| Time |
Nick |
Message |
| 05:00 |
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| 07:43 |
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| 08:54 |
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| 09:22 |
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| 09:38 |
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lhofhansl joined #luanti-dev |
| 09:40 |
lhofhansl |
Merging #16766 in a few (trivial issue) |
| 09:40 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16766 -- Bring back max runstep profiler entry by lhofhansl |
| 09:42 |
lhofhansl |
Done... That was quick :) |
| 09:43 |
lhofhansl |
Going to close #16768 for now. Still thinking about it, but not ready for a giant refactoring. |
| 09:43 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16768 -- [TRY OUT] Deserialize block from disk without envlock by lhofhansl |
| 09:45 |
lhofhansl |
BTW. #16663 slows down map-generation a LOT (by 2-4x depending on much water is visible). The change was necessary for correctness, but I am still thinking about how to optimize this again. |
| 09:45 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16663 -- Revert part of 16013 - restore liquid updates to the client by lhofhansl |
| 09:47 |
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| 09:47 |
lhofhansl |
It seems there needs to be a way to mark liquid updates as low-priority when triggered as part of map generation or loading, but send them to the client immediately when triggered by a user action. |
| 09:48 |
lhofhansl |
The slow-down happens, because the liquid updates interrupt the map loading/generation process, resetting the send-distance, preventing loading from making progress until all nearby liquid updates have been processed. |
| 10:33 |
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| 10:46 |
sfan5 |
that shouldn't be hard, see how MapEditEventAreaIgnorer works |
| 10:50 |
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| 10:51 |
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| 10:59 |
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| 10:59 |
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| 11:01 |
sfan5 |
merging #16758, #16749 soon |
| 11:01 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16758 -- Update default font files to fix kerning after 7570e95 by sfan5 |
| 11:01 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16749 -- Allow taking screenshots in main menu by siliconsniffer |
| 11:08 |
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| 11:21 |
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| 11:38 |
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| 11:40 |
sfan5 |
any more opinions on aiming to release before fosdem? |
| 11:54 |
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| 12:04 |
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| 12:15 |
[MatrxMT] |
<Zughy> yes please |
| 12:57 |
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| 13:28 |
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| 13:30 |
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| 14:42 |
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| 14:51 |
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| 15:00 |
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| 15:25 |
MTDiscord |
<prolller> introduction of 32bit maps in fosdem will be a breakthrough! |
| 15:38 |
MTDiscord |
<et086> would be amazing |
| 15:44 |
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| 15:45 |
MTDiscord |
<rollerozxa> proller walks onto the stage, says "32-bit" into the mic and then walks off the stage again. the crowd claps and cheers, they have never been this excited since the launch of the atari jaguar |
| 16:31 |
MTDiscord |
<prolller> but its impossible because looks like microsoft pays to core devs to prevent any significant improvements |
| 16:38 |
MTDiscord |
<wsor4035> im not going to disagree that the whole just blackholing ever expanding the map/node size limits is stupid, but saying that they are paid for no significant improves is kinda nonsense, because if that was the case, there would be no gltf, no texture arrays, no async mapgen, etc |
| 16:39 |
MTDiscord |
<wsor4035> even if the whole map/node size limits thing wasnt blackholed, expecting something as massive as that in under a month is kinda unrealistic - especially when you consider the usual luanti galatic place |
| 16:48 |
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| 16:51 |
lkj |
next release looks juicy af and there's still time left … |
| 16:54 |
lkj |
when raytracing though? or blockchain? no ai in mt? |
| 16:55 |
MTDiscord |
<wsor4035> i know your joking, but the latter two have been done in forks/mods lol |
| 16:55 |
lkj |
fr? crazy lmao |
| 16:56 |
MTDiscord |
<wsor4035> yes |
| 17:01 |
lkj |
minetest just really needs money that would solve the thousand issues |
| 17:06 |
sfan5 |
whats a minetest |
| 17:06 |
lkj |
luantest |
| 17:22 |
user333_ |
which will we get first: raytracing and coloured lighting in MT or half-life 3? |
| 17:23 |
MTDiscord |
<prolller> merging 5-years-ago-ready-pull-request should not take more than 3 weeks |
| 17:25 |
[MatrxMT] |
<Zughy> Well, since we're at it: any chance to see #16731 considered? Current HUD API is limited and v-rob doesn't seem to be around |
| 17:25 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16731 -- HUD: support float values for text `size` property by Zughy |
| 17:28 |
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| 17:28 |
DragonWrangler |
We'll probably get colored lighting after ray tracing. At least imo |
| 17:30 |
DragonWrangler |
nevermind, I misread the question... |
| 17:35 |
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| 18:27 |
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| 19:02 |
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| 19:22 |
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| 20:27 |
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| 20:49 |
MTDiscord |
<the4spaceconstants2181> it's a nearly empty game built using the luanti engine |
| 21:01 |
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| 21:19 |
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| 22:51 |
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| 23:09 |
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