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IRC log for #luanti-dev, 2025-08-21

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All times shown according to UTC.

Time Nick Message
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15:13 Desour !tell Krock for rendering font very large, and with arbitrary perspective transformations, one can use multichannel signed distance functions. see: https://github.com/Chlumsky/msdfgen
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17:46 Krock .
17:46 Krock !tell Desour Tell didn't work.
17:49 Krock That looks interesting but honestly I have no idea how that could be integrated
18:00 Sokomine i have a problem with (dynamic overlays) of the hud in latest versions. the compass is missing its needle, the repair bar of the anvil only shows the red and not the superimposed green bar
18:01 Krock Sokomine: https://github.com/luanti-org/luanti/pull/16417#issuecomment-3203724152
18:06 Sokomine thanks, krock!
18:20 Krock I suppose this is a good chance for mods to get rid of yet another undefined behaviour, even if it temporarily results in undesired appearance on -dev builds
18:22 Krock on the other hand it is also fair to assume that HUDs added after each other should overlay, if no z index is supplied... yet that's not documented either.
18:34 Sokomine wasn't even aware of that. i'm sure some mods can be fixed, but - it will take time and people have to notice. as always
18:37 Sokomine until then - moving back to an older version
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20:34 luatic Sokomine: something you can also consider is to stay at the tip, but revert this specific commit
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20:37 Sokomine hope a solution can be found. i doubt all servers can update quick enough (let alone the mod creators not beeing aware). yes, might make sense to just revert that one commit. but for the game as a hole a solution is needed i'm afraid
20:44 luatic of course
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