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IRC log for #luanti-dev, 2025-07-14

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All times shown according to UTC.

Time Nick Message
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04:49 MTDiscord <sfence> Technically on server side we have no way how to react on player collision with something? Only entity can react to collision with player, node, etc? Am I right?
04:55 MTDiscord <wsor4035> (take this with a grain of salt, might be wrong) believe that to be the case, something like this adoption needed pr would be needed https://github.com/luanti-org/luanti/pull/6219
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09:55 PtiLuky Hi,
09:55 PtiLuky sfan5 lhofhansl (and others!) I want to discuss the PR https://github.com/luanti-org/luanti/pull/16329 to avoid polluting the PR with arguing.
09:55 PtiLuky I still don't agree with sfan5 comment, I believe offering the option to have a shader that do not use the _MainShaderUniformSetter_ but its own setter instead is a good design choice, and I find alternatives worse to do...
09:56 PtiLuky But I do agree "responsibility of the caller to create the callbacks (in general)" was a bad suggestion I did, you are right
09:57 PtiLuky About recompiling: I do not understand your point, in this PR I added a irr_ptr<Callback> field to the shader_info struct, and like this, recompilation of the shader can be done without any issue, even if some shader have their own callbacks, what would be the issue?
09:58 PtiLuky I'd be open to design alternative, but currently to me this callback override still seems the cleanest solution yet
10:04 sfan5 please keep the discussion in the PR
10:05 PtiLuky ok
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10:22 sfan5 if you want I can PR the necessary changes to adjust the way it works to my preference, too
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10:27 PtiLuky I am totally fine with that too :)
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