Luanti logo

IRC log for #minetest, 2023-04-20

| Channels | #minetest index | Today | | Google Search | Plaintext

All times shown according to UTC.

Enable nick filtering
Time Nick Message
9 more elements. Show/hide.
02:36 muurkha interestingly I tried to install one of the MineClones from Minetest (5.1.1) yesterday and didn't see them listed in the in-game browser (Content tab, "Browse online content"), but https://content.minetest.net/packages/Wuzzy/mineclone2/ is still there
02:36 muurkha I wonder why it doesn't show up in the game
02:37 MTDiscord <Jonathon> because mineclone only supports the latest two releases of the engine, and doesnt have old releases on cdb
02:37 muurkha I sort of assumed it was temporarily removed from the cdb for some sort of copyright reason, but that doesn't seem to be the case
02:37 muurkha oh, I see, thanks!
02:38 MTDiscord <Jonathon> you can get old versions (not sure if they git tag) from source, but note that some do have copyright issues
02:40 muurkha ugh
2 more elements. Show/hide.
03:07 peanuter I have a mod that I am building, chat_with_block_mod, it needs http api. I have set remote_http_api_port, secure.trusted_mods, secure.http_mods but it still doesn't get HTTP API. Any ideas?
03:08 MTDiscord <Jonathon> are you calling it from your mods init.lua file?
03:08 peanuter I am
03:10 peanuter local http = minetest.request_http_api()
03:10 peanuter looks like that
03:10 peanuter then I have an if http then, ... else, log error
6 more elements. Show/hide.
05:39 BuckarooBanzai !tell peanuter re-check the mod-names you used in the settings and the mod.conf, there is a good chance they don't line up (everything else should work the way you described it)
05:39 MinetestBot BuckarooBanzai: I'll pass that on when peanuter is around
7 more elements. Show/hide.
10:08 MTDiscord <Bastrabun> Can you please bring back lua_api.txt, so I can link to specific lines instead of whole chapters?
10:11 sfan5 i dont know what the argument was but this has been discussed and will not be reverted
10:11 sfan5 maybe there is some way to do this with github, who knows
10:16 Blockhead256[m] yeah I can't find any way to link specific lines any more :(
10:16 Blockhead256[m] 'view raw' as suggeted by rubenwardy in the commit gives a plain text file served over HTTP, which doesn't support linking line numbers at all
10:17 Blockhead256[m] pretty annoying because I have routinely linked people to the exact line number of APIs before
10:17 rubenwardy ?plain=1
10:27 MTDiscord <Bastrabun> Is there maybe a way to have both? One can certainly be generated from the other?
10:42 definitelya joined #minetest
10:45 rubenwardy Yes, with ?plain=1
10:46 rubenwardy Add that to the end of the url
10:46 MTDiscord <Jonathon> https://xkcd.com/1172/
10:58 rubenwardy https://github.com/minetest/minetest/blob/master/doc/lua_api.md?plain=1
6 more elements. Show/hide.
11:47 MTDiscord <Bastrabun> This doesn't solve all my links in various documentations now pointing into the void, but at least I can now try to search and replace.
2 more elements. Show/hide.
12:02 rubenwardy Bastrabun: links to line numbers will break over time anyway
12:04 MTDiscord <Bastrabun> If you link to master: yes. If you link to a specific commit: no - at least not that I would have noticed
12:18 MTDiscord <Jonathon> if your linking to specific commits already, your whining makes even less sense
12:19 MTDiscord <Jonathon> no force pushes where done, etc to retroactively change previous commits to be .md version, so the .txt version will be there and work fine
12:19 MTDiscord <Jonathon> so the claim that your links will be broken (that use a specific commit) is rubbish
12:20 MTDiscord <Jonathon> https://github.com/minetest/minetest/blob/d39a07efea5b80f0f2ce31f05751f7c19dd12163/doc/lua_api.txt#L104 proof
5 more elements. Show/hide.
15:30 MinetestBot [git] xinxinxinxinxin -> minetest/minetest_game: Minor improvements to the French translation (#3027) 1e237b8 https://github.com/minetest/minetest_game/commit/1e237b8d18da799593ad3a8253cdc5d8a7d772a9 (2023-04-20T15:28:50Z)
3 more elements. Show/hide.
16:39 mazes_83 ping @fluxionary
16:40 mazes_83 is it inspired from #lumberjack when you set param1 to 1 in #choppy
16:49 supas2pid would it be possible to use blockbench to animate player's arms and stuff
16:49 supas2pid i want to make a gun mod
4 more elements. Show/hide.
17:56 Peter_Lankton happy 420
5 more elements. Show/hide.
19:43 fluxionary @mazes_83: i don't think so? it's possible i was aware of that before hand, it's certainly been in my head since i started thinking about a woodcutting mod ages ago
19:44 fluxionary i certainly played around w/ lumberjack at some point
2 more elements. Show/hide.
20:41 MTDiscord <Fatalist error> God i love xkcd
4 more elements. Show/hide.
21:33 mazes_83 fluxionary: ok, still it's nice that it is the same value
21:33 mazes_83 can switch mod easier
6 more elements. Show/hide.

| Channels | #minetest index | Today | | Google Search | Plaintext