Luanti logo

IRC log for #luanti-dev, 2026-08-28

| Channels | #luanti-dev index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
01:51 Panquesito7_ joined #luanti-dev
04:00 MTDiscord joined #luanti-dev
04:40 rubenwardy joined #luanti-dev
05:56 YuGiOhJCJ joined #luanti-dev
09:14 pgimeno joined #luanti-dev
12:02 mrcheese joined #luanti-dev
14:29 red-001 joined #luanti-dev
14:50 red-001 damn we really support ancient android versions
14:58 MTDiscord <ggepic64> Android 7 never gets old
15:03 Sheriff_U3 red-001: ancient android versions might be the only ones that can install Luanti in a few months...
15:04 red-001 Sheriff_U3: let's not overstate it, Google has not indicated they will block APK installing as long as you do the right steps to disable their new security policy
15:05 red-001 the google is evil thing is really taking it a bit far when openAI is right there
15:05 red-001 and meta platforms
16:39 MTDiscord <luatic> we just lose out on users who won't bother jumping through google's hoops and will just go straight to multicraft instead (which it seems enough mobile users already do as even with luanti available on the play store)
16:40 MTDiscord <luatic> i don't think google is "evil" per se but they're a big corpo with an interest in extending their chokehold on app distribution via play. i doubt that the new restrictions of alternative distribution mechanisms are all in the best interest of the users.
16:57 Desour joined #luanti-dev
17:44 Panquesito7 joined #luanti-dev
18:10 [MatrxMT]_ <cx384> ether
18:10 [MatrxMT]_ <cx384> Is anyone familiar with our mapblock mesh lighting code?
18:11 [MatrxMT]_ <cx384> Do does LightInfo::light_boosted actually do anything?
18:23 sfan5 red-001: what does ancient mean?
18:24 sfan5 the Android 5.0 minimum is specified in build.gradle
18:25 MTDiscord <ggepic64> Wait Luanti not only still work in Android 7+, but also 5+ ??
18:30 [MatrxMT]_ <cx384> At least for solid nodes it's not necessary right? And if the y normal is between 0 and 1, the trilinear interpolation should not change much since the top node has full sunlight anyway.
18:34 turtleman joined #luanti-dev
18:52 [MatrxMT]_ <cx384> Oh, and why do allfaces drawtype nodes call getSmoothLightFrame() two times? It's a very slow function.
19:19 sfan5 AFAICT light_boosted does get used for smooth lighting depending on some normals
19:26 [MatrxMT]_ <cx384> I just found #7061, apparently it's for nodebox nodes, but it still does not make much sense to me.
19:26 ShadowBot https://github.com/luanti-org/luanti/issues/7061 -- Fix node-nodebox lighting difference in direct sunlight by numberZero
20:10 [MatrxMT] joined #luanti-dev
20:40 Krock @ggepic64 Can confirm that it does work (although with some restrictions regarding shaders) on Android 6. Assuming that your battery still lasts or was replaced, of course.
21:26 sfan5 merging #17520, #17511, #17406 in 10m
21:26 ShadowBot https://github.com/luanti-org/luanti/issues/17520 -- Remove drawtype consistent members from `NodeVisuals` by cx384
21:26 ShadowBot https://github.com/luanti-org/luanti/issues/17511 -- Require a recent LuaJIT version by sfan5
21:26 ShadowBot https://github.com/luanti-org/luanti/issues/17406 -- Add client setting to disable digging particles by monk-afk
21:41 cheapie :D
22:27 [MatrxMT] joined #luanti-dev
22:32 panwolfram joined #luanti-dev
22:33 Panquesito7_ joined #luanti-dev

| Channels | #luanti-dev index | Today | | Google Search | Plaintext