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IRC log for #luanti-dev, 2026-04-28

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All times shown according to UTC.

Time Nick Message
04:00 MTDiscord joined #luanti-dev
07:15 YuGiOhJCJ joined #luanti-dev
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15:28 crazylad joined #luanti-dev
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17:28 sfan5 meeting is in 30m right?
18:03 sfan5 ?
18:10 sfan5 answer: yes, it is 18:10 UTC right now
18:10 MTDiscord <jordan4ibanez> Yes
18:10 sfan5 ping @rubenwardy
18:11 rubenwardy hello
18:11 sfan5 ok great, here are the meeting points: https://docs.luanti.org/for-engine-devs/meetings/#2026-04-28
18:11 ShadowBot https://github.com/luanti-org/luanti/issues/2026 -- Fix endian.h include for FreeBSD by AMDmi3
18:12 sfan5 Q1: should we enter feature freeze now? and release in 2 weeks?
18:13 sfan5 or rather 15th may if we shorten it a bit
18:13 sfan5 my vote: yes
18:13 rubenwardy yes
18:14 sfan5 ok so 15th may it is
18:14 sfan5 Q2: RC build?
18:14 sfan5 I can do that
18:15 rubenwardy sounds good
18:15 sfan5 ok, Q3: "Decide which PRs to include in 5.16.0, in particular"
18:15 sfan5 #17095
18:15 ShadowBot https://github.com/luanti-org/luanti/issues/17095 -- Implement `core.get_active_blocks`, `core.get_loaded_blocks` and `core.get_loadable_blocks` APIs by kromka-chleba
18:15 mrcheese joined #luanti-dev
18:15 sfan5 my opinion: these APIs are useful, not much can go wrong -> yes
18:16 Desour joined #luanti-dev
18:17 rubenwardy I think whatever can make it in before the feature freeze cutoff
18:19 sfan5 well next would be #16971 and I have no idea about its status
18:19 ShadowBot https://github.com/luanti-org/luanti/issues/16971 -- Fix players and entities jolting upwards on the edge of nodes by jordan4ibanez
18:19 MTDiscord <luatic> as far as i'm concerned this thing is fine, but krock doesn't seem to have gotten a second chance to look at it yet
18:20 sfan5 referring to 17095 or 16971?
18:20 MTDiscord <luatic> the latter
18:21 MTDiscord <luatic> i don't think there's anything important that needs to be done on #16971, krock had a comment on an implementation detail, but it turned out that trying to implement this comment would make the implementation much more awkward.
18:21 ShadowBot https://github.com/luanti-org/luanti/issues/16971 -- Fix players and entities jolting upwards on the edge of nodes by jordan4ibanez
18:21 sfan5 get it in for release then?
18:21 MTDiscord <luatic> i would go for that, yes
18:22 sfan5 i'll put both in the milestone then
18:22 sfan5 #17101 recently received its approval, any thoughts on that?
18:22 ShadowBot https://github.com/luanti-org/luanti/issues/17101 -- add: overlay_tiles as targets for texturepacks and documention by DiogoAlves06
18:22 sfan5 mine: sounds fine if it works
18:23 MTDiscord <luatic> it does
18:24 sfan5 ok into the milestone it goes
18:24 sfan5 next
18:25 sfan5 Q4: "what do we do about Severe rendering regression when array textures are used? apply the hotfix for another release?"
18:25 sfan5 #16896
18:25 ShadowBot https://github.com/luanti-org/luanti/issues/16896 -- Severe rendering regression when array textures are used
18:26 MTDiscord <luatic> i don't have a better alternative, so yes i guess
18:29 Desour Remove the hotfix in the RC, to get test responses?
18:29 Desour and readd it afterwards on release
18:31 sfan5 we can do that
18:31 Krock Checking in! I Someone contacted me about a render capture. Unfortunately the time zones are quite apart, thus yet nothing at hand.
18:32 Krock yes, removing it for RC seems totally fine
18:32 MTDiscord <luatic> oh hey Krock, if you have a minute, could you take a peek at #16971 and see whether there's anything blocking it?
18:32 ShadowBot https://github.com/luanti-org/luanti/issues/16971 -- Fix players and entities jolting upwards on the edge of nodes by jordan4ibanez
18:33 Krock reading te backlog
18:33 MTDiscord <luatic> on your last review you had a refactoring suggestion, but those turned out to be unviable (see the PR for details)
18:33 MTDiscord <luatic> s/those/that
18:34 Krock Just provided a follow-up on that https://github.com/luanti-org/luanti/pull/16971#discussion_r3156393053
18:35 Krock TL;DR fine, go with the PR as-is.
