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13:00 |
[MatrxMT] |
<Zughy> Reminder: meeting today in a few hours |
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15:09 |
MTDiscord |
<prolller> Time to merge https://github.com/luanti-org/luanti/pull/12142 ! |
17:09 |
sfan5 |
when meeting? |
17:10 |
luatic |
idk i'm just waiting for something to happen in this channel |
17:11 |
* cheapie |
does an unspecified something |
17:13 |
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17:25 |
rubenwardy |
Could do with a ping bot |
17:33 |
Krock |
Is there a meeting? |
17:57 |
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17:58 |
sfan5 |
idk |
17:58 |
Desour |
18 UTC is in 2 min |
18:01 |
[MatrxMT] |
<birdlover32767> reminder |
18:01 |
[MatrxMT] |
<birdlover32767> it is 1 minute past the meeting's start |
18:01 |
luatic |
so it begins |
18:02 |
Krock |
>> Meeting points https://docs.luanti.org/for-engine-devs/meetings/#2025-09-21 |
18:02 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/2025 -- Fix documentation for string operations. by kaeza |
18:02 |
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18:02 |
Krock |
> FF (Zughy) |
18:02 |
Krock |
Firefox |
18:02 |
[MatrxMT] |
<Zughy> hi |
18:04 |
Krock |
We have one feature in https://github.com/luanti-org/luanti/milestone/30 which has to be moved to the next milestone |
18:04 |
Krock |
but aside from that it seems to be just fine |
18:04 |
sfan5 |
the ABMs you mean? |
18:05 |
Krock |
indeed |
18:05 |
sfan5 |
do we want #16267 in the release? |
18:05 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16267 -- Allow scaling nametag by distance and to set font size by sfan5 |
18:05 |
luatic |
i have fixed up #16458 just now |
18:05 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16458 -- Network: Batch individual particle packets by appgurueu |
18:05 |
sfan5 |
admittedly we let the ABM PR lie around too long but I think we shouldn't try to shove it into this release |
18:07 |
Krock |
I would like to have some user feedback on #16267 - mostly in terms of how it behaves, rather than the concept in general. Please test. *looks as Zughy * |
18:07 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16267 -- Allow scaling nametag by distance and to set font size by sfan5 |
18:08 |
[MatrxMT] |
<Zughy> Krock: I can test it in a couple of hours more of less |
18:08 |
Krock |
alright. thanks. |
18:09 |
Krock |
so let's enter feature freeze after you had a look at it - either we merge it as-is, or it won't make it into 5.14.0. |
18:10 |
Krock |
luatic: I'll re-review your PR after this meeting. |
18:10 |
sfan5 |
i'll add it to the milestone so we don't forget to think about it |
18:10 |
Krock |
+1 |
18:11 |
luatic |
heads up: i will have little time to contribute to luanti until about the end of october due to my bachelor's thesis |
18:11 |
Krock |
then I wish you good luck with that one :) |
18:11 |
luatic |
thank you |
18:12 |
Krock |
another milestone point: #16362. Is that trivial to change? I have almost no knowledge about the Android build system. |
18:12 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16362 -- Android: Update to SDK 35 by August 31 |
18:12 |
Krock |
asking just in case so that we do not run into time pressure there |
18:15 |
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18:20 |
[MatrxMT] |
<Zughy> Krock, sfan5: yep, the scaling is a bit too much (I was able to test it right away). I'll try with the suggestion from sfan. Also, I don't see the point of having the `nametag_fontsize` parameter |
18:21 |
sfan5 |
my suggestion does not change the scaling formula |
18:21 |
sfan5 |
just the default font size |
18:21 |
sfan5 |
the reason the parameter exists is so the mod author can *drum roll* choose a fitting value |
18:22 |
sfan5 |
Krock: trivial to do, mostly |
18:22 |
Krock |
great :^) |
18:22 |
[MatrxMT] |
<Zughy> also the fact that the scaling is not smooth is not great for the eye |
18:23 |
sfan5 |
known issue |
18:23 |
[MatrxMT] |
