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IRC log for #luanti-dev, 2025-05-14

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All times shown according to UTC.

Time Nick Message
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06:23 [MatrxMT] <cx384> Any opinions on #15994, should it be closed and wait for another crack/animation implementation? (may take a couple of years)
06:23 [MatrxMT] <cx384>  (#15930 already got merged, so if we want to fix it soon, maybe it would be good to do it before the release.)
06:23 ShadowBot https://github.com/luanti-org/luanti/issues/15994 -- Fix crack on animated tiles by cx384
06:23 ShadowBot https://github.com/luanti-org/luanti/issues/15930 -- Draw node animation for items by cx384
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08:45 MTDiscord <rollerozxa> apparently I have merge access to the luanti website repo now. did it get moved into the docs team?
08:46 MTDiscord <rollerozxa> (I used my newfound powers to merge https://github.com/luanti-org/luanti-org.github.io/pull/340 which I hope was fine)
08:47 sfan5 @cx384 I think it can be merged
10:12 MTDiscord <luatic> ROllerozxa: yes, docs team members have access to the website repo
11:09 [MatrxMT] <grorp> merging #16131, #16136 in 10
11:09 ShadowBot https://github.com/luanti-org/luanti/issues/16131 -- Fix black font and menu header when game exits in background by grorp
11:09 ShadowBot https://github.com/luanti-org/luanti/issues/16136 -- Fix table[] focus regression from f4285a5 by appgurueu
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18:05 sfan5 it would be good if we can merge #16049 today, then sync with weblate and finally release at the end of the week or so
18:05 ShadowBot https://github.com/luanti-org/luanti/issues/16049 -- Migrate existing keycode-based keybindings by y5nw
18:49 [MatrxMT] <y5nw> If we can agree on the UI changes ("Dismiss" -> "Close"; drop the red coloring) then we can certainly merge it now
19:42 [MatrxMT] <y5nw> Merging #16049 in 30mins
19:42 ShadowBot https://github.com/luanti-org/luanti/issues/16049 -- Migrate existing keycode-based keybindings by y5nw
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20:14 MTDiscord <luatic> merging #16112 in 10m
20:14 ShadowBot https://github.com/luanti-org/luanti/issues/16112 -- [no squash] Fix handling of skinned meshes for nodes by appgurueu
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20:28 MTDiscord <luatic> close enough
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21:11 sfan5 https://github.com/luanti-org/luanti/commits/ci/ weblate commits
21:14 Sokomine has it been reported yet that with latest git nodes from the circular saw are broken? they're drawn extremly tiny and become almost invisible
21:15 sfan5 ^ @luatic
21:17 Sokomine half of my buildings are (visually) gone (i love to build with non-full blocks)
21:18 Sokomine most doors are affected as well
21:20 sfan5 this literally breaks MTG, what the hell
21:20 sfan5 I'll revert it
21:22 Sokomine i've only heard that meshes were beeing worked on but am far from up to date
21:22 [MatrxMT] <grorp> ha, I saw the commit and was about to ask, what's the risk of regressions this close to release
21:22 Sokomine maybe it requires only a small fix. it's a scaling problem after all. the meshes (i think it's meshes) are still there - just too small
21:24 sfan5 will push the weblate commits in ~15 min unless someone has a complaint
21:25 Sokomine hope someone else checks as well so that it's not only a local problem with my client
21:35 [MatrxMT] <Zughy> sfan5: let me check something for the Italian version
21:39 [MatrxMT] <Zughy> rip, translations are locked
21:39 sfan5 you can edit them after I unlock
21:40 [MatrxMT] <Zughy> would it be possible to unlock them for like 10-15 min? I'd like to at least translate the message people see when downloading Luanti for the first time. Right now it's half in English and half in Italian
21:40 sfan5 I think you misunderstood. you will have time until release for that.
21:40 [MatrxMT] <Zughy> oh sorry then
21:40 sfan5 no worries
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22:39 Sokomine thanks for fixing!
22:57 MTDiscord <exe_virus> Has the bug in multi threaded (with lua or otherwise) mapgen with that occasional single wrong layer been fixed?
22:58 MTDiscord <luatic> i'm afraid not
22:58 MTDiscord <exe_virus> Is there an issue for it? Just want to get caught up on that one
22:58 MTDiscord <exe_virus> Sounds small and very debuggy
22:59 MTDiscord <luatic> #9357
22:59 ShadowBot https://github.com/luanti-org/luanti/issues/9357 -- Mapgen: "Unfinished" y-slices with num_emerge_threads > 1
23:01 MTDiscord <luatic> as for the bug i just introduced, sorry for that; it was indeed an oversight. the situation is way messier than i imagined.
23:01 MTDiscord <luatic> i do think we need to fix something here though.
23:02 MTDiscord <luatic> namely we have a problem with the eyeballs again (i just deduced this and tested it and indeed we do..)
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23:27 MTDiscord <exe_virus> Lol, that has been a bug since 4.17?? This might actually be easy to find, just by looking for what hasn't changed since then 😛
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