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IRC log for #luanti-dev, 2025-06-06

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All times shown according to UTC.

Time Nick Message
01:15 MTDiscord <exe_virus> holy moly, we have dedicated C++ functions for each tree type??? sigh.... flagging all nodes and then unflagging those overwritten by decor, trees is way more tedious than I imagined lol
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02:27 MTDiscord <exe_virus> can someone explain to me how we do decorations like trees, specifcally?  I'm learning about mapgen, and I see our VMANIP extent is only really within that mapchunk, but we are able to place trees outside that vmanip? is that valid?
02:34 MTDiscord <exe_virus> Does lua take care of it, or does base mapgen somehow, somewhere....
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07:01 sfan5 nobody knows
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07:34 MTDiscord <jordan4ibanez> https://tenor.com/view/happy-halloween-halloween-pumpkin-creepy-evil-gif-641629593555797714
07:36 MTDiscord <jordan4ibanez> It was a dark and stormy night. sfan5 was looking into the source code to find out how the trees generate. Hours and hours of searching, code that leads to nowhere. It was discovered that it doesn't actually exist. The engine had become sentient
07:36 MTDiscord <jordan4ibanez> Or it's probably obfuscated by layers of inheritance lmao
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10:12 MTDiscord <exe_virus> Lol, okay then I guess I'll put on my archeologist hat and do what I do best at work. Relearning arcane arts
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10:22 MTDiscord <exe_virus> Luckily, figuring out if trees are completed with lua vs c++ is easy. I'll just comment out the lua callbacks and see what appears
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