<Zughy> is it possible to have a smooth scaling? |
18:23 |
[MatrxMT] |
<Zughy> I personally wouldn't ship it like this (time to eat, talk to you soon if you need me) |
18:26 |
sfan5 |
it is possible |
18:27 |
sfan5 |
just needs more work |
18:27 |
sfan5 |
by "not ship it" do you mean you wouldn't use it or you think we shouldn't merge it? if the latter I'm a bit surprised |
18:29 |
sfan5 |
where are the discussion notes again |
18:30 |
Krock |
these? https://docs.luanti.org/for-engine-devs/meetings/ |
18:31 |
Krock |
https://github.com/luanti-org/docs.luanti.org/blob/master/content/for-engine-devs/meetings.md |
18:32 |
sfan5 |
ah right |
18:32 |
sfan5 |
i thought we were collecting the topics in github discussions too |
18:33 |
sfan5 |
I suppose we should get #16458 into the release too since we need to bump the protocol version anyway |
18:33 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16458 -- Network: Batch individual particle packets by appgurueu |
18:35 |
sfan5 |
#16293 is out for this release then? |
18:35 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16293 -- Monoblocks: optimize blocks that contain a single type of node by lhofhansl |
18:35 |
sfan5 |
also how about #14289? this is trivial and was ignored for no reason |
18:35 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/14289 -- Add client-side logging of chat messages by Sokomine |
18:36 |
Krock |
it's not a feature, thus I did not mention it so far. (the monoblocks one) |
18:37 |
user2_ |
client-side chat logging is trivially easy with a csm |
18:37 |
Krock |
user2_: servers disallow that sometimes |
18:38 |
Desour |
monoblocks is not mergable during ff. but lhohansl could in theory merge it now before ff |
18:39 |
user2_ |
yeah, and if a server disallows chat logging, how will hardcoding a chatlogger be better? |
18:39 |
sfan5 |
client-side chat logging is also possible by taking a screenshot |
18:39 |
user2_ |
true XD |
18:39 |
sfan5 |
or saving traffic using wireshark/tcpdump |
18:39 |
sfan5 |
IRC clients routinely do this by default |
18:39 |
sfan5 |
etc |
18:39 |
sfan5 |
these arguments were had already |
18:40 |
user2_ |
i just don't see a point in doing it if you can do it easily with a CSM |
18:40 |
Krock |
you can also put a paper on top of the screen and copy the text like that if you'd like to have an overcomplicated alternative |
18:40 |
Krock |
(not recommended, may cause fractures) |
18:41 |
sfan5 |
user2_: being useful out-of-the-box |
18:41 |
Desour |
you could also use a webcam and a mirror |
18:41 |
Krock |
Desour: https://i.kym-cdn.com/entries/icons/mobile/000/032/558/temp6.jpg |
18:41 |
user2_ |
sfan5: good point, i doubt the average user doesn't know how to make a chat logging CSM |
18:41 |
Desour |
Krock: need more resolution to use eyes as mirror |
18:42 |
sfan5 |
s/doesn't know/does know/ you mean? |
18:45 |
user2_ |
my chat logger is literally 3 lines of lua and 26 lines of python, i personally think it's easy to make one |
18:45 |
sfan5 |
see https://xkcd.com/2501/ |
18:46 |
user2_ |
true- i have problems with learning lua :P |
18:49 |
user2_ |
you could hardcode a chat logger CSM in builtin, though a C++ implementation would probably be better |
18:51 |
MTDiscord |
<greenxenith> Could, but the PR already exists, so lets not bikeshed and move on. |
18:53 |
[MatrxMT] |
<y5nw> You can take a look at the diff and see that is basically puts the chat message into debug.txt |
18:54 |
user2_ |
the only issue i had with the lua chat logger was that it kept logging escapes as well, which ruined the look of the text and made it a pain to read |
18:54 |
user2_ |
but then core.strip_escapes() was added |
18:54 |
user2_ |
so... does this PR log escapes as well? because they can be a pain to display if it's not in ingame chat |
18:55 |
[MatrxMT] |
<y5nw> Apparently the escapes are stripped |
18:55 |
user2_ |
allright, that's great, i couldn't find a way to display them without messed-up text |
18:56 |
[MatrxMT] |
<y5nw> Anyway merging #16504 in 15m |
