| Time |
Nick |
Message |
| 02:47 |
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| 18:43 |
sfan5 |
how useful would it be if mods could specify the heat/humidity map for the whole world in advance? |
| 18:47 |
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| 18:47 |
sfan5 |
with some restrictions on resolution this can be done in just 32MB of memory |
| 18:48 |
sfan5 |
(different heat/humidity for every block, 8-bit resolution for both, linear interpolation for positions in between or so) |
| 18:48 |
[MatrxMT] |
<birdlover32767> the red channel could be heat and the blue channel can be humidity |
| 18:48 |
sfan5 |
forget images for this, the server can't read PNGs |
| 18:50 |
[MatrxMT] |
<birdlover32767> then what will it use |
| 18:50 |
sfan5 |
I once experimented and created a map like this https://0x0.st/KiV5.png but this relies on editing the C code |
| 18:50 |
sfan5 |
@birdlover32767 just a binary file |
| 18:50 |
[MatrxMT] |
<birdlover32767> i was thinking "core.set_heatmap("some binary string")" |
| 18:51 |
sfan5 |
sure |
| 18:51 |
sfan5 |
either way I'm looking for feed back on the idea |
| 18:52 |
sfan5 |
the implementation detail can come later |
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MTDiscord |
<corarona> I think it'd be pretty neat I was gonna do the vintage story thing some time where u get more heat near the equator and less at the poles, wasn't quite sure if it could be done with engine mapgen though I guess this would make that possible |
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