| Time |
Nick |
Message |
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sfence_ |
Is it correct/expected that when a player attaches to an entity with visual_size set to 10, the player entity is also scaled 10 times?" |
| 05:32 |
repetitivestrain |
Yes |
| 06:05 |
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| 14:10 |
cheapie |
SFENCE: FWIW the best way I've found so far to work around all of that "nothing works properly when attached" nonsense is to do a double attachment - attach an invisible entity to the thing you want to attach to, then attach the player to the invisible one |
| 14:10 |
cheapie |
Then the player shows up with the expected size and you can move them around (by changing the attachment offset for the invisible entity) without breaking everything |
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