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IRC log for #luanti-dev, 2025-12-21

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All times shown according to UTC.

Time Nick Message
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09:40 lhofhansl Merging #16766 in a few (trivial issue)
09:40 ShadowBot https://github.com/luanti-org/luanti/issues/16766 -- Bring back max runstep profiler entry by lhofhansl
09:42 lhofhansl Done... That was quick :)
09:43 lhofhansl Going to close #16768 for now. Still thinking about it, but not ready for a giant refactoring.
09:43 ShadowBot https://github.com/luanti-org/luanti/issues/16768 -- [TRY OUT] Deserialize block from disk without envlock by lhofhansl
09:45 lhofhansl BTW. #16663 slows down map-generation a LOT (by 2-4x depending on much water is visible). The change was necessary for correctness, but I am still thinking about how to optimize this again.
09:45 ShadowBot https://github.com/luanti-org/luanti/issues/16663 -- Revert part of 16013 - restore liquid updates to the client by lhofhansl
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09:47 lhofhansl It seems there needs to be a way to mark liquid updates as low-priority when triggered as part of map generation or loading, but send them to the client immediately when triggered by a user action.
09:48 lhofhansl The slow-down happens, because the liquid updates interrupt the map loading/generation process, resetting the send-distance, preventing loading from making progress until all nearby liquid updates have been processed.
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10:46 sfan5 that shouldn't be hard, see how MapEditEventAreaIgnorer works
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11:01 sfan5 merging #16758, #16749 soon
11:01 ShadowBot https://github.com/luanti-org/luanti/issues/16758 -- Update default font files to fix kerning after 7570e95 by sfan5
11:01 ShadowBot https://github.com/luanti-org/luanti/issues/16749 -- Allow taking screenshots in main menu by siliconsniffer
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11:40 sfan5 any more opinions on aiming to release before fosdem?
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12:15 [MatrxMT] <Zughy> yes please
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15:25 MTDiscord <prolller> introduction of 32bit maps in fosdem will be a breakthrough!
15:38 MTDiscord <et086> would be amazing
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15:45 MTDiscord <rollerozxa> proller walks onto the stage, says "32-bit" into the mic and then walks off the stage again. the crowd claps and cheers, they have never been this excited since the launch of the atari jaguar
16:31 MTDiscord <prolller> but its impossible because looks like microsoft pays to core devs to prevent any significant improvements
16:38 MTDiscord <wsor4035> im not going to disagree that the whole just blackholing ever expanding the map/node size limits is stupid, but saying that they are paid for no significant improves is kinda nonsense, because if that was the case, there would be no gltf, no texture arrays, no async mapgen, etc
16:39 MTDiscord <wsor4035> even if the whole map/node size limits thing wasnt blackholed, expecting something as massive as that in under a month is kinda unrealistic - especially when you consider the usual luanti galatic place
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16:51 lkj next release looks juicy af and there's still time left …
16:54 lkj when raytracing though? or blockchain? no ai in mt?
16:55 MTDiscord <wsor4035> i know your joking, but the latter two have been done in forks/mods lol
16:55 lkj fr? crazy lmao
16:56 MTDiscord <wsor4035> yes
17:01 lkj minetest just really needs money that would solve the thousand issues
17:06 sfan5 whats a minetest
17:06 lkj luantest
17:22 user333_ which will we get first: raytracing and coloured lighting in MT or half-life 3?
17:23 MTDiscord <prolller> merging 5-years-ago-ready-pull-request should not take more than 3 weeks
17:25 [MatrxMT] <Zughy> Well, since we're at it: any chance to see #16731 considered? Current HUD API is limited and v-rob doesn't seem to be around
17:25 ShadowBot https://github.com/luanti-org/luanti/issues/16731 -- HUD: support float values for text `size` property by Zughy
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17:28 DragonWrangler We'll probably get colored lighting after ray tracing. At least imo
17:30 DragonWrangler nevermind, I misread the question...
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20:49 MTDiscord <the4spaceconstants2181> it's a nearly empty game built using the luanti engine
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