| Time |
Nick |
Message |
| 00:11 |
MTDiscord |
<luatic> hmmm why does #5479 have an "adoption needed" label (isn't that pr-only)? |
| 00:11 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/5479 -- New pathfinder (extensible, fewer limitations) |
| 00:13 |
MTDiscord |
<wsor4035> From a very quick scroll, don't even see a code bit in it. |
| 00:14 |
MTDiscord |
<wsor4035> Label added by paramat it seems. Would just remove it |
| 00:32 |
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| 01:13 |
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| 02:29 |
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| 02:38 |
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| 02:41 |
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| 02:43 |
SFENCE_arch |
Merging #16072 and #15206 in ten minits. |
| 02:43 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16072 -- Add how to run unit tests after compile instructions by minlemon |
| 02:43 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/15206 -- Add testeditor to devtest for easier testing. by sfence |
| 04:00 |
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| 08:27 |
sfan5 |
another thought I had: having the option to scale object nametags to an in-world size would be nice |
| 08:27 |
sfan5 |
for a first implementation this could simply draw the text in a different font size. a better implementation would convert the text to a texture that's then simply rendered as 3d |
| 08:29 |
[MatrxMT] |
<Zughy> sfan5: get in line :P #15320 |
| 08:29 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/15320 -- Scale ObjRef nametags according to distance |
| 08:32 |
sfan5 |
doing this would mean that signs_lib could stop using pieced-together textures and instead use invisible objects with a nametag (possibly) |
| 08:32 |
sfan5 |
but really the correct solution would be to support decals and have rendered text be one option |
| 08:39 |
[MatrxMT] |
<Zughy> I advise not to use "roadmap" for issues: when the roadmap changes, it'll be a mess. I've put concept approved instead |
| 08:41 |
sfan5 |
uh yea I was looking for that one |
| 09:03 |
[MatrxMT] |
<y5nw> sfan5: about sign texts: #15182? |
| 09:03 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/15182 -- Add hypertext tile modifier(again) by jingkaimori |
| 09:35 |
sfan5 |
i guess |
| 09:37 |
sfan5 |
I don't think a texture modifier is really the cleanest way to do this but ultimately it's easy and provides immediate practical benefits |
| 09:38 |
sfan5 |
(#9999 for the other solution) |
| 09:38 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/9999 -- Client-side node text render by numberZero |
| 11:24 |
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