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13:31 |
MTDiscord |
<herowl> IIRC the parent node scaling has issues in Godot too. |
13:35 |
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15:56 |
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16:18 |
MTDiscord |
<luatic> planning to merge #16141 in 10m |
16:18 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16141 -- Fix handling of skinned meshes for nodes, second try by appgurueu |
16:37 |
MTDiscord |
<luatic> done |
16:39 |
sfan5 |
5.12 is ready 🎉 |
16:39 |
Krock |
\o/ |
16:40 |
sfan5 |
theoretically at least |
16:44 |
Krock |
@luatic: Do you have any suggestion of the working? This is the best I came up with: |
16:44 |
Krock |
> Skinned mesh models: skinned mesh nodes used to have inconsistent scaling. Parent nodes (not bones) should not have transformations. |
16:45 |
Krock |
s/skinned mesh nodes/skinned meshes/ |
16:46 |
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17:00 |
SFENCE_arch |
So RC or Release without RC? |
17:00 |
Krock |
we do RC as in "Release & Communicate on the forums" |
17:01 |
MTDiscord |
<luatic> the node and gltf fixes are two separate things |
17:01 |
MTDiscord |
<luatic> the node-related fixes i'd word like this: |
17:02 |
MTDiscord |
<luatic> - Fix some models not rendering correctly as nodes. (due to transforms not being applied, but that detail can be left out of the changelog) |
17:02 |
MTDiscord |
<luatic> - Fix visual_scale not applying to skeletally animated meshes when used for nodes. |
17:06 |
MTDiscord |
<luatic> The gltf bugfix now is that local transforms do not affect a skinned mesh, as they should not. For models that also work on versions that don't have the fix, modders should avoid the gltf validator warning  NODE_SKINNED_MESH_LOCAL_TRANSFORMS - "local transforms will not affect a skinned mesh". |
17:06 |
SFENCE_arch |
For last two releases wi did tag like 5.11.0-rc1 and 5.10.0-rc1. |
17:07 |
MTDiscord |
<luatic> the "getting rid of the skeletal animation for rigid animation" hack isn't really important in the changelog tbh, can subsum that under code quality improvements, refactorings etc. it probably has some tangible memory usage and maybe even some minuscule performance benefit but that wasn't the main point. |
17:08 |
MTDiscord |
<luatic> despite delaying the release further, i think a release candidate would probably be a good idea |
17:08 |
Krock |
5.12.0-rc1 vs 5.12.1 Â at this point it doesn't matter too much |
17:09 |
Krock |
actually it does in terms of notifying distros for package updates... |
17:10 |
SFENCE_arch |
Well. |
17:11 |
sfan5 |
just link a windows CI build and tell the community to test it? skips the working of adjusting the version number and tagging etc. |
17:11 |
sfan5 |
it's not like distros will care about an rc release for two entire days |
17:21 |
Krock |
two days aren't much for RC testing, though. I also don't care whether to delay it by a few days or not. So in theory we could still provide the builds like in 5.11.0-dev/rc1 |
17:23 |
SFENCE_arch |
Just in case, I should build and sign RC build for macOS if we do RC build. |
17:25 |
sfan5 |
my thought was that two days + a bunch of community members suffices to find out if the model change broke something relevant |
17:25 |
sfan5 |
a decent amount of people already run git master anyway (see: first instance of model commit that broke MTG) |
17:28 |
[MatrxMT] |
<grorp> Do we want #16146 merged for the release? |
17:28 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16146 -- Formspec: make style bgimg_middle pixel-perfect by SmallJoker |
17:29 |
sfan5 |
gui_scaling_filter is niche IMO |
17:29 |
Krock |
it's an old bug and the one person (me) who found this will be compiling from master anyway |
17:29 |
Krock |
you can easily ignore this |
17:31 |
[MatrxMT] |
<grorp> doing a short RC to get testing for the model change sounds good |
17:31 |
[MatrxMT] |
<grorp> also, today is the day of the Play Store deadline |
17:32 |
Krock |
did they make us raise the minimum ABI version again? |
17:32 |
sfan5 |
no, the account verification thing |
17:33 |
sfan5 |
actually |
17:33 |
sfan5 |
>Dein Entwicklerprofil und alle Apps werden am 21. Mai 2025 aus Google Play entfernt |
17:33 |
sfan5 |
it's tomorrow |
17:35 |
[MatrxMT] |
<grorp> I guess the date it says depends on your time zone then |
17:36 |
[MatrxMT] |
<grorp> the Matrix bridge has quite a high delay today |
17:38 |
[MatrxMT] |
<grorp> well, there isn't anything I can do about it |
17:38 |
sfan5 |
short of a terrorist attack on the google HQ, probably not |
17:39 |
[MatrxMT] |
<grorp> but it still makes me mad because I have invested a huge amount of time into improving the Android app in many different areas over the last two years |
17:44 |
[MatrxMT] |
<grorp> (not all hope is lost) |
17:44 |
MTDiscord |
<luatic> wait what do we have to do |
17:47 |
MTDiscord |
<luatic> was it the thing which @celeron55 or @nrz0 need to do, or can someone else do it? |
17:56 |
MTDiscord |
<rollerozxa> nrz would need to do it since he's the legal owner of the dev account |
17:57 |
MTDiscord |
<nrz0> It's in the process to move to @celeron55 , we did it today |
17:57 |
MTDiscord |
<rollerozxa> ah that's good |
17:57 |
MTDiscord |
<luatic> oh yay |
17:57 |
MTDiscord |
<nrz0> and hello, sorry for being a bit inactive on IRC |
17:58 |
MTDiscord |
<nrz0> for people on discord |
17:58 |
MTDiscord |
<nrz0> https://cdn.discordapp.com/attachments/747163566800633906/1374446165503770704/image.png?ex=682e143d&is=682cc2bd&hm=18af9ef412bc3e0647b01fbbd89f4a8c81df49c54d434fc20c77ddbf63c68317& |
17:58 |
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17:59 |
[MatrxMT] |
<y5nw> grorp: There is still F-Droid; and the touchscreen improvements also benefit other users (e.g. mobile Linux, see FOSDEM; although it is admittedly a smaller field than Android users) |
18:03 |
[MatrxMT] |
<grorp> nrz0: that's great, I hope it still works out! |
18:15 |
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18:57 |
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19:23 |
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19:46 |
rubenwardy |
I think it might just unpublish the app, I've found support threads about going through approval and reinstatement after the deadline |
21:18 |
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22:14 |
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22:34 |
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23:05 |
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