| Time |
Nick |
Message |
| 00:12 |
|
v-rob joined #minetest |
| 00:26 |
|
hunter0one joined #minetest |
| 00:35 |
|
microfibertowel joined #minetest |
| 00:36 |
hunter0one |
I'm using x bows but it can't hit any of the mobs in the mobs redo mod |
| 01:00 |
Mantar |
weird, I know ranged_weapons mod works though |
| 01:01 |
Mantar |
dunno if that's a suitable alternative considering how huge and modern it is |
| 01:08 |
|
ShadowBot joined #minetest |
| 01:10 |
|
fling joined #minetest |
| 01:18 |
|
YuGiOhJCJ joined #minetest |
| 01:27 |
hunter0one |
I just ended up using the OG bows mod |
| 01:28 |
hunter0one |
Although i'd like to have both guns and bows in the game I'm making and trying to figure out how to have two different sound effects for a gun or for a bow |
| 01:41 |
Mantar |
you can name them "my_sound.#.ogg" where # is 1, 2,3, etc, and define name = "my_sound" and Minetest will randomly pick one of the three sounds |
| 01:42 |
hunter0one |
Interesting |
| 01:42 |
hunter0one |
Thanks |
| 01:42 |
Mantar |
np |
| 01:51 |
|
microfibertowel joined #minetest |
| 01:55 |
|
ShadowBot joined #minetest |
| 01:55 |
|
ShadowNinja joined #minetest |
| 03:10 |
|
v-rob joined #minetest |
| 03:21 |
|
jhris joined #minetest |
| 03:32 |
|
yella joined #minetest |
| 03:34 |
MTDiscord |
<_sakel> Mobs redo has decided to make the mobs all non physical by default...thats why the bow is not hitting them... checking on the forum if this was intentional |
| 03:52 |
|
Leopold_ joined #minetest |
| 04:02 |
MTDiscord |
<jordan4ibanez> Ghosts, very spooky |
| 04:46 |
|
gregon joined #minetest |
| 05:00 |
|
MTDiscord joined #minetest |
| 05:47 |
|
tarsovbak joined #minetest |
| 05:53 |
|
SFENCE joined #minetest |
| 06:29 |
|
Leopold joined #minetest |
| 06:38 |
|
oneeyedalien joined #minetest |
| 06:53 |
|
v-rob joined #minetest |
| 06:55 |
|
Alnotz joined #minetest |
| 06:59 |
|
germ_ joined #minetest |
| 07:09 |
|
TomTom joined #minetest |
| 07:16 |
|
qqq joined #minetest |
| 07:23 |
|
Leopold joined #minetest |
| 08:17 |
|
ywang joined #minetest |
| 08:34 |
|
mrkubax10 joined #minetest |
| 08:40 |
|
cation joined #minetest |
| 09:40 |
|
Leopold joined #minetest |
| 10:36 |
|
oneeyedalien joined #minetest |
| 11:05 |
|
tarsovbak1 joined #minetest |
| 11:17 |
|
jhris joined #minetest |
| 11:26 |
|
s20 joined #minetest |
| 11:30 |
|
Izaya left #minetest |
| 11:33 |
|
Izaya joined #minetest |
| 11:33 |
|
Izaya left #minetest |
| 11:33 |
|
Izaya joined #minetest |
| 11:34 |
|
Izaya left #minetest |
| 11:34 |
|
appguru joined #minetest |
| 11:36 |
|
Izaya joined #minetest |
| 12:10 |
|
appguru joined #minetest |
| 12:39 |
|
definitelya joined #minetest |
| 13:04 |
|
Alnotz joined #minetest |
| 13:40 |
|
s20 joined #minetest |
| 13:56 |
MTDiscord |
<_sakel> never mind, turned out that getting that property can be now in initial props and lua entity table, so there are 2 ways of getting the same thing now 🙂 |
| 14:26 |
|
Izaya left #minetest |
| 14:49 |
|
fling joined #minetest |
| 14:53 |
|
gxt_ joined #minetest |
| 14:57 |
|
