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IRC log for #luanti-dev, 2025-05-19

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All times shown according to UTC.

Time Nick Message
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01:15 MTDiscord <exe_virus> > (this is a bugfix, but as per usual some content turns out to rely on the bug Relevant XKCD: https://xkcd.com/1172/
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07:58 nore will merge #16157 in 30 minutes if no-one objects
07:58 ShadowBot https://github.com/luanti-org/luanti/issues/16157 -- [squash merge] Main menu: Fix ContentDB aliases for games having the '_game' suffix by Ekdohibs
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12:22 MTDiscord <herowl> Depends on what way you are going when moving, IIRC.
12:23 MTDiscord <exe_virus> I have 3 seeds, all with the same issue in different directions. I'm recently confident that when I find a solution, it'll be an obvious before and after in my test setup
12:27 MTDiscord <josiah_wi> I have time I could help look at this. I have an interest in learning more about multithreaded programming; I've been self-studying it, and we also covered it in one of my courses this semester.
12:27 MTDiscord <wsor4035> for the irc users stuck in the 1800s feature wise, this started of as a response to: > Like, I'm getting 100% repeatability so far, so IF a solution is devised, I'll be confident it's fixed
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13:19 MTDiscord <herowl> BTW it's highly likely #14543 fixes #16063
13:19 ShadowBot https://github.com/luanti-org/luanti/issues/14543 -- Add gameid aliases by nauta-turbidus
13:19 ShadowBot https://github.com/luanti-org/luanti/issues/16063 -- Package with _game suffix not found after rename
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13:57 MTDiscord <josiah_wi> I ran the Luanti server with thread sanitizer to see whether it reported any issues. It found a couple data races, but to start with I've opened #16160, because that was generating a huge amount of noise in TSan, hiding the race reports.
13:57 ShadowBot https://github.com/luanti-org/luanti/issues/16160 -- Avoid signal-unsafe operations in POSIX signal handler by JosiahWI
13:58 MTDiscord <josiah_wi> Looks like since I didn't build the client, I missed a few necessary code changes.
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15:49 MTDiscord <josiah_wi> Should be good for review now.
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18:43 Krock @luatic How can I summarize your glTF improvements from 5.11.0 to 5.12.0? Tbh the commit messages are way too technical for me to understand
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18:55 Krock Anyway --> https://github.com/luanti-org/docs.luanti.org/pull/229
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23:39 MTDiscord <luatic> Krock: it's one important bugfix and one code quality improvement (with some likely positive implications for performance / memory usage)
23:41 MTDiscord <luatic> the bugfix might be worth mentioning in compatibility notes, because modders can fix the bug themselves by avoiding what causes it: having parent nodes (not bones) with transforms in skinned meshes. there is a gltf validator warning for this.
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