Luanti logo

IRC log for #luanti-dev, 2025-06-09

| Channels | #luanti-dev index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
01:48 MTDiscord <luatic> not very and for a bunch of reasons, but things are coming together, slowly
01:48 MTDiscord <luatic> i took the liberty to add a new "physics" label btw
01:58 MTDiscord <luatic> i think it's time we start thinking about properly abstracting "colliders" like other engines
02:09 aliasalreadytake joined #luanti-dev
03:23 v-rob joined #luanti-dev
03:25 SFENCE_arch joined #luanti-dev
03:43 v-rob joined #luanti-dev
04:00 MTDiscord joined #luanti-dev
04:24 SFENCE joined #luanti-dev
04:28 v-rob joined #luanti-dev
04:40 SFENCE joined #luanti-dev
05:53 SFENCE_arch joined #luanti-dev
07:10 YuGiOhJCJ joined #luanti-dev
11:53 MTDiscord <the4spaceconstants2181> so, question: is there a way to have an entity with a collider not care about movement?
11:59 MTDiscord <luatic> what do you mean by that? you can have a static, immovable entity with a collisionbox; you can have a pointable entity that does not collide.
12:00 Sharpman joined #luanti-dev
12:28 MTDiscord <jordan4ibanez> I think they want to disable all movement on the entity so it is not a fake static collider, it is an actual static collider that set_velocity has no affect on
12:28 MTDiscord <jordan4ibanez> .
12:29 MTDiscord <jordan4ibanez> ( sorry I dropped something on my keyboard )
12:41 Desour joined #luanti-dev
13:57 SFENCE_arch joined #luanti-dev
14:21 SFENCE joined #luanti-dev
14:32 SFENCE joined #luanti-dev
14:44 SFENCE joined #luanti-dev
15:02 SFENCE joined #luanti-dev
15:58 SFENCE joined #luanti-dev
16:36 SFENCE joined #luanti-dev
17:44 SFENCE_arch Btw: https://pastebin.com/ZXum4zj9 potencial problem or not?
17:54 MTDiscord <luatic> i think this is a false positive which we had an issue for
18:00 fluxionary_ joined #luanti-dev
18:03 v-rob joined #luanti-dev
18:27 v-rob joined #luanti-dev
18:29 SFENCE joined #luanti-dev
18:41 SFENCE joined #luanti-dev
18:57 SFENCE joined #luanti-dev
19:05 SFENCE joined #luanti-dev
19:25 SFENCE joined #luanti-dev
19:43 MTDiscord <.zenonseth> I was thinking about this since mentinoing the cylindrical collision, but I left a comment on one of the non axis-aligned boxes issue on GH. I think that's probably a better approach along with supporting spheres. I'm kind of interested in this tbh
19:50 v-rob joined #luanti-dev
20:00 fluxionary_ joined #luanti-dev
20:06 TX_Miner joined #luanti-dev
22:12 MTDiscord <the4spaceconstants2181> we need more image manipulation?
22:34 panwolfram joined #luanti-dev
23:05 Eragon joined #luanti-dev
23:05 Noisytoot joined #luanti-dev
23:25 MTDiscord <nathan4220776> We always need more image manipulation.

| Channels | #luanti-dev index | Today | | Google Search | Plaintext