Time |
Nick |
Message |
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10:35 |
MTDiscord |
<herowl> While we're talking about completion, chat command completion when? |
11:51 |
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13:05 |
[MatrxMT] |
<Zughy> When somebody implements it :^] |
13:22 |
MTDiscord |
<luatic> when sscsm :juanchi_face: (honestly though, this should be on the client for it to not feel like jank) |
13:23 |
MTDiscord |
<luatic> but this should be one of the most straightforward sscsm apis to implement |
13:24 |
MTDiscord |
<herowl> Tbh, since chatcommands are in the engine, engine could just send chatcommand autocompletion data to the client. |
13:25 |
MTDiscord |
<herowl> There is a player name autocompletion already |
13:28 |
MTDiscord |
<luatic> I considered this, but I'm not very fond of implementing rather specific, not very high priority use cases and thus draining development time that should go towards implementing a more general solution. |
13:29 |
MTDiscord |
<luatic> Especially since the more general APIs should make the more specific use cases easier to implement. What I'm thinking of is having a "builtin" SSCSM which would use the SSCSM tab completion API to implement this. The builtin SSM would send the chatcommands to that builtin SSCSM via a mod channel. |
13:31 |
MTDiscord |
<herowl> At that point, builtin CSCSM |
13:31 |
MTDiscord |
<herowl> Why the SS part |
13:32 |
MTDiscord |
<herowl> To accelerate SSCSM development by having it always in place? |
13:32 |
MTDiscord |
<luatic> SS means you don't need the client to upgrade so long as it supports the necessary APIs |
13:57 |
sfan5 |
I would welcome an unflexible "server sends command list to client" implementation for a start |
13:58 |
sfan5 |
but indeed SSCSM is the real fix |
15:18 |
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15:26 |
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15:33 |
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17:10 |
[ |
SS means it won't work for people who care about security/software freedom enough to disable SSCSM |
17:11 |
sfan5 |
acceptable |
18:35 |
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18:50 |
Krock |
Has anyone yet started with the changelog? If not, then I'll begin today. |
19:26 |
[MatrxMT] |
<Zughy> Rc tonight? |
19:32 |
sfan5 |
if someone does the work to post it to the forums? sure |
19:44 |
Krock |
https://github.com/luanti-org/dev.luanti.org/pull/180 |
19:45 |
Krock |
!title |
19:45 |
rubenwardy |
Also release blog post |
20:03 |
[MatrxMT] |
<Zughy> That's for Sunday |
20:53 |
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20:54 |
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20:56 |
[MatrxMT] |
<giov4> hey guys I recently made this PR for player_monoids, which I see is on the minetest-mods repo https://github.com/minetest-mods/player_monoids/pull/10, who should I ask to to get it reviewed? |
20:58 |
Krock |
Seen it; haven't gotten around to review it yet. Getting some modder opinions on the concept would be nice to have, though. Also kind reminder that this channel is about the engine development and not meant for modding discussion. |
21:04 |
[MatrxMT] |
<giov4> oh ok sure (sorry on matrix I read "General, player and modding discussion is on-topic" as room description lol) |
21:13 |
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22:44 |
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23:00 |
[MatrxMT] |
<Zughy> hey luatic, do you think you can draft the blog article about 5.11? |
23:04 |
MTDiscord |
<greenxenith> Alternatively, a list of significant changes would suffice as a starting point |
23:19 |
MTDiscord |
<wsor4035> there is the start of a changelog, dunno if thats helpful to ya |
23:34 |
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