18:56 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16504 -- Add missing IsWritable checks by y5nw |
18:56 |
Desour |
games logging chat messages to the terminal and log is a normal thing. I expected that PR to just be merged. but this is luanti. I'm pretty sure the PR doesn't need the discussion it gets, but even now it doesn't stop |
18:57 |
Desour |
@y5nw: I suggest mentioning CGUIEditBox in commit title |
18:57 |
MTDiscord |
<greenxenith> Like I said, merge it and move on. Not worth giving it the light of day. |
18:58 |
luatic |
by all means, feel free to go ahead with that PR. |
18:58 |
user2_ |
another issue is seperating the actual chat logs and unrelated things in debug.txt |
18:58 |
[MatrxMT] |
<y5nw> grep |
18:58 |
sfan5 |
we just need someone to approve it |
18:58 |
MTDiscord |
<greenxenith> It already has two approvals |
18:58 |
user2_ |
the average user doesn't know how to use grep |
18:58 |
luatic |
user2_: i was hoping to be able to offer a more flexible solution at the time but i have other priorities, and haven't found the time |
18:59 |
luatic |
so i'd say let's not let perfect be the enemy of the good any longer |
18:59 |
MTDiscord |
<greenxenith> Technically 3 approvals with luatic informally approving over IRC :p |
18:59 |
user2_ |
i would simply log it to another file- but that pr lgtm for now |
18:59 |
sfan5 |
we should clearly wait until we have an ai-enabled cloud-synced multi-device end-to-end-encrypted logging storage (+ Android app) |
19:00 |
luatic |
where's the VR in that |
19:00 |
sfan5 |
VR industry is dying |
19:00 |
luatic |
.. cryptocurrencies, maybe? |
19:00 |
MTDiscord |
<wsor4035> https://xkcd.com/2326/ |
19:00 |
user2_ |
and wheres the raytracing and colored lighting in luanti- |
19:00 |
sfan5 |
it should be federated tho |
19:00 |
[MatrxMT] |
<y5nw> sfan5: ... and then realize that someone has the chat exposed with telnet? |
19:00 |
sfan5 |
because FOSS |
19:01 |
MTDiscord |
<wsor4035> user2, for the latter go backin time to before 5.3 and beat on greenxenith :p |
19:01 |
luatic |
colored lighting before 5.8 or bust :p |
19:01 |
MTDiscord |
<greenxenith> Bust |
19:01 |
luatic |
valid |
19:01 |
MTDiscord |
<greenxenith> Someone fixed the light bank system since then though, so its probably not as awful as it was back then |
19:02 |
MTDiscord |
<wsor4035> iirc the mapblock lighting bugs still exist |
19:02 |
user2_ |
the colored lighting issue has been open since.... 2018, right?... |
19:04 |
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19:04 |
MTDiscord |
<wsor4035> looking at the oldest issue, heh - not a big one like i expected |
19:04 |
MTDiscord |
<wsor4035> but also 2014 isnt suprising |
19:05 |
MTDiscord |
<greenxenith> So, merging the chat log? |
19:06 |
MTDiscord |
<greenxenith> And other meeting points, if any? |
19:07 |
sfan5 |
no more meeting points, it appears |
19:08 |
sfan5 |
remember that someone will need to do the weblate imports/updates |
19:08 |
[MatrxMT] |
<Zughy> sfan5 RE nametags: we can merge it but I'd expect to see an update to the scaling formula in the next release |
19:08 |
[MatrxMT] |
<Zughy> It becomes small too fast imho |
19:08 |
sfan5 |
non-smooth scaling is not the fault of the formula in case you mean that |
19:09 |
[MatrxMT] |
<Zughy> Nope, I mean the overall size |
19:09 |
sfan5 |
the forumula is 1/d, not sure what other engines do |
19:09 |
user2_ |
let the scaling be configured by mods (if it isnt already) |
19:09 |
[MatrxMT] |
<Zughy> Also, merging it is probably the best way to get more feedback |
19:09 |
[MatrxMT] |
<Zughy> user2_: no please |
19:09 |
luatic |
user2_: pretty awkward in this particular case? |
19:10 |
Desour |
I think someone wanted to discuss something about the roadmap: https://github.com/luanti-org/luanti/pull/16468#discussion_r2366281621 |
19:10 |
user2_ |
tbh everything should be mod-configurable- it's a game ENGINE, not a GAME |
19:10 |
[MatrxMT] |
<Zughy> sfan5: it might also be just me not used to the scaling |
19:11 |
