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IRC log for #minetest, 2024-12-21

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04:59 repetitivestrain rubenwardy: "the real power of CSM comes when you give it the ability to..." yes i've engineered a callback that enables csms to override localplayer physics
05:00 repetitivestrain i'll upload a video if anyone can recommend a working video pastebin suitable for 2024
05:00 repetitivestrain a video of the mineclonia mob physics engine ported to this interface that is
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06:23 repetitivestrain is there any reason that modchannel messages cannot be delivered to specific players
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11:07 wrrrzr Hello
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15:30 MinetestBot [git] appgurueu -> minetest/minetest_game: Fix book crash with malicious form data 9bcf2d4 https://github.com/minetest/minetest_game/commit/9bcf2d46d0a675e51447a24db84a4f8a0614936d (2024-12-21T15:28:45Z)
15:45 MTDiscord <luatic> i am considering writing a formspec fuzzer and calling it "fsf" hehe
15:46 MTDiscord <rollerozxa> hehe
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17:23 shaft what's the difference between dig and dug sound definitions? Both seem to be played repeatedly while digging. Are you just trying to fuck with me? Who came up with that?
17:25 shaft notably the leaves in mtg have no dig sound but make sound repeatedly as you hit them but it turned out to be the dug sound
17:30 shaft Actually they do seem to be doing what the name says.
17:31 shaft Why are the leaves missing their dig sound definition and still playing it?
17:31 shaft How?
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17:44 MinetestBot [git] cx384 -> minetest/minetest: Move formspec code from game.cpp to separate file 83bc27d https://github.com/minetest/minetest/commit/83bc27d99dacbb249b95387a9511d9b38830bf55 (2024-12-21T17:43:05Z)
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17:47 Marquez43 Linux
17:48 chilledfrogs joined #minetest
17:50 ROllerozxa Haiku OS
17:52 shaft SerenityOS
17:53 Krock Hannah Montana OS
17:53 cheapie Windows
17:53 * cheapie hides
17:54 MTDiscord <zmv7> > Don't feed the troll
17:54 cheapie I'm not sure if they're even /trying/ to troll or just can't figure out their client
17:54 shaft So can any of you explain that dig sound thing to me?
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18:04 PoochInquisitor Deepin
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18:42 shaft Please help: Why can nodes not have a dig sound defined but play sound when digging? MTG pine leaves only have dug
18:49 shaft Oh, it's because of fallback to the node group
18:51 shaft But how do I reliably get the dig sound of a node then?
18:53 shaft ??????????????????????????????????
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20:54 ireallyhateirc I still can't wrap my head around this "models should be 10x bigger"
20:56 MTDiscord <rollerozxa> it's BS
21:03 jaca122 joined #minetest
21:03 ShadowNinja (there's a constant called BS (blocksize?) in the code that everything gets multiplied by for... reasons)
21:04 Krock that's totally BS
21:08 ShadowNinja It's apparently useful for debugging because if you don't do the right worldspace-to-renderspace conversion your positions will be way off and it'll be easy to see the bug.
21:09 ShadowNinja It _should_ just be an implementation detail though, you shouldn't have to deal with it outside of engine code.
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23:50 cheapie Hmm.... whoever made this digtron mod *really* nailed the sound

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