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| 06:23 |
[MatrxMT] |
<cx384> Any opinions on #15994, should it be closed and wait for another crack/animation implementation? (may take a couple of years) |
| 06:23 |
[MatrxMT] |
<cx384> (#15930 already got merged, so if we want to fix it soon, maybe it would be good to do it before the release.) |
| 06:23 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/15994 -- Fix crack on animated tiles by cx384 |
| 06:23 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/15930 -- Draw node animation for items by cx384 |
| 06:32 |
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| 07:06 |
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| 08:45 |
MTDiscord |
<rollerozxa> apparently I have merge access to the luanti website repo now. did it get moved into the docs team? |
| 08:46 |
MTDiscord |
<rollerozxa> (I used my newfound powers to merge https://github.com/luanti-org/luanti-org.github.io/pull/340 which I hope was fine) |
| 08:47 |
sfan5 |
@cx384 I think it can be merged |
| 10:12 |
MTDiscord |
<luatic> ROllerozxa: yes, docs team members have access to the website repo |
| 11:09 |
[MatrxMT] |
<grorp> merging #16131, #16136 in 10 |
| 11:09 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16131 -- Fix black font and menu header when game exits in background by grorp |
| 11:09 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16136 -- Fix table[] focus regression from f4285a5 by appgurueu |
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| 17:24 |
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| 18:05 |
sfan5 |
it would be good if we can merge #16049 today, then sync with weblate and finally release at the end of the week or so |
| 18:05 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16049 -- Migrate existing keycode-based keybindings by y5nw |
| 18:49 |
[MatrxMT] |
<y5nw> If we can agree on the UI changes ("Dismiss" -> "Close"; drop the red coloring) then we can certainly merge it now |
| 19:42 |
[MatrxMT] |
<y5nw> Merging #16049 in 30mins |
| 19:42 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16049 -- Migrate existing keycode-based keybindings by y5nw |
| 19:54 |
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| 20:14 |
MTDiscord |
<luatic> merging #16112 in 10m |
| 20:14 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16112 -- [no squash] Fix handling of skinned meshes for nodes by appgurueu |
| 20:27 |
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| 20:28 |
MTDiscord |
<luatic> close enough |
| 20:44 |
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| 20:59 |
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| 21:11 |
sfan5 |
https://github.com/luanti-org/luanti/commits/ci/ weblate commits |
| 21:14 |
Sokomine |
has it been reported yet that with latest git nodes from the circular saw are broken? they're drawn extremly tiny and become almost invisible |
| 21:15 |
sfan5 |
^ @luatic |
| 21:17 |
Sokomine |
half of my buildings are (visually) gone (i love to build with non-full blocks) |
| 21:18 |
Sokomine |
most doors are affected as well |
| 21:20 |
sfan5 |
this literally breaks MTG, what the hell |
| 21:20 |
sfan5 |
I'll revert it |
| 21:22 |
Sokomine |
i've only heard that meshes were beeing worked on but am far from up to date |
| 21:22 |
[MatrxMT] |
<grorp> ha, I saw the commit and was about to ask, what's the risk of regressions this close to release |
| 21:22 |
Sokomine |
maybe it requires only a small fix. it's a scaling problem after all. the meshes (i think it's meshes) are still there - just too small |
| 21:24 |
sfan5 |
will push the weblate commits in ~15 min unless someone has a complaint |
| 21:25 |
Sokomine |
hope someone else checks as well so that it's not only a local problem with my client |
| 21:35 |
[MatrxMT] |
<Zughy> sfan5: let me check something for the Italian version |
| 21:39 |
[MatrxMT] |
<Zughy> rip, translations are locked |
| 21:39 |
sfan5 |
you can edit them after I unlock |
| 21:40 |
[MatrxMT] |
<Zughy> would it be possible to unlock them for like 10-15 min? I'd like to at least translate the message people see when downloading Luanti for the first time. Right now it's half in English and half in Italian |
| 21:40 |
sfan5 |
I think you misunderstood. you will have time until release for that. |
| 21:40 |
[MatrxMT] |
<Zughy> oh sorry then |
| 21:40 |
sfan5 |
no worries |
| 22:33 |
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| 22:34 |
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| 22:39 |
Sokomine |
thanks for fixing! |
| 22:57 |
MTDiscord |
<exe_virus> Has the bug in multi threaded (with lua or otherwise) mapgen with that occasional single wrong layer been fixed? |
| 22:58 |
MTDiscord |
<luatic> i'm afraid not |
| 22:58 |
MTDiscord |
<exe_virus> Is there an issue for it? Just want to get caught up on that one |
| 22:58 |
MTDiscord |
<exe_virus> Sounds small and very debuggy |
| 22:59 |
MTDiscord |
<luatic> #9357 |
| 22:59 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/9357 -- Mapgen: "Unfinished" y-slices with num_emerge_threads > 1 |
| 23:01 |
MTDiscord |
<luatic> as for the bug i just introduced, sorry for that; it was indeed an oversight. the situation is way messier than i imagined. |
| 23:01 |
MTDiscord |
<luatic> i do think we need to fix something here though. |
| 23:02 |
MTDiscord |
<luatic> namely we have a problem with the eyeballs again (i just deduced this and tested it and indeed we do..) |
| 23:05 |
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| 23:27 |
MTDiscord |
<exe_virus> Lol, that has been a bug since 4.17?? This might actually be easy to find, just by looking for what hasn't changed since then 😛 |
| 23:45 |
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