mrcheese |
user2_: just learn C++ and irrlicht, then everything is configurable! |
19:12 |
user2_ |
i got stuck on step 1 |
19:12 |
luatic |
user2_: that is true but unfortunately given the absence of SSCSM not something we can 100% do just yet |
19:13 |
user2_ |
iirc there is a PR for a SSCSM implementation |
19:13 |
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19:13 |
MTDiscord |
<nathan4220776> SSCSM is the minetest equivalent of Half Life 3. |
19:13 |
user2_ |
yeah- valve will never release that XD |
19:14 |
user2_ |
tho iirc there were some rumors hl3 was coming soon- |
19:14 |
lhofhansl |
Planning to merge #16293 in a bit. I'll wait a bit longer than usual, as this is a big'ish change. |
19:14 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16293 -- Monoblocks: optimize blocks that contain a single type of node by lhofhansl |
19:15 |
user2_ |
that one is interesting- though will it break the map format? |
19:16 |
lhofhansl |
Map format is unchanged |
19:16 |
lhofhansl |
In only affect the in-memory representation |
19:16 |
lhofhansl |
affects |
19:16 |
user2_ |
so it's just rendering-wise and memory usage optimizations |
19:17 |
sfan5 |
rendering is unrelated |
19:17 |
sfan5 |
too |
19:17 |
sfan5 |
merging #14289 in 10m |
19:17 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/14289 -- Add client-side logging of chat messages by Sokomine |
19:17 |
lhofhansl |
On the server only. It's mostly good for server with many users or large rendering distances (which requires lots of block loaded and kept at the server) |
19:18 |
user2_ |
huh, i assumed it was for optimizing client rendering smh- |
19:18 |
Desour |
user2_: it's #15818, btw. (in case anyone is searching for the ready for review sscsm PR that is waiting there) (oh no, needs rebase again) |
19:18 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/15818 -- Create the SSCSM scripting by Desour |
19:19 |
user2_ |
that at least shows you want it somewhat |
19:19 |
user2_ |
:P |
19:25 |
[MatrxMT] |
<Zughy> Let's merge nametags? |
19:25 |
sfan5 |
waiting for Krock's approval :) |
19:27 |
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19:30 |
Krock |
currently fixing up my IDE :/ |
19:35 |
sfan5 |
no need for hurry |
19:35 |
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19:36 |
sfan5 |
the mention of https://github.com/luanti-org/luanti/security/advisories/GHSA-hwj2-xf72-r4cf in #luanti made me think: should we still be permitting people to announce known vulnerable versions to the server list? |
19:37 |
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19:38 |
user2_ |
iirc those vulnerable versions only affect the server (at least for the one mentioned) so a warning is probably enough |
19:38 |
sfan5 |
I guess that technically applies to 0.4.* too |
19:39 |
MTDiscord |
<wsor4035> honestly, at what point does the server drop 0.4? |
19:39 |
MTDiscord |
<wsor4035> *severlist |
19:39 |
user2_ |
when there are no more 0.4x servers |
19:40 |
MTDiscord |
<wsor4035> lol |
19:40 |
mrcheese |
lol |
19:40 |
MTDiscord |
<wsor4035> half of the 0.4 servers are accessible vix 5.x |
19:41 |
user2_ |
the last 0.4x release was in 2022 iirc, it was only 3 yrs ago |
19:41 |
MTDiscord |
<wsor4035> uh, no |
19:42 |
user2_ |
lemme check- |
19:42 |
[MatrxMT] |
<y5nw> Quite sure it was more like 2019 |
19:42 |
sfan5 |
2018 |
19:42 |
MTDiscord |
<wsor4035> 2018 |
19:42 |
mrcheese |
yeah 2022 felt too soon for 0.4x |
19:42 |
MTDiscord |
<wsor4035> 2017 if you ignore the backporting |
19:43 |
user2_ |
oh wow it's even older- |
19:43 |
user2_ |
i was thinkin of another release |
19:43 |
MTDiscord |
<wsor4035> coughs in sfan5 direction if he ever had a chance to update the serverlist stats |
19:43 |
sfan5 |
user2_: the whole idea is that we shouldn't be complicit in server's behind exploited because we know better than the server admins who might have installed this version from the repos and/or not know of the vulnerability |
19:44 |
sfan5 |
s/server's/servers/ |
19:44 |
user2_ |
