| Time |
Nick |
Message |
| 00:03 |
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| 00:33 |
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| 00:57 |
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| 01:01 |
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| 01:15 |
cheapie |
Ooh, this new settings menu is nice. |
| 01:25 |
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| 03:03 |
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| 04:00 |
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| 04:45 |
lissobone |
First Minetest in Emacs... Now what? Emacs in Minetest? |
| 04:53 |
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| 06:02 |
lissobone |
Meme: done. |
| 06:28 |
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| 08:02 |
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| 08:26 |
lissobone |
Guyz, here's the meme |
| 08:26 |
lissobone |
http://115.137.94.44/minetestmemes/trollmeme4.png |
| 08:27 |
lissobone |
Kindly hosted on my computer (by me) (I also hosw my minetest server there). |
| 08:27 |
lissobone |
(Host*) |
| 08:27 |
lissobone |
oops forgot to save it as a jpeg and compress |
| 08:32 |
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| 08:34 |
ROllerozxa |
I think you might have dropped something |
| 08:34 |
ROllerozxa |
(the funny) |
| 08:37 |
lissobone |
yeah i dropped it and its unfunny ok bye i will kill myself now |
| 08:37 |
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| 09:17 |
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| 09:17 |
lissobone |
im kiddin |
| 09:27 |
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| 16:43 |
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| 17:36 |
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| 17:41 |
gera |
Hi. I would like to add a potato grater item that when placed on a crafting table with a bunch of potatoes produces mashed potatoes and its 'health' is reduced. I have two questions: how do I add health to an item that is not a tool. Do i use tool_capabilities with some groupcap? Also how do I reduce this in a crafting, perhaps I should use minetest.register_on_craft? |
| 17:51 |
Krock |
gera: the trick is to register the item as a tool and then abuse the wear level |
| 17:52 |
Krock |
in a first step you could try to make use of the craft replacements feature (item is kept in the crafting table) |
| 17:54 |
Krock |
and then process the crafting table afterwards to wear down the item. The anvil mod for example solves this by putting your items (pickaxe -> potato) as item entities (objects) onto a node (anvil -> grater) which can then be punched with the tool which then does the processing steps |
| 17:57 |
gera |
thanks i'll look into that |
| 18:20 |
jonadab |
lissobone: Minetest in Emacs in Minetest? |
| 18:21 |
jonadab |
Eh, Emacs in Minetest in Emacs would probably perform better. |
| 18:24 |
jonadab |
And yeah, the potato grater thing sounds similar in principle to the anvil, although I don't remember anvils losing durability. |
| 18:24 |
jonadab |
Though the mallets do. |
| 18:30 |
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| 23:00 |
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| 23:01 |
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| 23:21 |
cheapie |
Making some more progress on this mod here, the controller UI sucks a lot less now: https://cheapiesystems.com/media/images/screenshot_20230803_224455.png (yes, all of those switches and buttons work :D) |
| 23:22 |
cheapie |
The call buttons, lanterns, and PIs are also done: https://cheapiesystems.com/media/images/screenshot_20230804_182033.png |
| 23:23 |
cheapie |
https://cheapiesystems.com/media/images/screenshot_20230804_102445.png https://cheapiesystems.com/media/images/screenshot_20230804_150130.png |
| 23:27 |
cheapie |
Still no COP (or car to put it in...), group operation, or any special modes to put it in aside from the ones there. Those are coming... soonish, probably. |