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IRC log for #minetest, 2022-09-29

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3 more elements. Show/hide.
00:22 MTDiscord <FatalError> why is there currently no ability to attach particlespawners to a bone
8 more elements. Show/hide.
01:49 MTDiscord <LandarVargan> Would attaching a particlespawner to an entity to a bone work?
15 more elements. Show/hide.
04:07 MTDiscord <FatalError> yes, it would, but it's not exactly... well practical, especially because the vectors can be quite unpredictable with attached things
04:07 MTDiscord <FatalError> or, well, bones in general
19 more elements. Show/hide.
08:41 MTDiscord <luatic> ?
08:41 MTDiscord <luatic> LandarVargans workaround is fine, the only concerns it raises are performance concerns (unneeded entities)
11 more elements. Show/hide.
13:14 MTDiscord <MisterE> Don't worry, it would be needed to attach the particle spawner. So no unneeded entites
13:15 appguru Yeah I phrased that poorly
13:15 appguru Dummy entities, whatever you want to call them
13:15 appguru The traffic for an entity when ideally - with engine changes - a particlespawner alone would suffice
13:16 MTDiscord <MisterE> Dummy entities... whatever entity came up with this system in the first place?
7 more elements. Show/hide.
14:58 MTDiscord <Benrob0329> Doesn't feel worse than using an Empty to track or control something in blender
15:02 MTDiscord <Warr1024> Does blender charge as much runtime performance and network traffic for the existence of an Empty as MT does for an ent?
15:07 jaca122 joined #minetest
15:12 rubenwardy Particle spawners should probably be a type of object you can attach
6 more elements. Show/hide.
16:19 MTDiscord <FatalError> I suppose i could use a invisible sprite entity, im going to need to be able to properly scale attachments basically either way
16:20 MTDiscord <FatalError> And ive been running into issues with reticles
16:20 MTDiscord <FatalError> Basically i have to make it disappear for flashing
16:20 MTDiscord <FatalError> While ideally the engine wouldnt be broken... it is
16:20 MTDiscord <FatalError> Not disappear for flashing, i meant to say disappear for switching between the animated and the parralax state
16:21 MTDiscord <FatalError> I got confused because it disappearing momentarily is sorta a flasg
16:21 MTDiscord <FatalError> Flash
16:21 MTDiscord <FatalError> Not the point, point is, this may be a decent solution, simply define the root bone of the gun, and particle spawners and reticles will attach to that based off their offset specifications
16:22 MTDiscord <FatalError> Ironically this dummy object would clean code up
16:22 MTDiscord <FatalError> God i hate minetest
16:28 muurkha I don't
16 more elements. Show/hide.
18:30 MinetestBot [git] srifqi -> minetest/minetest: Add crosshair support for Android (#7865) 3978b9b https://github.com/minetest/minetest/commit/3978b9b8ed1c318c3f9a088beb331c26bca6de6b (2022-09-29T18:30:33Z)
18:34 MinetestBot [git] x2048 -> minetest/minetest: Bloom (#12791) 9df79a4 https://github.com/minetest/minetest/commit/9df79a4b2d68979c3e15797d518d957787ba4e21 (2022-09-29T18:34:05Z)
18:36 MinetestBot [git] Wuzzy2 -> minetest/minetest: Fix error msg if craft replacement w/ full inv (#12820) 5e7ea06 https://github.com/minetest/minetest/commit/5e7ea0664aadfbe6f23ab21ff96e24329df2fd34 (2022-09-29T18:34:51Z)
12 more elements. Show/hide.
21:10 Meowie_Gamer ...
21:10 Meowie_Gamer anyone here
21:11 garywhite no :P
21:12 Meowie_Gamer ah
21:12 Meowie_Gamer that sucks
3 more elements. Show/hide.
21:34 MTDiscord <Jonathon> Don't think so 🙃
21:36 Meowie_Gamer yeah
13 more elements. Show/hide.

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