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IRC log for #luanti-dev, 2025-10-25

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All times shown according to UTC.

Time Nick Message
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05:15 sfence_ Is it correct/expected that when a player attaches to an entity with visual_size set to 10, the player entity is also scaled 10 times?"
05:32 repetitivestrain Yes
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14:10 cheapie SFENCE: FWIW the best way I've found so far to work around all of that "nothing works properly when attached" nonsense is to do a double attachment - attach an invisible entity to the thing you want to attach to, then attach the player to the invisible one
14:10 cheapie Then the player shows up with the expected size and you can move them around (by changing the attachment offset for the invisible entity) without breaking everything
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