| Time |
Nick |
Message |
| 00:02 |
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| 04:00 |
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| 05:50 |
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| 05:59 |
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| 05:59 |
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| 09:51 |
cheapie |
sfan5: Sounds like I need to start up a copy of Luanti (whatever version still works) on Windows Vista sometime just to make people wonder who the one person is on that |
| 09:53 |
cheapie |
I already do stuff that would show up as "???" on the CPU architecture part, but so do ~400 other people I guess |
| 10:58 |
sfan5 |
we really need to stop having client_mesh_chunk = 1 be the default |
| 10:59 |
sfan5 |
it would also be good if luanti wasn't locked to 60 fps by default. how do other games do this? vsync by default? |
| 11:07 |
MTDiscord |
<ggepic64> Sfan: agreed, it's because of that default that i thought my pc was not capable of going further than 1k view range |
| 11:08 |
MTDiscord |
<ggepic64> Sfan: and yes, enable vsync by default would be nice |
| 11:08 |
sfan5 |
there's a different problem with high view ranges that makes them perform worse than intended |
| 11:08 |
sfan5 |
but yes |
| 11:09 |
MTDiscord |
<ggepic64> Sfan: what about the min vertices merge setting ? |
| 11:10 |
sfan5 |
what were your experiences with it? |
| 11:10 |
sfan5 |
as in: did it increase performance for you? did you change it? to which value? |
| 11:12 |
MTDiscord |
<ggepic64> About min vert merge i didn't really try it alone, but multi mapblock meshing helps me alot |
| 11:12 |
MTDiscord |
<ggepic64> I use it at 4 that's roughly enough on my AMD 3250U |
| 11:19 |
MTDiscord |
<andrey2470t> Please review #17523 |
| 11:19 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/17523 -- Correct positioning of the player camera base when attached by Andrey2470T |
| 11:49 |
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| 15:41 |
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| 16:36 |
Krock |
reviewed. |
| 19:31 |
MTDiscord |
<ggepic64> I actually thought my enter key started to malfunction, until I saw #17538 :p |
| 19:31 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/17538 -- Issue |
| 19:42 |
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| 20:40 |
MTDiscord |
<landarvargan> FYI CTF still occasionally has players that can't connect to the server (They get a connection timeout, probably due to the skybox/map screenshot textures in the game). Even on the latest version. In the latest case the kid doesn't even seem to be able to download the game from ContentDB (joining a local world with the same game as the server fixes the timeout issue most of the time). They're not at all tech-savvy so I don't think I |
| 20:40 |
MTDiscord |
can get them to provide many extra details |
| 21:30 |
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| 21:44 |
sfan5 |
whats the last text they see in the progress bar before it stops? "Media..." presumably? |
| 22:14 |
MTDiscord |
<landarvargan> Yeah |
| 22:34 |
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