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| 12:32 |
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| 14:05 |
Krock |
Is there some way to open the F6 statistics pages on Android? |
| 14:38 |
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| 14:52 |
MTDiscord |
<nathan4220776> Yes. YOu can press F6. |
| 15:00 |
user333_ |
i have a wireless keyboard, but i doubt the f-keys would be detected on android |
| 15:00 |
Krock |
@nathan4220776 No shit Sherlock |
| 15:01 |
user333_ |
Krock: or make a few engine changes to make it toggleable by a setting |
| 15:02 |
Krock |
hmm. I might be able to simulate key presses through adb |
| 15:02 |
user333_ |
or that |
| 15:03 |
Krock |
'input keyevent KEYCODE_F12' or something like that. Anyway, I used the same configuration on desktop, where that would behave the same. |
| 15:04 |
Krock |
(ogles2, that is.) |
| 15:05 |
[MatrxMT] |
<y5nw> ... or add a virtual button that toggles profiler info |
| 15:05 |
Krock |
either I am stupid or there was no such button available. I could only find F5 (normal profiler) |
| 15:06 |
[MatrxMT] |
<y5nw> user333_: Also if the hardware F1-F12 keys are not detected then it would be an SDL bug |
| 15:09 |
[MatrxMT] |
<y5nw> Krock: Looks like the latter unfortunately |
| 15:55 |
sfan5 |
merging #16574 in 10m |
| 15:55 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16574 -- Introduce array textures for node rendering by sfan5 |
| 15:55 |
sfan5 |
20m* actually |
| 15:58 |
sfan5 |
and #16629 and #16630 |
| 15:58 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16629 -- Use CMAKE_INSTALL_FULL_*DIR for installation directories by marcin-serwin |
| 15:58 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16630 -- defaultsettings.cpp: drop the USEKEY2 macro by y5nw |
| 16:20 |
* cheapie |
opens up #16754, does this: https://xkcd.com/281/ |
| 16:20 |
ShadowBot |
cheapie: Error: That URL raised <HTTP Error 404: Not Found> |
| 16:20 |
cheapie |
#16574* |
| 16:20 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16574 -- Introduce array textures for node rendering by sfan5 |
| 16:21 |
cheapie |
\o/ |
| 16:27 |
MTDiscord |
<wsor4035> once https://github.com/luanti-org/luanti/pull/16638 gets merged or some variation of it, should be good to test array textures (ignoring other opengl3 driver issues) |
| 16:28 |
rubenwardy |
oh awesome, array textures PR merged! |
| 16:28 |
[MatrxMT] |
<birdlover32767> yay |
| 16:44 |
MTDiscord |
<luatic> rendering goes brrr |
| 16:49 |
cheapie |
laptop fan goes brrr too, it seems :P |
| 17:05 |
sfan5 |
#16639 testing welcome on Android |
| 17:05 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16639 -- Port most shaders to GLSL ES 3.0 by sfan5 |
| 17:13 |
cheapie |
Is ogles2 the driver in question here? |
| 17:13 |
sfan5 |
yes |
| 17:14 |
cheapie |
I tried it on a Linux box (I don't have any suitable Android devices unless I start sideloading stuff onto that rooted picture frame again) and got "2025-11-01 12:12:19: ERROR[Main]: Irrlicht: GLSL shader failed to compile 2025-11-01 12:12:19: ERROR[Main]: Irrlicht: 0:106(22): error: could not implicitly convert operands to relational operator", I don't know if that's expected when running it on there or not |
| 17:15 |
sfan5 |
that's not supposed to happen |
| 17:15 |
cheapie |
Want me to pastebin the whole relevant output? |
| 17:16 |
sfan5 |
sure |
| 17:16 |
cheapie |
https://gist.github.com/cheapie/660256be5cd967fe390c83d6baa05592 |
| 17:18 |
cheapie |
The same build works fine with the opengl3 driver |
| 17:26 |
sfan5 |
i guess I need to test ssaa |
| 17:32 |
sfan5 |
question is, did this work before? 🤔 |
| 17:35 |
sfan5 |
fixed either way |
| 17:43 |
cheapie |
works now |
| 17:44 |
cheapie |
It does do some weird Z-fighting looking stuff on the side of dirt with grass sometimes, not sure if that's new though: https://cheapiesystems.com/media/images/screenshot_20251101_124153.png |
| 17:46 |
sfan5 |
that's not new but shouldn't happen |
| 17:47 |
cheapie |
I did check on the SSAA thing though, that apparently didn't work before |
| 17:48 |
cheapie |
The flickering seems to go away in the PR version with SSAA off |
| 17:50 |
cheapie |
Getting a lot of "ERROR[Main]: Irrlicht: Could not draw triangles, too many primitives(69678), maximum is 65535." on VE-C but I'm pretty sure that's not new |
| 17:51 |
sfan5 |
that's not supposed to happen either, but may not be new |
| 17:51 |
cheapie |
IIRC I've heard players on Android complaining about it before |
| 17:52 |
sfan5 |
#12731 |
| 17:52 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/12731 -- Could not draw triangles |
| 18:01 |
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| 19:12 |
Krock |
Does anyone have an idea why gcc 9 in particular is unhappy here? https://github.com/SmallJoker/minetest/actions/runs/19000462458/job/54266421397#step:4:525 |
| 19:14 |
sfan5 |
it might be that you can define an std::unordered_map<T, T2> with an incomplete type T2 on other compilers |
| 19:15 |
Krock |
https://stackoverflow.com/a/13089641 .. ah that sucks |
| 19:54 |
sfan5 |
Krock: 'adb shell input keyevent 136' will activate the profiler on android |
| 19:55 |
sfan5 |
should work equally if you have an usb keyboard |
| 19:56 |
sfan5 |
https://0x0.st/KL1H.jpg |
| 20:05 |
Krock |
nice. just as I thought. I didn't try that in the end, but it's good to know that it works. |
| 20:06 |
Krock |
I see you're testing your ogles array texture PR :3 |
| 20:06 |
Krock |
or rather the follow-up.. |
| 20:22 |
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