i would raise a warning rather than completely ban them |
19:45 |
sfan5 |
bad news: luanti only prints the response from the server list since 5.5.0 |
19:46 |
sfan5 |
so the only information we can give older servers is the http status code |
19:46 |
MTDiscord |
<wsor4035> i suspect a lot of 4x traffic is mostly just the few ancient minetest forks that kick around on the app stores |
19:47 |
user2_ |
yeah, all those paid-for ad-riddled things that profit off luanti's 15 years of unpaid development :( |
19:47 |
MTDiscord |
<wsor4035> which, tbh they can host there own serverlist if they want to keep supporting 4x, something headed towards a decade ago when it last had features being added |
19:48 |
MTDiscord |
<wsor4035> take for example debian only has 5 years of support |
19:48 |
user2_ |
maybe 0.4x servers get redirected to a seperate list? |
19:48 |
MTDiscord |
<wsor4035> 🤦 |
19:49 |
[MatrxMT] |
<y5nw> Wouldn't such a separate list counter the goal of not having a list of potentially vulnerable servers? |
19:49 |
MTDiscord |
<wsor4035> im just talking about dropping 4x regardless |
19:50 |
user2_ |
this is slightly offtopic from the original conversation |
19:50 |
MTDiscord |
<wsor4035> cdb doesnt even support 4x (granted it wasnt a thing in 4x) |
19:50 |
MTDiscord |
<wsor4035> but it did have 4x only packages for a while |
19:50 |
user2_ |
we should warn/prevent clients with security issues from using the serverlist |
19:50 |
user2_ |
*servers |
19:51 |
sfan5 |
well there are no client-side security issues (we know of) that would warrant this |
19:52 |
sfan5 |
as far as we're concerned minetest 5.0.0 is a perfectly safe - albeit terrible - version to use with any new server you want |
19:52 |
user2_ |
yeah- i tried playing CTF on 5.0.0- very broken- |
19:53 |
user2_ |
especially formspecs and players |
19:53 |
MTDiscord |
<wsor4035> you will find in reality most mods support about 2 versions of luanti generally if your using latest |
19:53 |
MTDiscord |
<wsor4035> after that it starts to fall apart |
19:53 |
user2_ |
mesecons supported 5.0.0 until recently iirc |
19:53 |
MTDiscord |
<wsor4035> given the alpha changes in 5.4, anything older generally no one cares about |
19:53 |
user2_ |
worldedit supports any 5.x client |
19:54 |
sfan5 |
server* to be clear |
19:54 |
MTDiscord |
<wsor4035> mods can say they support older versions, doesnt mean they completely do or wont have weird behavior |
19:54 |
sfan5 |
i have no idea about worldedit_gui |
19:54 |
MTDiscord |
<wsor4035> does world edit gui use real cords? if so its 5.1 plus |
20:01 |
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20:01 |
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20:05 |
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20:12 |
rubenwardy |
<sfan5> should we still be permitting people to announce known vulnerable versions to the server list? |
20:12 |
rubenwardy |
well theoretically they could be using a patched version |
20:12 |
rubenwardy |
in practice likely not |
20:12 |
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20:14 |
|
Topic for #luanti-dev is now FEATURE FREEZE IN EFFECT. Luanti (fka Minetest) core development and maintenance. Chit chat goes to #luanti. https://dev.luanti.org/ https://irc.luanti.org/ https://github.com/luanti-org |
20:15 |
sfan5 |
a practical but annoying (for server owners) solution would be to require anyone still running 0.4 to patch their version string to show that they are probably in a reasonable position to have actually applied the patch |
20:19 |
lhofhansl |
Done with 16293. Yeah! |
20:19 |
Desour |
#16293 |
20:20 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16293 -- Monoblocks: optimize blocks that contain a single type of node by lhofhansl |
20:20 |
Desour |
\o/ |
20:20 |
lhofhansl |
Desour: Thanks for your review. |
20:21 |
Desour |
lhofhansl: Thanks for your PR. |
20:21 |
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20:30 |
sfan5 |
i get a bunch of new warnings https://0x0.st/KAZU.txt |
