| Time |
Nick |
Message |
| 00:12 |
|
Lesha_Vel joined #minetest |
| 00:13 |
|
jadzia joined #minetest |
| 00:21 |
|
fling joined #minetest |
| 00:22 |
MTDiscord |
<FatalError> why is there currently no ability to attach particlespawners to a bone |
| 00:47 |
|
Markow joined #minetest |
| 00:52 |
|
Verticen joined #minetest |
| 01:14 |
|
smk joined #minetest |
| 01:21 |
|
wallabra_ joined #minetest |
| 01:33 |
|
Bombo joined #minetest |
| 01:33 |
|
Bombo joined #minetest |
| 01:39 |
|
diceLibrarian joined #minetest |
| 01:41 |
|
grigron joined #minetest |
| 01:49 |
MTDiscord |
<LandarVargan> Would attaching a particlespawner to an entity to a bone work? |
| 02:14 |
|
search_social joined #minetest |
| 02:20 |
|
dridron joined #minetest |
| 02:41 |
|
erstazi joined #minetest |
| 02:50 |
|
dridron joined #minetest |
| 02:54 |
|
fling joined #minetest |
| 02:55 |
|
Verticen joined #minetest |
| 02:55 |
|
dridron_ joined #minetest |
| 02:56 |
|
dridron joined #minetest |
| 02:59 |
|
dridron joined #minetest |
| 03:45 |
|
leo_rockway joined #minetest |
| 04:00 |
|
MTDiscord joined #minetest |
| 04:02 |
|
TomTom joined #minetest |
| 04:03 |
|
Trifton joined #minetest |
| 04:05 |
|
sagax joined #minetest |
| 04:07 |
|
peterz joined #minetest |
| 04:07 |
MTDiscord |
<FatalError> yes, it would, but it's not exactly... well practical, especially because the vectors can be quite unpredictable with attached things |
| 04:07 |
MTDiscord |
<FatalError> or, well, bones in general |
| 04:22 |
|
fling joined #minetest |
| 04:25 |
|
specing_ joined #minetest |
| 04:33 |
|
lemonzest joined #minetest |
| 04:35 |
|
calcul0n_ joined #minetest |
| 04:40 |
|
YuGiOhJCJ joined #minetest |
| 05:13 |
|
YuGiOhJCJ joined #minetest |
| 05:20 |
|
fling joined #minetest |
| 05:28 |
|
fling joined #minetest |
| 05:32 |
|
fling joined #minetest |
| 05:38 |
|
YuGiOhJCJ joined #minetest |
| 06:29 |
|
fling joined #minetest |
| 06:33 |
|
dridron joined #minetest |
| 06:36 |
|
fling joined #minetest |
| 06:46 |
|
jadzia joined #minetest |
| 06:46 |
|
jadzia joined #minetest |
| 06:56 |
|
fling joined #minetest |
| 07:50 |
|
Pexin joined #minetest |
| 07:51 |
|
fling joined #minetest |
| 08:19 |
|
fling joined #minetest |
| 08:41 |
MTDiscord |
<luatic> ? |
| 08:41 |
MTDiscord |
<luatic> LandarVargans workaround is fine, the only concerns it raises are performance concerns (unneeded entities) |
| 09:29 |
|
jaca122 joined #minetest |
| 09:47 |
|
appguru joined #minetest |
| 10:16 |
|
fling joined #minetest |
| 10:22 |
|
fling joined #minetest |
| 10:42 |
|
appguru joined #minetest |
| 10:48 |
|
Taoki joined #minetest |
| 10:55 |
|
definitelya joined #minetest |
| 11:55 |
|
jwmhjwmh joined #minetest |
| 12:12 |
|
proller joined #minetest |
| 12:39 |
|
Thermoriax1 joined #minetest |
| 12:46 |
|
Thermoriax joined #minetest |
| 13:14 |
MTDiscord |
<MisterE> Don't worry, it would be needed to attach the particle spawner. So no unneeded entites |
| 13:15 |
appguru |
Yeah I phrased that poorly |
| 13:15 |
appguru |
Dummy entities, whatever you want to call them |
| 13:15 |
appguru |
The traffic for an entity when ideally - with engine changes - a particlespawner alone would suffice |
| 13:16 |
MTDiscord |
<MisterE> Dummy entities... whatever entity came up with this system in the first place? |
| 13:28 |
|
jaca122 joined #minetest |
| 13:44 |
|
jaca122 joined #minetest |
| 13:54 |
|
Markow joined #minetest |
| 14:09 |
|
mazes_83 joined #minetest |
| 14:12 |
|
Fixer joined #minetest |
| 14:31 |
|
dridron joined #minetest |
| 14:50 |
|
mazes_83 joined #minetest |
| 14:58 |
MTDiscord |
<Benrob0329> Doesn't feel worse than using an Empty to track or control something in blender |
| 15:02 |
MTDiscord |
<Warr1024> Does blender charge as much runtime performance and network traffic for the existence of an Empty as MT does for an ent? |
| 15:07 |
|
jaca122 joined #minetest |
| 15:12 |
rubenwardy |
Particle spawners should probably be a type of object you can attach |
| 15:15 |
|
jaca122 joined #minetest |
