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IRC log for #luanti-dev, 2026-03-02

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All times shown according to UTC.

Time Nick Message
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18:05 SFENCE Maybe, it is already fixed.. but on actual ios version I see this: https://pastebin.com/Uv7rGNka
18:05 SFENCE Like somewhere, bud GL ES version check is done, or missing.
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19:21 sfan5 can you figure out what kind of texture is being created?
19:21 sfan5 debug mode should help
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20:24 SFENCE Welll... not texture... just GL.ObjectLabel calling....ANGLE define that funtion but print erro if it is called.. I forgot to this behaviors
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