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IRC log for #luanti-dev, 2025-09-16

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All times shown according to UTC.

Time Nick Message
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01:07 [MatrxMT] <repetitivestrain> in Lua there are no "value ranges" to speak of where booleans are concerned, just nil and any other value
01:08 [MatrxMT] <repetitivestrain> > <@blocknerdgamesmatterbridge:matrix.org> <Krock> repetitivestrain: the type and default value was not documented at all, which raises questions for mod writers. Just because the types or value ranges are not defined in the other API does not mean that it's helpful.  As for the pos1/pos2 topic  - yes, that's bound to the earlier question
01:08 [MatrxMT] <repetitivestrain> in Lua there are no "value ranges" to speak of where booleans are concerned, just nil/false and any other value
01:09 [MatrxMT] <repetitivestrain> hence simply implying that a value controls some optional behavior which is either enabled or disabled is quite unambiguous
01:09 [MatrxMT] <repetitivestrain> and uniformity in style is always welcome
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07:18 sfan5 that's not unambigous at all
07:18 sfan5 nil could mean true, too
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17:04 Topic for #luanti-dev is now Luanti (fka Minetest) core development and maintenance. Chit chat goes to #luanti. https://dev.luanti.org/ https://irc.luanti.org/ https://github.com/luanti-org
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17:44 Krock sfan5: might it be possible that the mgv7 heatmap/biome map is different to singlenode? https://imgur.com/a/UZPRZCy
17:46 Krock same noise params, once with singlenode and once with v7. "default:snow" has a defined heat and Y point
17:47 sfan5 no idea
17:47 Krock " -- Tundra patchy snow "
17:47 Krock hmm interesting. that decoration would generate on tundra and toundra_beach.
17:50 Krock snowy_grassland_ocean
17:51 jonadab What, no snowy jungle?  ;-)
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17:53 Krock unfortunately I have snow, dirt, stone, sand and gravel. it's a barren land
17:55 Krock looks like I need to write a mapgen to test that PR
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21:11 jonadab I mean, at least you have dirt?  So it would be theoretically possible to grow things, if there were a way to get seeds or whatnot.
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