| 15:25 |
|
debiankaios joined #minetest |
| 15:41 |
|
sometalgoo joined #minetest |
| 15:57 |
|
fluxionary joined #minetest |
| 16:00 |
|
Guest46 joined #minetest |
| 16:05 |
|
wallabra_ joined #minetest |
| 16:19 |
MTDiscord |
<FatalError> I suppose i could use a invisible sprite entity, im going to need to be able to properly scale attachments basically either way |
| 16:20 |
MTDiscord |
<FatalError> And ive been running into issues with reticles |
| 16:20 |
MTDiscord |
<FatalError> Basically i have to make it disappear for flashing |
| 16:20 |
MTDiscord |
<FatalError> While ideally the engine wouldnt be broken... it is |
| 16:20 |
MTDiscord |
<FatalError> Not disappear for flashing, i meant to say disappear for switching between the animated and the parralax state |
| 16:21 |
MTDiscord |
<FatalError> I got confused because it disappearing momentarily is sorta a flasg |
| 16:21 |
MTDiscord |
<FatalError> Flash |
| 16:21 |
MTDiscord |
<FatalError> Not the point, point is, this may be a decent solution, simply define the root bone of the gun, and particle spawners and reticles will attach to that based off their offset specifications |
| 16:22 |
MTDiscord |
<FatalError> Ironically this dummy object would clean code up |
| 16:22 |
MTDiscord |
<FatalError> God i hate minetest |
| 16:28 |
muurkha |
I don't |
| 16:38 |
|
sys4 joined #minetest |
| 16:56 |
|
garywhite joined #minetest |
| 16:56 |
|
garywhite joined #minetest |
| 16:58 |
|
leo_rockway joined #minetest |
| 16:59 |
|
appguru joined #minetest |
| 17:01 |
|
Talkless joined #minetest |
| 17:03 |
|
fling joined #minetest |
| 17:11 |
|
wallabra joined #minetest |
| 17:17 |
|
diceLibrarian joined #minetest |
| 17:18 |
|
garywhite1 joined #minetest |
| 17:21 |
|
wallabra joined #minetest |
| 17:35 |
|
garywhite joined #minetest |
| 17:36 |
|
proller joined #minetest |
| 18:09 |
|
sparky4 joined #minetest |
| 18:10 |
|
proller joined #minetest |
| 18:12 |
|
jaca122 joined #minetest |
| 18:30 |
MinetestBot |
[git] srifqi -> minetest/minetest: Add crosshair support for Android (#7865) 3978b9b https://github.com/minetest/minetest/commit/3978b9b8ed1c318c3f9a088beb331c26bca6de6b (2022-09-29T18:30:33Z) |
| 18:34 |
MinetestBot |
[git] x2048 -> minetest/minetest: Bloom (#12791) 9df79a4 https://github.com/minetest/minetest/commit/9df79a4b2d68979c3e15797d518d957787ba4e21 (2022-09-29T18:34:05Z) |
| 18:36 |
MinetestBot |
[git] Wuzzy2 -> minetest/minetest: Fix error msg if craft replacement w/ full inv (#12820) 5e7ea06 https://github.com/minetest/minetest/commit/5e7ea0664aadfbe6f23ab21ff96e24329df2fd34 (2022-09-29T18:34:51Z) |
| 18:50 |
|
wallabra_ joined #minetest |
| 18:57 |
|
wallabra_ joined #minetest |
| 19:10 |
|
leo_rockway joined #minetest |
| 19:13 |
|
Alias joined #minetest |
| 19:25 |
|
Shorp_Tr joined #minetest |
| 19:57 |
|
Shorp_Tr joined #minetest |
| 20:11 |
|
wallabra joined #minetest |
| 20:13 |
|
Fixer_ joined #minetest |
| 20:14 |
|
Shorp_Tr joined #minetest |
| 20:55 |
|
sparky4 joined #minetest |
| 21:01 |
|
Verticen joined #minetest |
| 21:06 |
|
Meowie_Gamer joined #minetest |
| 21:10 |
Meowie_Gamer |
... |
| 21:10 |
Meowie_Gamer |
anyone here |
| 21:11 |
garywhite |
no :P |
| 21:12 |
Meowie_Gamer |
ah |
| 21:12 |
Meowie_Gamer |
that sucks |
| 21:27 |
|
definitelya joined #minetest |
| 21:27 |
|
jwmhjwmh joined #minetest |
| 21:28 |
|
wallabra joined #minetest |
| 21:34 |
MTDiscord |
<Jonathon> Don't think so 🙃 |
| 21:36 |
Meowie_Gamer |
yeah |
| 22:26 |
|
Shorp_Tr joined #minetest |
| 22:30 |
|
jwmhjwmh joined #minetest |
| 22:34 |
|
panwolfram joined #minetest |
| 22:40 |
|
Markow joined #minetest |
| 22:52 |
|
wallabra_ joined #minetest |
| 22:53 |
|
Lesha_Vel joined #minetest |
| 23:00 |
|
fluxionary joined #minetest |
| 23:02 |
|
AliasAlreadyTake joined #minetest |
| 23:07 |
|
fluxionary joined #minetest |
| 23:08 |
|
sparky4 joined #minetest |
| 23:45 |
|
sparky4 joined #minetest |
| 23:48 |
|
YuGiOhJCJ joined #minetest |
| 23:52 |
|
jwmhjwmh joined #minetest |