| Time |
Nick |
Message |
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| 10:41 |
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| 11:01 |
sfan5 |
merging game#3221, game#3211 soon |
| 11:01 |
ShadowBot |
https://github.com/luanti-org/minetest_game/issues/3221 -- Fix confusing default for enable_fire and enable_tnt by sfan5 |
| 11:01 |
ShadowBot |
https://github.com/luanti-org/minetest_game/issues/3211 -- Translation of the game description by alrito28 |
| 14:05 |
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| 18:31 |
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| 18:40 |
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| 19:50 |
Krock |
hm. When I close the client while the in-game settings are open, Luanti segfaults in MainMenuManager::deletingMenu |
| 19:51 |
Krock |
I noticed this a few times before but couldn't find the cause of it as I wasn't paying attention when it happened. Nice. That's some new bug hunting task. |
| 19:58 |
crazylad |
that is odd |
| 19:58 |
crazylad |
just reproduced it lol |
| 20:00 |
crazylad |
anyways, was #9368 solved? I think it was PR #11851 (commit 14c7fae), but I'm not sure |
| 20:00 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/9368 -- FormSpec password fields use hidden text width, not "*" width |
| 20:00 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/11851 -- Formspec: Unify argument checks by SmallJoker |
| 20:00 |
Krock |
crazylad: on which version? -dev ? |
| 20:00 |
crazylad |
yes, 5.15.0-dev |
| 20:01 |
crazylad |
idk what commit though |
| 20:01 |
Krock |
my PR should not have fixed that |
| 20:02 |
Krock |
it's not fixed |
| 20:03 |
Krock |
the input box starts scrolling horizontally much later if you input "l" vs "M" |
| 20:03 |
crazylad |
oh |
| 20:04 |
crazylad |
now I see... hmm |
| 20:05 |
Krock |
> s32 cStart = font->getDimension(txtLine->subString(0, cPos).c_str()).Width; |
| 20:08 |
Krock |
CGUIEditBox::breakText() should probably perform the password character transformation into BlockenText that's currently happening in ::draw() |
| 20:09 |
Krock |
the final solution is kept as an exercise for the reader |
| 20:13 |
rubenwardy |
reader - please do not |
| 20:15 |
Krock |
why? :( |
| 20:16 |
crazylad |
some problem with modifying Irrlicht code I presume? |
| 20:18 |
Krock |
he would like to provide the fix in an exclusive $10 DLC |
| 20:18 |
rubenwardy |
google 'the final solution' |
| 20:19 |
crazylad |
oh |
| 20:19 |
Krock |
oh (Copy) |
| 20:21 |
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| 20:22 |
lhofhansl |
I just closed #16501 for lack of interest (no hard feelings) :) |
| 20:22 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16501 -- In-Game server should use dedicated_server_step by lhofhansl |
| 20:25 |
lhofhansl |
As another suggestion: Can we at least use the dedicated server step when "Host Server" is the selected in the UI? That way Singleplayer mode would continue to use 1/min(FPS, 60) as server step, but a in-UI hosted server would use the same dedicated server step as a separate server would. |
| 20:26 |
lhofhansl |
IMHO is a not a good experience that a local game and a game hosted through a server would have different physics (due to server step length) and need different optimal emerge queue sizes, etc. |
| 20:27 |
lhofhansl |
If we keep the existing behavior we should at least document this careful in order to avoid confusing folks. |
| 20:27 |
Krock |
the step duration will vary greatly on busy servers, It can make a difference in case of low player counts or activity overall. But aside from potentially wasting some CPU cycles I don't see much of an issue there |
| 20:28 |
Krock |
... |
| 20:28 |
crazylad |
lol |
| 20:54 |
crazylad |
.... I think I just fixed the problem o_o |
| 20:54 |
crazylad |
https://paste.centos.org/view/e9daeaac |
| 20:54 |
crazylad |
lines 26 through 43 are modified |
| 21:20 |
sfan5 |
merging #16803 soon |
| 21:20 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16803 -- Implement secondary keybindings [UI Proposal 2] by y5nw |
| 21:20 |
sfan5 |
weblate update after that |
| 21:21 |
sfan5 |
#16808 too |
| 21:21 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16808 -- Add PlayStation 5 DualSense controller support by thierry-f-78 |
| 21:21 |
sfan5 |
but actually #16787 has string changes too |
| 21:21 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16787 -- Add new setting to enable/disable dark mode in main menu by sfan5 |
| 21:22 |
MTDiscord |
<wsor4035> #16808 requires #16807 tho? |
| 21:22 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16808 -- Add PlayStation 5 DualSense controller support by thierry-f-78 |
| 21:22 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16807 -- Fix joystick button toggle actions repeating indefinitely by thierry-f-78 |
| 21:22 |
sfan5 |
why would it? |
| 21:23 |
MTDiscord |
<wsor4035> in the body of 16808..... > Depends on: This PR requires the bugfix in #16807 to work correctly (toggle actions fix) |
| 21:23 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16807 -- Fix joystick button toggle actions repeating indefinitely by thierry-f-78 |
| 21:23 |
sfan5 |
i mean sure but that's not specific to the ps5 controller |
| 21:23 |
MTDiscord |
<wsor4035> just thought id mention it |
| 21:32 |
sfan5 |
i guess the translation updates can wait until tomorrow |
| 21:36 |
crazylad |
sfan5: could #16802 be reviewed? |
| 21:36 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16802 -- Make "vertlabel[]" formspec element support core.colorize by CrazyladMT |
| 21:38 |
sfan5 |
when i have time, sure |
| 21:38 |
sfan5 |
one thing I wanted to test was whether the changes cause the rendering to differ from the old way |
| 21:44 |
crazylad |
the old way actually cut off the top half of the first character, but my PR fixes it |
| 22:59 |
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| 23:32 |
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