| Time |
Nick |
Message |
| 00:12 |
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| 00:24 |
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| 00:24 |
Mr_hawk |
hello |
| 01:20 |
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| 02:50 |
cheapie |
Might be a bit overkill for one span, but... meh, at least the road isn't floating in midair any more: https://cheapiesystems.com/media/images/screenshot_20240720_214618.png |
| 02:50 |
cheapie |
https://cheapiesystems.com/media/images/screenshot_20240720_214657.png https://cheapiesystems.com/media/images/screenshot_20240720_214721.png |
| 02:51 |
MTDiscord |
<single_digit_iq> gib schematic |
| 02:53 |
cheapie |
https://cheapiesystems.com/media/suspension-bridge.we |
| 02:54 |
cheapie |
Includes a bunch of the landscape it's built into as well, but not the cloverleaf interchange to the west of it. |
| 03:21 |
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| 04:00 |
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| 04:04 |
MTDiscord |
<single_digit_iq> wait, 70 mb😭 |
| 04:11 |
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| 04:37 |
cheapie |
~7MB |
| 04:37 |
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| 04:38 |
MTDiscord |
<single_digit_iq> well yeah, but i failed to deserialize it with worldedit and some other mods |
| 04:38 |
MTDiscord |
<single_digit_iq> cant load :< |
| 04:39 |
cheapie |
WE's //load is a pile of garbage, I seem to remember it only works properly if you're not using LuaJIT or something. |
| 04:42 |
cheapie |
Unrelated digilines shenanigans, an ad screen for a donut shop someone else is building: https://cheapiesystems.com/media/digiscreen-donut-ad.webm |
| 04:52 |
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| 05:10 |
Mantar |
luajit has troubles with serializing large amounts of data, WE has a workaround if you're using a recent version |
| 05:14 |
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| 05:50 |
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| 05:52 |
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| 06:06 |
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| 06:54 |
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| 07:14 |
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| 07:31 |
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| 07:32 |
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| 07:33 |
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| 07:39 |
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| 07:53 |
BuckarooBanzai |
Just a reminder that you can exchange schematics with the blockexchange mod too (yes even without the "cloud" part, just plain .zip files;) |
| 07:56 |
BuckarooBanzai |
it works even with world scale dimensions (as long as you have time on your hands) and doesn't lag the main minetest process |
| 08:03 |
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| 08:06 |
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| 08:22 |
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| 08:39 |
sfan5 |
just stuffing the schematic data into a lua was a historical mistake |
| 08:47 |
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| 08:54 |
Krock |
a lua what? |
| 08:54 |
sfan5 |
table |
| 08:54 |
Krock |
schems are a lua table? huh |
| 08:54 |
MTDiscord |
<jordan4ibanez> Oh my lort |
| 08:55 |
MTDiscord |
<jordan4ibanez> Nah I'm just kidding I've pushed that thing to it's limit once or twice |
| 08:55 |
Krock |
MTSM seems to be a custom binary format |
| 08:55 |
Krock |
although worldedit also has its own schem format |
| 08:56 |
sfan5 |
I meant worldedit ones |
| 08:56 |
sfan5 |
minetest schematics have both a lua and (custom) binary representation |
| 09:01 |
sfan5 |
that reminds me I need to put minetest_classic on CDB |
| 09:19 |
MTDiscord |
<jordan4ibanez> minetest classic? Sounds fun tbh |
| 09:20 |
sfan5 |
https://github.com/sfan5/minetest_classic |
| 09:29 |
MTDiscord |
<jordan4ibanez> Slam dunk that think into cdb |
| 09:29 |
MTDiscord |
<jordan4ibanez> ~thing |
| 09:53 |
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| 10:11 |
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| 11:27 |
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| 11:56 |
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| 12:09 |
sfan5 |
can mods/games have their settings be translated yet? |
| 12:14 |
ROllerozxa |
don't think so, just the content title and short description right now |
| 12:40 |
sfan5 |
hm |
| 13:05 |
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| 13:13 |
Krock |
sfan5: and I don't think the translation script can parse that yet. However, builtin contains code to generate gettext function calls for po parsing |
| 13:13 |
Krock |
perhaps that could be adopted to generate mod translarions |
| 14:08 |
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| 21:33 |
hunter |
Hi guys |
| 21:46 |
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