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IRC log for #minetest, 2023-03-07

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3 more elements. Show/hide.
00:37 rubenwardy Would be good to have some high quality screenshots showing off 5.7.0 for the release announcement. Ideally 1080p with bloom/shadows/etc.
00:37 rubenwardy Could do a mini competition of it
00:37 rubenwardy Test build:  https://forum.minetest.net/viewtopic.php?f=18&t=29249
5 more elements. Show/hide.
04:21 Blockhead256[m] rubenwardy: I would like to, but infinite render distance is still broken right?
11 more elements. Show/hide.
09:00 rubenwardy Blockhead256[m]: you can still use +/- to increase view range
09:01 Maverick2797[m] joined #minetest
09:01 rubenwardy Which is probably better for screenshots
9 more elements. Show/hide.
13:23 Wuzzy i've just noticed something nice: the "level" group for nodes ... negative values work as well and make the node easier to dig.
13:25 Wuzzy i didnt found any bugs with that so far
13:25 Wuzzy funny it never occured to me to use negative levels for nodes so far...
22 more elements. Show/hide.
20:20 fluxionary if i change a player's hp_max from 20 to 10, is the builtin HP statbar supposed to stay at 10 full hearts? i'd have expected it to max out at 5 hearts.
20:23 fluxionary i suppose my better option is to use Wuzzy's hudbars if i want to create variable hp_max
20:26 luk3yx fluxionary: I think the built-in health/breath bars always have a maximum of 10 hearts (and 5 hearts is 50% of the player's hp_max for example)
20:27 MTDiscord <luatic> it is scaled to a configurable maximum (see https://github.com/minetest/minetest/blob/master/builtin/game/statbars.lua)
20:28 MTDiscord <luatic> you can change the maximum (globally) using minetest.hud_replace_builtin
20:30 MTDiscord <luatic> if you want to further customize it, just disable the builtin one and register your own; you don't need hudbars for that: see https://github.com/MT-CTF/capturetheflag/tree/master/mods/other/hpbar_hud
20:30 MTDiscord <luatic> note however that a clean (efficient) implementation requires using the undocumented minetest.register_playerevent function to register an event handler for hp_max changes
20:31 fluxionary yeah i discovered that undocumented function earlier today :)
20:32 fluxionary i think i'd rather just use wuzzy's stuff vs. trying to create a new mod, seems to work fine so long as i make sure the hp is changed before hp_max is
20:35 mrkubax10 What does "... has no network" message in Technic mean?
20:37 Verticen joined #minetest
20:44 mrkubax10 I have something like this (Fuel-Fired LV Generator connected to LV Battery Box): https://0x0.st/Hiik.png
20:57 Zormein joined #minetest
21:07 MTDiscord <archfan7411> you need a switching station
21:09 mrkubax10 alright
4 more elements. Show/hide.
22:20 kilbith https://www.youtube.com/watch?v=ItpDWHN5hzE
5 more elements. Show/hide.

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