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MTDiscord |
<exe_virus> > (this is a bugfix, but as per usual some content turns out to rely on the bug Relevant XKCD: https://xkcd.com/1172/ |
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nore |
will merge #16157 in 30 minutes if no-one objects |
| 07:58 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16157 -- [squash merge] Main menu: Fix ContentDB aliases for games having the '_game' suffix by Ekdohibs |
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MTDiscord |
<herowl> Depends on what way you are going when moving, IIRC. |
| 12:23 |
MTDiscord |
<exe_virus> I have 3 seeds, all with the same issue in different directions. I'm recently confident that when I find a solution, it'll be an obvious before and after in my test setup |
| 12:27 |
MTDiscord |
<josiah_wi> I have time I could help look at this. I have an interest in learning more about multithreaded programming; I've been self-studying it, and we also covered it in one of my courses this semester. |
| 12:27 |
MTDiscord |
<wsor4035> for the irc users stuck in the 1800s feature wise, this started of as a response to: > Like, I'm getting 100% repeatability so far, so IF a solution is devised, I'll be confident it's fixed |
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MTDiscord |
<herowl> BTW it's highly likely #14543 fixes #16063 |
| 13:19 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/14543 -- Add gameid aliases by nauta-turbidus |
| 13:19 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16063 -- Package with _game suffix not found after rename |
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| 13:57 |
MTDiscord |
<josiah_wi> I ran the Luanti server with thread sanitizer to see whether it reported any issues. It found a couple data races, but to start with I've opened #16160, because that was generating a huge amount of noise in TSan, hiding the race reports. |
| 13:57 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16160 -- Avoid signal-unsafe operations in POSIX signal handler by JosiahWI |
| 13:58 |
MTDiscord |
<josiah_wi> Looks like since I didn't build the client, I missed a few necessary code changes. |
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MTDiscord |
<josiah_wi> Should be good for review now. |
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Krock |
@luatic How can I summarize your glTF improvements from 5.11.0 to 5.12.0? Tbh the commit messages are way too technical for me to understand |
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Krock |
Anyway --> https://github.com/luanti-org/docs.luanti.org/pull/229 |
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MTDiscord |
<luatic> Krock: it's one important bugfix and one code quality improvement (with some likely positive implications for performance / memory usage) |
| 23:41 |
MTDiscord |
<luatic> the bugfix might be worth mentioning in compatibility notes, because modders can fix the bug themselves by avoiding what causes it: having parent nodes (not bones) with transforms in skinned meshes. there is a gltf validator warning for this. |
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