gxt_ joined #minetest |
| 15:16 |
sfan5 |
there's only one way that is not deprecated |
| 16:04 |
|
jaca122 joined #minetest |
| 16:26 |
|
Noisytoot joined #minetest |
| 16:41 |
|
Glaedr joined #minetest |
| 16:50 |
MTDiscord |
<_sakel> i understand...until its completely removed its will be 2 ways 😛 |
| 16:53 |
|
Desour joined #minetest |
| 17:07 |
|
Leopold joined #minetest |
| 17:11 |
|
tarsovbak joined #minetest |
| 17:13 |
|
Noisytoot joined #minetest |
| 17:14 |
|
rustaceous8 joined #minetest |
| 17:17 |
|
proller__ joined #minetest |
| 17:28 |
|
Noisytoot joined #minetest |
| 17:29 |
|
Leopold joined #minetest |
| 18:02 |
|
mrkubax10 joined #minetest |
| 18:06 |
|
erstazi joined #minetest |
| 18:15 |
|
rustaceous8 joined #minetest |
| 18:17 |
|
rustaceous8 joined #minetest |
| 18:27 |
|
rustaceous8 joined #minetest |
| 18:28 |
|
Trifton joined #minetest |
| 18:37 |
|
Talkless joined #minetest |
| 18:42 |
|
Lunatrius` joined #minetest |
| 18:44 |
|
v-rob joined #minetest |
| 18:48 |
|
SFENCE joined #minetest |
| 18:51 |
|
SFENCE joined #minetest |
| 19:08 |
|
Izaya joined #minetest |
| 19:08 |
|
Izaya left #minetest |
| 19:08 |
|
fling joined #minetest |
| 19:11 |
|
Izaya joined #minetest |
| 19:11 |
|
SFENCE joined #minetest |
| 20:01 |
|
Leopold joined #minetest |
| 20:20 |
|
appguru joined #minetest |
| 21:10 |
|
qqq joined #minetest |
| 21:50 |
|
behalebabo joined #minetest |
| 21:52 |
Chronos |
Just curious what you all think about this, but do you think there will ever be a "no client install required" Minetest that runs in the web browser? |
| 21:54 |
MTDiscord |
<mistere_123> minetest.dustlabs.io  Already exists thanks to paradust. You can also serve it yourself |
| 21:54 |
MTDiscord |
<dibesfer> web browsers have a ram usage limit though right? |
| 21:55 |
MTDiscord |
<mistere_123> yes. And the map is entirely stored in memory, so you can't play singleplayer-map-based-games much. You can use it as a client to log into servers in a pinch, or explore some of the small-map singleplayer games |
| 21:56 |
MTDiscord |
<mistere_123> or host a small singleplayer game, like blockbomber |
| 21:57 |
Chronos |
mistere_123: Thank you for that link. Â I had no idea that existed. Â Looking forward to checking it out later |
| 22:04 |
|
calculon joined #minetest |
| 22:29 |
|
SFENCE joined #minetest |
| 22:43 |
|
Alnotz joined #minetest |
| 22:43 |
MTDiscord |
<paradust> yes, 2 GB ram limit after which it might crash, and a 4 GB hard limit. And no durable storage.. the map data is stored in memory. |
| 23:32 |
|
panwolfram joined #minetest |
| 23:35 |
MTDiscord |
<mistere_123> Used as a client, is it the same as a regular minetest client (with local_map_saving disabled)? |
| 23:38 |
MTDiscord |
<paradust> I do not change enable_local_map_saving... but it looks like it defaults to off? |
| 23:38 |
MTDiscord |
<paradust> There is still a copy of the world on a virtual file system, which is stored in memory |
| 23:39 |
MTDiscord |
<paradust> in addition to whatever the client caches normally |
| 23:58 |
|
v-rob joined #minetest |