Time |
Nick |
Message |
01:15 |
MTDiscord |
<exe_virus> holy moly, we have dedicated C++ functions for each tree type??? sigh.... flagging all nodes and then unflagging those overwritten by decor, trees is way more tedious than I imagined lol |
01:21 |
|
SFENCE_arch joined #luanti-dev |
02:12 |
|
aliasalreadytake joined #luanti-dev |
02:27 |
MTDiscord |
<exe_virus> can someone explain to me how we do decorations like trees, specifcally? I'm learning about mapgen, and I see our VMANIP extent is only really within that mapchunk, but we are able to place trees outside that vmanip? is that valid? |
02:34 |
MTDiscord |
<exe_virus> Does lua take care of it, or does base mapgen somehow, somewhere.... |
03:11 |
|
v-rob joined #luanti-dev |
04:00 |
|
MTDiscord joined #luanti-dev |
05:39 |
|
SFENCE joined #luanti-dev |
05:43 |
|
SFENCE_ joined #luanti-dev |
05:46 |
|
SFENCE joined #luanti-dev |
06:04 |
|
SFENCE joined #luanti-dev |
06:22 |
|
v-rob joined #luanti-dev |
06:44 |
|
SFENCE joined #luanti-dev |
07:01 |
sfan5 |
nobody knows |
07:23 |
|
SFENCE joined #luanti-dev |
07:34 |
MTDiscord |
<jordan4ibanez> https://tenor.com/view/happy-halloween-halloween-pumpkin-creepy-evil-gif-641629593555797714 |
07:36 |
MTDiscord |
<jordan4ibanez> It was a dark and stormy night. sfan5 was looking into the source code to find out how the trees generate. Hours and hours of searching, code that leads to nowhere. It was discovered that it doesn't actually exist. The engine had become sentient |
07:36 |
MTDiscord |
<jordan4ibanez> Or it's probably obfuscated by layers of inheritance lmao |
07:44 |
|
SFENCE joined #luanti-dev |
08:35 |
|
fluxionary joined #luanti-dev |
08:55 |
|
SFENCE joined #luanti-dev |
09:09 |
|
SFENCE joined #luanti-dev |
09:22 |
|
SFENCE joined #luanti-dev |
09:36 |
|
SFENCE joined #luanti-dev |
10:12 |
MTDiscord |
<exe_virus> Lol, okay then I guess I'll put on my archeologist hat and do what I do best at work. Relearning arcane arts |
10:21 |
|
SFENCE joined #luanti-dev |
10:22 |
MTDiscord |
<exe_virus> Luckily, figuring out if trees are completed with lua vs c++ is easy. I'll just comment out the lua callbacks and see what appears |
10:36 |
|
fluxionary joined #luanti-dev |
12:29 |
|
SFENCE joined #luanti-dev |
13:06 |
|
fluxionary joined #luanti-dev |
13:36 |
|
fluxionary joined #luanti-dev |
13:59 |
|
turtleman joined #luanti-dev |
15:40 |
|
fluxionary joined #luanti-dev |
15:42 |
|
alias joined #luanti-dev |
19:16 |
|
SFENCE joined #luanti-dev |
19:31 |
|
nekobit joined #luanti-dev |
20:30 |
|
SFENCE joined #luanti-dev |
20:54 |
|
SFENCE joined #luanti-dev |
22:32 |
|
v-rob joined #luanti-dev |
22:34 |
|
panwolfram joined #luanti-dev |
22:46 |
|
v-rob joined #luanti-dev |
23:05 |
|
Eragon joined #luanti-dev |
23:31 |
|
v-rob joined #luanti-dev |