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IRC log for #luanti-dev, 2026-09-11

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All times shown according to UTC.

Time Nick Message
01:54 [MatrxMT] joined #luanti-dev
04:00 MTDiscord joined #luanti-dev
04:30 Pexin joined #luanti-dev
06:51 [MatrxMT] joined #luanti-dev
18:14 Panquesito7 joined #luanti-dev
18:41 Krock will merge #17299 #17545 #17548 #17539 in 15 minutes
18:41 ShadowBot https://github.com/luanti-org/luanti/issues/17299 -- Add interpolation toggle to set_rotation by An0n3m0us
18:41 ShadowBot https://github.com/luanti-org/luanti/issues/17545 -- Add screenshots for F-Droid by siliconsniffer
18:41 ShadowBot https://github.com/luanti-org/luanti/issues/17548 -- Fix compiler warnings by paradust7
18:41 ShadowBot https://github.com/luanti-org/luanti/issues/17539 -- Chat: Fix incorrect RETURN key handling by SmallJoker
18:41 Krock NOT merging #17526 as the discussion seems unresolved
18:41 ShadowBot https://github.com/luanti-org/luanti/issues/17526 -- Call `core.dig_node()` for every digging operation by andriyndev
18:42 sfan5 yeah I'm not convinced it's the right way
18:56 Krock MERGE
18:56 sfan5 random test result: I thought decreasing mesh_buffer_min_vertices might be reasonable now, but after testing 3 devices the result is: didn't matter at all on pc. on phone any value >= 50 was a light improvement. laptop with intel igpu surprisingly showed a somewhat linear increase in fps with increase of this setting.
18:56 sfan5 conclusion: we can keep the current default of 300
18:59 Krock (done)
19:01 Krock Interesting testing results. So there's still some overhead with the mesh buffer present
19:03 sfan5 merging #17543, #17365 in 10m
19:03 ShadowBot https://github.com/luanti-org/luanti/issues/17543 -- [no squash] Make some previously deprecated things an error by sfan5
19:03 ShadowBot https://github.com/luanti-org/luanti/issues/17365 -- GameFormSpec: Rewrite builtin formspecs with real coordinates by CrazyladMT
19:05 sfan5 also #17500
19:05 ShadowBot https://github.com/luanti-org/luanti/issues/17500 -- Improve Lua API documentation of eat functions by Wuzzy2
19:14 Krock BEEP BEEEP BEEP BEEEP BEEP
19:14 Krock it's alarm o'clock
19:20 MTDiscord <ggepic64> You beeped on (2+1)+.14, nice
21:15 sfan5 crazy idea: public test server jointly run by the core dev team with lots of mods
21:24 MTDiscord <wsor4035> why?
21:25 MTDiscord <wsor4035> if just to make sure stuff doesnt break, ci test will do the same. tho i suspect your tired of using ve servers etc for rendering tests?
21:26 MTDiscord <wsor4035> if your wanting the latter, then you may run into why mtg got shut down, and moderation concerns
21:27 sfan5 could be fun idk
21:27 [MatrxMT] <birdlover32767> download every mod from contentdb
21:27 [MatrxMT] <birdlover32767> trust me it'll be fun
21:27 [MatrxMT] <birdlover32767> if it starts throwing errors get claude to fix it
21:31 MTDiscord <sheriff_u3> Plus have the server run off of latest master, recompiling every day when there's no one on.
22:36 panwolfram joined #luanti-dev
22:57 MTDiscord <bastrabun> How about existing servers send you their mod set so you can experiment on those?
23:34 cheapie If you want the mod set off of VE-C as a base for the "lots of mods", it runs these on top of Dreambuilder: https://github.com/VE-Creative-Server/worldmods

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