Time |
Nick |
Message |
01:53 |
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02:17 |
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03:41 |
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04:00 |
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05:54 |
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07:12 |
[MatrxMT] |
<Zughy> Do we only need to merge a few PRs then? |
08:10 |
[MatrxMT] |
<grorp> I assume the signing key password has not been given to more core devs because of security concerns? |
08:10 |
[MatrxMT] |
<grorp> looking at https://support.google.com/googleplay/android-developer/answer/9842756?hl=en#zippy=%2Cdescriptions-of-keys-artifacts-and-tools, it might be possible to opt for a separate "upload key", which could be given to more core devs while keeping the actual signing key secret |
08:13 |
[MatrxMT] |
<grorp> see also section "Lost or compromised upload key?", looks like these are easier to get rid off |
08:54 |
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08:56 |
sfan5 |
sounds useful |
08:59 |
sfan5 |
merging #16361, #16358 soon |
08:59 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16361 -- Android: Workaround for partially broken inputs by SmallJoker |
08:59 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16358 -- Rewrite broken logic in blit_with_alpha2 by sfan5 |
09:08 |
luatic |
btw, irrelevant for 5.13, but thought i should maybe share: i've been working on skinned mesh writers (b3d and gltf) recently, the idea being that |
09:08 |
luatic |
(1) if we can convert b3d to gltf and vice versa, we might be able to improve gltf adoption and ease transition; |
09:08 |
luatic |
(2) in the long run i think we should be able to write skinned meshes, just as we are able to write images, otherwise file format complexity will be a major deterrent for procedurally generated skinned meshes despite features like dynamic media. |
09:14 |
sfan5 |
as a standalone tool or for integrating into the server? |
09:17 |
luatic |
for (1), a standalone tool would suffice and probably be ideal. for (2) it should be integrated into the server, but that can come later. |
09:17 |
luatic |
right now i have just hackily integrated it into luanti because it turns out luanti and irrlichtmt have become a bit entangled: irrlichtmt depends on luanti utils to link. |
10:56 |
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11:02 |
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11:21 |
[MatrxMT] |
<Zughy> What to do with #16234? The only one with a Steam Deck here I think it's rubenwardy |
11:21 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16234 -- Extreme lag when moving camera and running through Steam (on Steam Deck) |
11:26 |
sfan5 |
remove it from the milestone |
11:33 |
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11:48 |
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11:52 |
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11:57 |
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12:03 |
[MatrxMT] |
<Zughy> 🫡 |
12:03 |
[MatrxMT] |
<Zughy> We're basically ready then, just a couple of eyes on the luatic workaround |
12:05 |
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12:16 |
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12:37 |
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13:06 |
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14:10 |
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17:14 |
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19:18 |
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19:45 |
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20:00 |
sfan5 |
soo when's the release? |
20:01 |
Krock |
not tomorrow. TODAAAAY |
20:02 |
Krock |
actually without me. good night. |
20:02 |
[MatrxMT] |
<Zughy> lel |
20:04 |
sfan5 |
looking at the milestone we could actually release tomorrow |
20:04 |
sfan5 |
but I don't want to do it |
20:07 |
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20:42 |
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21:57 |
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21:57 |
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Topic for #luanti-dev is now FEATURE FREEZE IN EFFECT. Luanti (fka Minetest) core development and maintenance. Chit chat goes to #luanti. https://dev.luanti.org/ https://irc.luanti.org/ https://github.com/luanti-org |
22:32 |
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