Time |
Nick |
Message |
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04:00 |
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09:37 |
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12:41 |
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15:08 |
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15:13 |
Desour |
!tell Krock for rendering font very large, and with arbitrary perspective transformations, one can use multichannel signed distance functions. see: https://github.com/Chlumsky/msdfgen |
16:05 |
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16:54 |
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17:46 |
Krock |
. |
17:46 |
Krock |
!tell Desour Tell didn't work. |
17:49 |
Krock |
That looks interesting but honestly I have no idea how that could be integrated |
18:00 |
Sokomine |
i have a problem with (dynamic overlays) of the hud in latest versions. the compass is missing its needle, the repair bar of the anvil only shows the red and not the superimposed green bar |
18:01 |
Krock |
Sokomine: https://github.com/luanti-org/luanti/pull/16417#issuecomment-3203724152 |
18:06 |
Sokomine |
thanks, krock! |
18:20 |
Krock |
I suppose this is a good chance for mods to get rid of yet another undefined behaviour, even if it temporarily results in undesired appearance on -dev builds |
18:22 |
Krock |
on the other hand it is also fair to assume that HUDs added after each other should overlay, if no z index is supplied... yet that's not documented either. |
18:34 |
Sokomine |
wasn't even aware of that. i'm sure some mods can be fixed, but - it will take time and people have to notice. as always |
18:37 |
Sokomine |
until then - moving back to an older version |
18:38 |
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20:34 |
luatic |
Sokomine: something you can also consider is to stay at the tip, but revert this specific commit |
20:35 |
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20:37 |
Sokomine |
hope a solution can be found. i doubt all servers can update quick enough (let alone the mod creators not beeing aware). yes, might make sense to just revert that one commit. but for the game as a hole a solution is needed i'm afraid |
20:44 |
luatic |
of course |
21:25 |
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23:05 |
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23:49 |
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