShadowBot https://github.com/minetest/minetest/issues/12057 -- Method of finding "actual" mapgen limit
23:24 MTDiscord <TMcSquared> #12507 *
23:24 ShadowBot https://github.com/minetest/minetest/issues/12507 -- Plus key does not detect on macOS
23:25 MTDiscord <TMcSquared> The problem is that the "+" key requires shift to be pressed before it registers as "+"
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23:39 canon Where should we discuss/ask questions about modifying the main menu look? I saw some github discussion of creating a better looking menu at https://github.com/minetest/minetest/issues/6733, and was experimenting around with that as well
23:41 MTDiscord <Jonathon> here works, the only really currently one person working on implementing it
23:41 canon I was trying to mess around with the tabview to see if I could make a stroke/outline but I can't see how I would do that in lua and I couldn't find the cpp code that dealt with that, I tried looking in src/gui but only found the guiBox
23:42 MTDiscord <Jonathon> main menu is in lua and uses formsepcs
23:42 MTDiscord <Jonathon> *formspecs
23:43 canon gotcha, do you know where in the src code that's done? I looked through a bunch of init.lua files but couldn't find where exactly things like outlines are done
23:44 canon i read somewhere that there's border widths but as far as i know I only saw that the boxes use it
23:44 MTDiscord <Jonathon> https://github.com/minetest/minetest/tree/master/builtin/mainmenu
23:46 canon thanks, guess I'll have to do a little more digging
23:46 canon who is the other person working on the main menu?
23:49 canon and lastly I did a brief lookover of the builtin/mainmenu code and the lua_api.txt and couldn't find anything on modifying the look of the tabview
23:49 canon would that be doable using the lua api or would that require cpp changes?
23:55 rubenwardy GreenXenith is doing a complete rewrite which is in godknows what state, I've been redesigning bits of it

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