| Time |
Nick |
Message |
| 01:48 |
MTDiscord |
<luatic> not very and for a bunch of reasons, but things are coming together, slowly |
| 01:48 |
MTDiscord |
<luatic> i took the liberty to add a new "physics" label btw |
| 01:58 |
MTDiscord |
<luatic> i think it's time we start thinking about properly abstracting "colliders" like other engines |
| 02:09 |
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| 03:23 |
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| 03:25 |
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| 03:43 |
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| 04:00 |
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| 05:53 |
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| 07:10 |
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| 11:53 |
MTDiscord |
<the4spaceconstants2181> so, question: is there a way to have an entity with a collider not care about movement? |
| 11:59 |
MTDiscord |
<luatic> what do you mean by that? you can have a static, immovable entity with a collisionbox; you can have a pointable entity that does not collide. |
| 12:00 |
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| 12:28 |
MTDiscord |
<jordan4ibanez> I think they want to disable all movement on the entity so it is not a fake static collider, it is an actual static collider that set_velocity has no affect on |
| 12:28 |
MTDiscord |
<jordan4ibanez> . |
| 12:29 |
MTDiscord |
<jordan4ibanez> ( sorry I dropped something on my keyboard ) |
| 12:41 |
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| 15:02 |
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| 15:58 |
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| 16:36 |
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| 17:44 |
SFENCE_arch |
Btw: https://pastebin.com/ZXum4zj9 potencial problem or not? |
| 17:54 |
MTDiscord |
<luatic> i think this is a false positive which we had an issue for |
| 18:00 |
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| 18:29 |
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| 18:41 |
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| 18:57 |
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| 19:05 |
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| 19:25 |
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| 19:43 |
MTDiscord |
<.zenonseth> I was thinking about this since mentinoing the cylindrical collision, but I left a comment on one of the non axis-aligned boxes issue on GH. I think that's probably a better approach along with supporting spheres. I'm kind of interested in this tbh |
| 19:50 |
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| 20:00 |
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| 20:06 |
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| 22:12 |
MTDiscord |
<the4spaceconstants2181> we need more image manipulation? |
| 22:34 |
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| 23:05 |
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| 23:25 |
MTDiscord |
<nathan4220776> We always need more image manipulation. |