20:30 |
sfan5 |
(repeats for every time server.h is included) |
20:32 |
Desour |
would be nice if we had CI warnings on warnings |
20:33 |
Krock |
Secured connection failed. PR_END_OF_FILE_ERROR |
20:34 |
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20:38 |
sfan5 |
`bool isClient() override { return false; }` in server.h is to blame, probably |
20:38 |
sfan5 |
Desour: we could make certain warnings -Werror on CI only |
20:40 |
user2_ |
now i have both my CSM and the engine logging chat messages... ima add a setting to disable the engine logging them in my personal client |
20:40 |
[MatrxMT] |
<Zughy> sfan5: thinking about the nametag PR, initially I thought the setting to change the size of the font could have been useful to show big titles through invisible entities. However, this should already be doable with waypoints, so I can't think of an usecase for that option |
20:41 |
sfan5 |
to be clear you are saying you don't think the game developer should be in control of the font size? |
20:41 |
mrcheese |
._. |
20:45 |
[MatrxMT] |
<Zughy> I'm saying I can't think of an usecase |
20:47 |
Desour |
sfan5: weird, I don't get the warning. (I do build with unittests) |
20:52 |
sfan5 |
clang? i don't think gcc has it |
20:52 |
Desour |
oh well, seems I forgot gcc doesnt have that option |
20:52 |
sfan5 |
@Zughy well ok |
21:05 |
Desour |
sfan5: if you don't have something nicer, I will push https://github.com/Desour/minetest/commit/2eb9a35ea17370e540ee85b13cf831b09f5db408 when CI finishes w/o the warnings |
21:06 |
sfan5 |
fine by me |
21:06 |
Desour |
interestingly, there were functions marked as virtual that do not override, and where I was able to just remove the virtual |
21:06 |
sfan5 |
you could alternatively remove the override on isClient() |
21:07 |
Desour |
(getEmergeManager, SendChatMessage) |
21:07 |
sfan5 |
(but this is the right fix) |
21:12 |
Desour |
added the virtual back to SendChatMessage, it's overridden in a unittest, oops: https://github.com/Desour/minetest/commit/978e5879e3ff49a6d62ac192a9bb6fbd4164b6cf |
21:12 |
Desour |
getEmergeManager isn't |
22:32 |
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22:41 |
Desour |
pushed |
22:42 |
Desour |
the windows vs ci is so slow, taking an hour to download and install stuff apparently |
22:45 |
MTDiscord |
<wsor4035> wonder if the stuff needed to install can be cached |
22:45 |
Desour |
(pushed) |
23:05 |
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23:07 |
[MatrxMT] |
<Zughy> what do we want to do with our schedule? RC in 2 weeks and release in 2 more? |
23:08 |
Desour |
rc should be done when starting ff, no? |
23:08 |
Desour |
for people to test during ff |
23:10 |
[MatrxMT] |
<Zughy> Might be too late to release one now (1AM here) |
23:11 |
[MatrxMT] |
<Zughy> if some core devs want to compile a RC in these days and aim for an official release in two weeks, it'd be great |
23:14 |
[MatrxMT] |
<Zughy> I'm writing down "Release 5.14" for the next meeting, I guess we'll see for the RC (points can be changed anyway) |
23:22 |
[MatrxMT] |
<Zughy> the issue is that we have to think in spans of two weeks each (due to meetings). So if we want to dilute development, it'd take us 4 weeks between FF, RC and official release. That means delivering a candidate possibly without known bugs and potentially sleeping tight for the incoming two weeks |
23:23 |
[MatrxMT] |
<Zughy> On the contrary, if we go with FF + RC in a single round, it allows us to skip a 2 week cycle, but I feel like it'd pressure us at the same time; because devs might face unknown issues whilst fixing known ones, in a time that is literally halved compared to the first suggestion |
23:25 |
[MatrxMT] |
<Zughy> Personally I'm a fan of the former, considering nobody is paid and we struggle with time already |
23:37 |
rubenwardy |
there's no reason the RC has to be on a meeting day |
23:37 |
rubenwardy |
RC should be made when FF starts |
23:46 |
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