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IRC log for #minetest, 2023-12-07

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03:55 Mantar Had a super weird error just now, anybody seen this happen before? createSector(): pos. over max mapgen limit
03:55 Mantar happened in the timer for a torch
04:24 v-rob joined #minetest
04:30 Mantar huh https://github.com/minetest/minetest/issues/11835
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16:59 jonadab I like how the people who are confident the bug is real, consistently refuse to provide steps-to-reproduce that don't require modifying the server-side game code.
16:59 jonadab It's like they're actively *trying* to prevent the devs from believing them.
17:01 jonadab (If a modified _client_ were required to reproduce, then I could see an argument that, yeah, of course, griefers will do that.  But the only steps-to-reproduce given required modified server-side code.)
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19:39 Bombo oy vey 5.8.0 \o/
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21:38 Mantar jonadab: yeah, a little annoying that that's the only reference to the bug that crashed my server yesterday
21:48 YuGiOhJCJ joined #minetest
22:16 jonadab Mantar: Indeed.  Your sighting suggests the existence of a real bug, but with it happening once, on a server, you probably didn't get steps to reproduce.
22:16 jonadab Which is a bummer.
22:21 Mantar Yeah I have no idea how it happened, unless somebody was using a hacked client. Basically a torch node tried to check its conditions but was outside map boundaries?
22:21 LizzyFleck joined #minetest
22:21 ROllerozxa uh, wasn't that the bug that could be used to crash servers with carefully crafted packets
22:31 LizzyFleck which one
22:31 LizzyFleck (there were several)
22:31 LizzyFleck there was the register race condition and the teleporting out of bounds one and probably others as well
22:32 ROllerozxa #11835 was mentioned earlier today
22:32 ShadowBot https://github.com/minetest/minetest/issues/11835 -- InvalidPositionException in src/map.cpp is not caught, making it possible for players to crash the server
22:51 lizzie Hi, I'm working on my second minetest mod (for nodecore).  My first mod mostly only did node related manipulations in the direct vicinity around player actions, so I didn't worry about loaded/unloaded mapblocks, but I'm wondering, what happens if get_node and/or set_node are called on an unloaded part of the world?
22:55 Mantar get_node will return "ignore" nodes
22:55 Mantar don't recall if set_node will cause it to load the area or not
23:11 lizzie ignore nodes?  is that a node where the name string is "ignore"?
23:12 MTDiscord <rollerozxa> yes, it's a technical node with the literal itemstring ignore
23:12 MTDiscord <rollerozxa> is said to exist in any not currently loaded mapblock
23:12 appguru joined #minetest
23:13 lizzie cool, that should be manageable
23:13 lizzie thanks!
23:32 panwolfram joined #minetest

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