Luanti logo

IRC log for #luanti-dev, 2026-01-24

| Channels | #luanti-dev index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:56 mrcheese joined #luanti-dev
01:04 jonadab joined #luanti-dev
02:47 fluxionary joined #luanti-dev
05:00 MTDiscord joined #luanti-dev
05:36 fluxionary joined #luanti-dev
08:44 MTDiscord <sfence> We should remove "If you experience sound problems on macOS Tahoe 26, try an experimental build with OpenAL-soft. Please report any problems you find with the experimental builds here. " from download page.
08:48 MTDiscord <rollerozxa> has it been resolved? good idea if so
08:50 MTDiscord <rollerozxa> issue is closed so I assume it is fixed now. removed it: https://github.com/luanti-org/luanti-org.github.io/commit/597afd684c4beaadd60fd54e1401379fb9d05739
08:52 YuGiOhJCJ joined #luanti-dev
08:53 MTDiscord <sfence> Yes, it should be resolved. 5.15.0 build is linked against OpenAl-soft. No problem with openal-soft build was reported. I have no problem with that version myself.
08:56 MTDiscord <rollerozxa> sounds good
11:06 sfan5 rubenwardy: can you hotfix this so we can update MTG again? https://github.com/luanti-org/contentdb/issues/585
11:20 rubenwardy Okay I'll do that today
11:55 Sharpman joined #luanti-dev
13:35 mrcheese joined #luanti-dev
18:52 turtleman joined #luanti-dev
19:14 MTDiscord <rubenwardy> https://cdn.discordapp.com/attachments/747163566800633906/1464699887479165009/Screenshot_20260124-101845.png?ex=69766b91&amp;is=69751a11&amp;hm=4ea089a2a108b5b1eac35fe699b83048c0c4c2d7b899f0d0ce22d60593df2a85
19:15 MTDiscord <rubenwardy> forwarded from user
19:16 sfan5 there is no way this isn't a vendor driver bug
19:35 Krock that's a cool looking bug
19:35 Krock it would be interesting to know which shader triggers this
19:36 Krock --> submit a full bug report such that a workaround could be attempted (I say attempt because this looks unlike the shadow shaders bug that I had with one of my devices)
19:41 sfan5 anyway the important part is: GLES version and GPU? does array_texture_max=0 fix it? how high can array_texture_max be set until it breaks, or is it always broken?
19:47 fluxionary joined #luanti-dev
21:02 rubenwardy I've asked but no response yet
21:03 rubenwardy oh it's in a thread
21:03 rubenwardy ES 3.0
21:33 rubenwardy <Elvis Penguinly> still bad https://youtu.be/fBPv3_nErHk?si=QNDrQX8FPhQyfIvf
21:58 mrcheese joined #luanti-dev
23:08 YuGiOhJCJ joined #luanti-dev
23:34 panwolfram joined #luanti-dev

| Channels | #luanti-dev index | Today | | Google Search | Plaintext