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IRC log for #minetest, 2023-07-20

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03:29 fatal getting a bunch of compile errors with 5.7 and clearing out the obvious ones where gcc says did you mean "EMP" instead of "EMF" or "EVDF". is this known?
03:29 sparky4 joined #minetest
03:42 fatal the build wiki says i'm using the latest version *which might not work at all times* ...ok.
03:43 proller joined #minetest
03:45 fatal so how do i build the stable version which is probably not the same as the stable version my distro offers?
03:55 MTDiscord <wsor4035> i assume you cloned with git? if so checkout branch stable-5
03:56 MTDiscord <wsor4035> will have to check what version of irrlichtmt it requires, and get that version as well. its really stupid
03:57 Blockhead256[m] it's written in a file somewhere but the easiest way I've found is to check the github release page for the relevant version
03:57 Blockhead256[m] https://github.com/minetest/minetest/releases/tag/5.7.0
03:57 MTDiscord <wsor4035> thanks, was looking for the file name
03:58 MTDiscord <wsor4035> scrolled through commits till i found where it was bumped
03:58 MTDiscord <wsor4035> https://github.com/minetest/minetest/commit/1ef9fc9d1f8af54ac88b93bdf15bb716eaf195ca
03:59 MTDiscord <wsor4035> submodules at home anyone?
04:00 MTDiscord joined #minetest
04:00 MTDiscord <wsor4035> anyways https://github.com/minetest/minetest/pull/13642 should fix needing to find the irrlicht version
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04:47 lissobone I've got a feeling that this channel is dying.
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14:17 cheapie GPU compute on the digistuff GPU: https://cheapiesystems.com/media/golgpu.lua
14:18 cheapie GPU goes on channel 'gpu', digiscreen or 16x16 rgblightstone array on channel 'screen', implements Conway's Game of Life (probably. I think I got the rules right.) and the LuaC has no knowledge of the state aside from the initial (random) pattern.
14:19 mrkubax10 joined #minetest
14:21 cheapie Works by shifting the image in the 8 possible directions, ANDing each one with #111111, and summing them, to get an image where the brightness of each pixel is based on the neighbor count (#111111 = 1 neighbor, #222222 = 2 neighbors, etc.), masking out the uninteresting ones to get one that's just 3-neighbor cells and one that's 2+3-neighbor cells, converting those back to full brightness (#000000/#ffffff), and then performing the actual logical
14:21 cheapie operations to implement the game logic.
14:21 ShadowBot cheapie: Error: That URL raised <HTTP Error 404: Not Found>
14:21 ShadowBot cheapie: Error: That URL raised <HTTP Error 404: Not Found>
14:21 ShadowBot cheapie: Error: That URL raised <HTTP Error 404: Not Found>
14:21 ShadowBot cheapie: Error: That URL raised <HTTP Error 404: Not Found>
14:21 cheapie *blink*
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19:24 wsor sfan5: any chance of getting some updated serverlist stats?
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20:40 sfan5 chances are good, I just have to set some time aside to do it
20:45 wsor thank you
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