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IRC log for #minetest, 2024-08-20

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00:27 swift110-mobile hey all
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09:50 MinetestBot [git] DanTGL -> minetest/minetest: Make SecureRandom non-failable ec115ff https://github.com/minetest/minetest/commit/ec115ffe2ae89ef633d3a7e5a9f01b4e59b62c47 (2024-08-20T09:49:15Z)
09:50 MinetestBot [git] appgurueu -> minetest/minetest: Revert empty form name deprecation warnings 9ccd9d3 https://github.com/minetest/minetest/commit/9ccd9d341ffa6fc5c73c42501e92181840cbb930 (2024-08-20T09:49:41Z)
09:52 MinetestBot [git] rubenwardy -> minetest/minetest: Fix Windows enabling touch controls due to existence of touchscreen (… 2664afd https://github.com/minetest/minetest/commit/2664afd83230e3f1509f0d66cba0b8c18808a9ad (2024-08-20T09:50:29Z)
09:52 MinetestBot [git] appgurueu -> minetest/minetest: Fix animations not being restartable (#15016) dc21924 https://github.com/minetest/minetest/commit/dc21924f31ff52174553c4441ce8c861f842c6f9 (2024-08-20T09:51:52Z)
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18:34 Mantar quick question, can you rig up custom digging groups, or are you limited to only the builtin set?
18:34 cation joined #minetest
18:36 sfan5 of course
18:37 Krock you can be limited if you want to, but it would be artificial.
18:37 sfan5 there isn't even really a built-in set except for "dig_immediate"
18:37 sfan5 https://github.com/minetest/minetest/blob/master/doc/lua_api.md#known-damage-and-digging-time-defining-groups AFAIK these are mere suggestions
18:38 Krock yes. they're used in MTG and commonly assumed to be present in "default"-compatible mods
18:38 Mantar thanks, I figured it should be doable, but the lua_api kinda implies otherwise
19:16 MTDiscord <warr1024> If it helps, dig groups in nodecore are completely different from in MTG.  There some overlaps in the names (I liked the way they were generic) but their meanings are quite different.  Most importantly, that whole "level" business is gone, and there aren't 3 fixed "fast/medium/slow" dig time tiers.
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