Luanti logo

IRC log for #minetest, 2023-01-13

| Channels | #minetest index | Today | | Google Search | Plaintext

All times shown according to UTC.

Enable nick filtering
Time Nick Message
10 more elements. Show/hide.
04:50 lissobone Greetings.
04:50 lissobone Hey guys, Quandale Dingle here.
49 more elements. Show/hide.
17:23 MTDiscord <MisterE> Kilbith, what settings need to be changed to get extremely large view ranges?
17:24 kilbith viewing_range
17:25 MTDiscord <MisterE> hmm... the block stop generating or at least being displayed pretty close to the player. This is singleplayer btw
17:25 MTDiscord <MisterE> increasing view range does not affect it
17:26 kilbith mesh generation != viewing range
17:26 kilbith you need to load them first moving around
17:26 MTDiscord <MisterE> https://cdn.discordapp.com/attachments/749727888659447960/1063509328562233344/image.png
17:26 MTDiscord <MisterE> oh. Is there a way to get it to generate mesh automatically then...
17:26 kilbith not sure of that
17:27 kilbith at Kidscode back then we did something like that
17:27 MTDiscord <MisterE> I guess you had to move around quite a bit to get that screenshot in dev
17:27 kilbith forced generation
17:27 MTDiscord <MisterE> that is annoying. Ill try to find some setting that controls generation limit.
17:27 MTDiscord <MisterE> unless someone is aware of such a setting...
17:28 sfan5 there's a generation limit, transfer limit and active block limit
17:28 Trifton joined #minetest
17:29 MTDiscord <MisterE> max_block_generate_distance and its neighbors.
17:29 MTDiscord <MisterE> oh yes, that works 🙂
17:30 kilbith somehow that should be interdependant with viewing_range
17:40 MTDiscord <MisterE> well, yes, in singleplayer. Its technically a server-side setting
17:50 FavoritoHJS joined #minetest
17:53 DeepTht my cat disappeared
17:53 DeepTht :(
19 more elements. Show/hide.

| Channels | #minetest index | Today | | Google Search | Plaintext