Time |
Nick |
Message |
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03:24 |
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04:00 |
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10:42 |
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10:49 |
sfan5 |
since we're planning to release at some point I'll import translations latertoday |
10:56 |
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11:10 |
[MatrxMT] |
<grorp> should merge #13125 before that, it adds a translation string |
11:10 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/13125 -- Android: Persistent notification while ingame by srifqi |
11:11 |
[MatrxMT] |
<grorp> I suppose I can merge it, in 15 min |
11:12 |
[MatrxMT] |
<grorp> also, to be clear: with the solution described by v-rob, I would be fine with the addition of aux2 |
11:24 |
[MatrxMT] |
<y5nw> There is also #16049 which I would like to merge before the translations |
11:24 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16049 -- Migrate existing keycode-based keybindings; add warning dialog about migration by y5nw |
11:49 |
sfan5 |
we can import translations a second time before release |
11:49 |
sfan5 |
or a third time, or a fourth |
12:41 |
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13:54 |
MTDiscord |
<herowl> Tbh more than aux2 we need something like "tertiary action" |
13:55 |
MTDiscord |
<herowl> In other words, we'd like to be able to detect single keypresses. |
13:55 |
MTDiscord |
<herowl> Also aimed |
13:55 |
sfan5 |
that's orthogonal |
13:55 |
MTDiscord |
<herowl> Yep |
13:56 |
MTDiscord |
<herowl> I'm just saying that we still have space to abuse zoom key, for example. Being able to suppress the message from that would also be nice. |
13:57 |
MTDiscord |
<herowl> Of course another keybinding is great, but as long as we can only detect when it is down, it will be confusing. |
13:57 |
MTDiscord |
<wsor4035> [replying to issue links previously on zoom message] |
13:57 |
MTDiscord |
<herowl> Yep |
13:58 |
MTDiscord |
<herowl> Anyway, for example suppose you need an item to have an action that flips its mode. Either two modes, or multiple in a cycle, or through a formspec. |
13:59 |
MTDiscord |
<herowl> If you can only detect the keybinding being down, you may miss some short presses. |
13:59 |
MTDiscord |
<herowl> Or worse, treat a long press as multiple presses... or treat multiple short presses as one long. |
14:00 |
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14:01 |
MTDiscord |
<herowl> Of course this is supposing this already has two actions. Eg. A melee weapon that can spit fire, that's two actions already. Then you want two modes of spitting fire and need a 3rd action to flip those. |
14:02 |
MTDiscord |
<herowl> Aux2 is nice, another modifier is useful for some stuff, but it doesn't solve that many issues. |
14:09 |
sfan5 |
i don't think you need to convince anyone that edge-triggered keys are needed |
14:09 |
sfan5 |
the thing is, doing this in a client-server model is always a kludge. any input handling code should run on the client, not the server. |
14:42 |
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14:55 |
sfan5 |
commits -> https://github.com/luanti-org/luanti/tree/ci |
15:13 |
sfan5 |
i don't see any obvious vandalism or suspicious commits so i'll push that once the CI build finishes |
17:33 |
MTDiscord |
<luatic> btw i just realized our dump has been documented wrong this whole time |
17:34 |
MTDiscord |
<luatic> our docs say dump(obj, dumped) but really it is dump(o, indent) |
17:35 |
MTDiscord |
<luatic> ideally i'd like to make it dump(obj, options) but if someone uses the indent it's gonna mess things up if their code runs on older versions |
19:17 |
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19:54 |
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20:14 |
MTDiscord |
<herowl> sfan5: tbh, sscsm is still far, and some client events are already handled server-side (punch, dig, place, use, secondary use...) |
20:18 |
sfan5 |
client events != input handling |
20:18 |
sfan5 |
if you think these two are the same I invite you to play luanti over vnc |
20:29 |
sfan5 |
I assume we want #14135 in the next release? |
20:29 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/14135 -- Add persistent unique identifiers for objects by sfence |
20:46 |
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20:47 |
MTDiscord |
<luatic> i would want that, yes |
20:50 |
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21:01 |
MTDiscord |
<jordan4ibanez> He needs it |
21:01 |
MTDiscord |
<jordan4ibanez> https://tenor.com/view/mighty-need-invader-zim-shouting-screaming-scared-gif-17581419 |
22:35 |
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23:05 |
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23:52 |
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