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IRC log for #luanti-dev, 2025-10-28

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All times shown according to UTC.

Time Nick Message
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07:38 MTDiscord <sfence> How it possibli affect player who watching another player building on multiplayer server?
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09:39 sfan5 it's per-client. only affects the client building.
09:40 sfan5 @wsor4035: I'm convinced my changed code is better than the current state but wondering if anyone else thinks we should drop this "optimization" entirely
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10:07 MTDiscord <sfence> Ok, so it sound nice.
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14:23 MTDiscord <exe_virus> Personally I'd drop it as well, nothing about building implies I don't want the world to load, in fact, that's seems like a great time to do so
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15:43 MTDiscord <redundantcc> sfan5: I think I might experience the opposite problem with building, where the client will predict a node that has been built then delete it due to the server not sending an acknowledgment in time. I'd actually appreciate it if the node prediction timer was either configurable or could be outright disabled, so that I didn't walk on to a block that didn't actually exist yet at rtt +200.
15:43 sfan5 there is no timer
15:44 sfan5 the client will predict a placement and until the server re-sends the block it will believe that node to exist
15:44 sfan5 so the problem here is really the server
15:44 sfan5 *or* the whole thing should be done differently
15:45 sfan5 (you can disable node prediction btw)
15:46 MTDiscord <redundantcc> how, as I understand it it requires a CSM which is disabled on most servers?
15:46 sfan5 i thought you were looking at this from the modder angle
15:46 sfan5 there's no client setting to disable it, indeed
15:48 MTDiscord <redundantcc> Well yeah it's a user configurability issue then, as much as I would like to be the server administrator of every server I have a problem with it should really be a client setting or just enabled by default when the client detects the server might be on another continent.
15:49 MTDiscord <redundantcc> Falling to your death because the server failed to receive a node placement in time just feels bad from a usability experience perspective
15:50 sfan5 uh
15:50 sfan5 that should not happen
15:50 sfan5 or well it can happen if you're unlucky
15:50 sfan5 but like I explained there is no "the server didn't say yes, so I will remove the node again" mechanism
15:50 MTDiscord <redundantcc> I mean I could post a video of it happening if it helps diagnose, but honestly with how often it does happen to me it probably be easier to send you a log right?
15:51 sfan5 neither are likely to help
15:51 sfan5 I don't have time to look at this either way
15:51 MTDiscord <redundantcc> All right then thanks anyway
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