18:35 Krock "new_step_up"... and the next logical addition in this regard would be "new_new_step_up". Will review.
18:37 MTDiscord <luatic> i mean it's no big deal to rename to "step_up_mode" or similar. "new_step_up = 'legacy', ..." does indeed read a bit silly ;)
18:38 sfan5 if it's about the naming I'd say it's likely that before we get a new_new_step_up the physics end up somehow moved into Lua/mod control
18:40 Krock perhaps.
18:42 sfan5 anyway I think it's best if we merge the PRs now so the RC build can be made?
18:44 Krock I do not think that the step up feature is critical. Merge the others first.
18:45 MTDiscord <luatic> imma go ahead and merge #17114
18:45 ShadowBot https://github.com/luanti-org/luanti/issues/17114 -- [manual merge] Use standard shading for inventory rendering by appgurueu
18:45 MTDiscord <luatic> done
18:46 sfan5 it's not critical but I would want people to discover any bugs
18:46 sfan5 unless you say you trust the code since it's not enabled by default
18:47 MTDiscord <luatic> i can do the rename right now
18:50 sfan5 oh also
18:50 sfan5 do we want to keep #17100 in the milestone? it will be annoying to fix and it's not really critical IMO
18:50 ShadowBot https://github.com/luanti-org/luanti/issues/17100 -- Crack overlay not visible on transparent pixels (some drawtypes)
18:50 sfan5 merging #17095, #17101 in 5m
18:50 ShadowBot https://github.com/luanti-org/luanti/issues/17095 -- Implement `core.get_active_blocks`, `core.get_loaded_blocks` and `core.get_loadable_blocks` APIs by kromka-chleba
18:50 ShadowBot https://github.com/luanti-org/luanti/issues/17101 -- add: overlay_tiles as targets for texturepacks and documention by DiogoAlves06
18:51 Krock move to 5.17.0 it's not great but not high priority either
18:54 sfan5 right
18:54 sfan5 another one: I made a mistake earlier, do we want to release on 8th may (1.5wk) or 15th may (2.5wk)?
18:55 MTDiscord <luatic> i say 3.14
18:56 sfan5 hm?
18:56 MTDiscord <luatic> nevermind i can't count months
18:57 Krock PI day is over
18:57 MTDiscord <luatic> somehow may and march are the same in my head
18:57 sfan5 I would tend towards 8th may. we don't need the extra to to solve issues.
18:57 Krock there shouldn't be too many new features so 8th may
18:58 sfan5 the extra time*
18:59 sfan5 ok I think we have everything.
19:04 MTDiscord <luatic> ok did the rename on #16971, compiled and retested briefly to be sure
19:04 ShadowBot https://github.com/luanti-org/luanti/issues/16971 -- Fix players and entities jolting upwards on the edge of nodes by jordan4ibanez
19:05 MTDiscord <luatic> merging it now
19:08 Krock @luatic Thanks. Looks good.
19:13 MTDiscord <luatic> off to dinner
19:24 sfan5 will prepare RC build now
19:29 Krock added the changelog to my todo list. as usual.
19:29 Krock just pick the builds from the master branch. we didn't do any special tagging before
19:30 sfan5 oh ok
19:30 Krock example https://forum.luanti.org/viewtopic.php?t=32266
19:30 Krock https://github.com/luanti-org/luanti/releases/tag/5.15.0-rc1
19:31 Krock (only renamed the archive, kept the -dev-hash notation)
19:35 Krock !tell SFENCE Would you please be so nice to provide a build for 5.16.0-rc1 (pre-release on GitHub, soon (TM))? Thank you!
19:35 Krock ~tell SFENCE Would you please be so nice to provide a build for 5.16.0-rc1 (pre-release on GitHub, soon (TM))? Thank you!
19:35 ShadowBot Krock: OK.
20:06 MTDiscord <wsor4035> @sfence
20:13 sfan5 https://github.com/luanti-org/luanti/releases/tag/5.16.0-rc1
20:14 Krock thanks
20:14 sfan5 would you mind creating the forum topic?
20:14 Krock on it. copypaste time
20:21 Krock https://forum.luanti.org/viewtopic.php?t=32500
20:24 Krock edited to add a reference to #16896
20:24 ShadowBot https://github.com/luanti-org/luanti/issues/16896 -- Severe rendering regression when array textures are used
20:25 Krock feel free to adjust the wording if needed. I'll be off to today.
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