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| 14:51 |
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| 14:55 |
rubenwardy |
core.set_mapgen_setting("mgname", "singlenode", true) doesn't seem to work for me, I'm still seeing v7 |
| 14:56 |
rubenwardy |
okay because it's mg_name, that's very cursed as it's undocumented and set_mapgen_param just above says mgname |
| 14:57 |
sfan5 |
documentation bug then |
| 15:14 |
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| 15:48 |
sfan5 |
planning to merge #15943, #15954, #15952, #15951, #15933, #15897 later |
| 15:48 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/15943 -- [don't squash] Various code refactoring / cleanups by sfan5 |
| 15:48 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/15954 -- Set StartupWMClass by wrrrzr |
| 15:48 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/15952 -- Refactor createShadowRenderer by wrrrzr |
| 15:48 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/15951 -- Document server texture pack in texture_packs.md by cx384 |
| 15:48 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/15933 -- Refactor input handler by y5nw |
| 15:48 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/15897 -- Formspec: fix clamped scroll offset of 'scroll_container's larger than 1000 px by SmallJoker |
| 16:04 |
sfan5 |
and #15958. in 10 minutes. |
| 16:04 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/15958 -- [No squash] Improve hand override documentation and add special items documentation by cx384 |
| 16:14 |
Krock |
\o/ |
| 16:17 |
sfan5 |
done |
| 16:22 |
MTDiscord |
<luatic> i'd like to talk about filtering |
| 16:22 |
MTDiscord |
<luatic> currently we let the user control this via settings |
| 16:22 |
MTDiscord |
<luatic> but i want to let modders control this via gltf material properties that we currently ignore |
| 16:25 |
MTDiscord |
<luatic> currently i'm thinking i'll have to make the min / mag filter optionals so i can still let the settings exist as fallbacks (and for everything that doesn't use a model yet) |
| 16:32 |
sfan5 |
maybe we should fix #15604 first but maybe it doesn't matter |
| 16:32 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/15604 -- bilinear_filter and trilinear_filter are a disaster |
| 16:44 |
cx384 |
Anyone wants to review #15905? |
| 16:44 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/15905 -- Replace hotbar_itemcount by hotbar_source by cx384 |
| 18:02 |
sfan5 |
https://feedback.wildfiregames.com/report/opengl/feature/GL_EXT_texture_array interesting |
| 18:02 |
sfan5 |
in this data 94% of their users supported array textures |
| 18:08 |
Krock |
how exactly is this useful? |
| 18:10 |
sfan5 |
array textures are a good alternative to a texture atlas with some advantages, but they require a high gl version than 2.1 |
| 18:11 |
sfan5 |
higher* |
| 18:11 |
sfan5 |
this data suggests this not a problem in practice |
| 18:17 |
sfan5 |
the advantage being that each texture is independent, so GL_CLAMP_TO_EDGE can work which means no risk of "bleeding through" |
| 18:18 |
sfan5 |
a disadvantage is that texture arrays require each texture to be exactly the same size. however this is an extremely common thing in Luanti, so not a problem. |
| 18:20 |
sfan5 |
we can even feasibly shove the array index into the texcoords e.g. by defining floor(U) to be the offset like and U % 1.0 to be the array index |
| 18:20 |
sfan5 |
s/(offset like)/$1 before/ |
| 18:30 |
sfan5 |
if I have time the other day I'll try to implement a proof of concept |
| 19:04 |
rubenwardy |
they may have a different userbase |
| 19:04 |
rubenwardy |
would be nce to be able to use array textures though |
| 19:21 |
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| 20:36 |
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| 20:37 |
exoticalexo |
Is there a way to change the menu_bg.png? |
| 20:38 |
exoticalexo |
I’ve tried replacing it with another 16x16 png file, but the background still shows the regular png. |
| 20:52 |
exoticalexo |
Hello? |
| 20:59 |
Desour |
exoticalexo: looks to me like it's not overwritble by texture packs |
| 21:04 |
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| 21:06 |
sfan5 |
games can override it with a file called "background.png" |
| 21:07 |
sfan5 |
this doesn't seem to be documented??? |
| 21:11 |
Desour |
and menu_bg.png is documented in texture_packs.md, so it not being overwritable could be considered a bug |
| 21:33 |
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| 21:34 |
exoticalexo |
sfan5 I was trying to override it via a texture pack, so that’s probably why it doesn’t work. |
| 21:36 |
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