| Time |
Nick |
Message |
| 00:18 |
|
mrcheese joined #luanti-docs |
| 05:00 |
|
MTDiscord joined #luanti-docs |
| 05:45 |
|
user333_- joined #luanti-docs |
| 09:22 |
|
Warr1024 joined #luanti-docs |
| 09:47 |
|
Warr1024 joined #luanti-docs |
| 17:59 |
|
mrcheese joined #luanti-docs |
| 19:27 |
MTDiscord |
<sheriff_u3> In https://docs.luanti.org/for-creators/mod-interoperability/#protection it says that it still needs finished, not sure if anyone had worked on finishing it yet. |
| 20:46 |
MTDiscord |
<sheriff_u3> https://docs.luanti.org/for-players/minetest-conf/#controls > a few more keys can be configured which are not configurable in the in-game settings menu; most notably, camera mode and minimap. I'm sorry but I don't think that's right, I'm using luanti 5.14 and I can change both of those. |
| 20:48 |
MTDiscord |
<wsor4035> well, submit a pr |
| 20:49 |
MTDiscord |
<wsor4035> > Since version 0.4.14 lol, yeah, more outdated |
| 20:49 |
MTDiscord |
<sheriff_u3> will do |
| 20:54 |
user333_ |
iirc the README in the repo is a bit like that with the controls |
| 20:55 |
MTDiscord |
<wsor4035> ....what? |
| 20:55 |
user333_ |
Shift + Esc - Exit directly to main menu from anywhere, bypassing pause menu |
| 20:55 |
user333_ |
https://github.com/luanti-org/luanti?tab=readme-ov-file#default-controls |
| 20:56 |
MTDiscord |
<wsor4035> ah |
| 20:56 |
user333_ |
that hasn't been a default keybind since 5.12 |
| 20:56 |
user333_ |
which was too easy to accidentally hit |
| 21:09 |
MTDiscord |
<luatic> user333_: thanks, #16860 it is |
| 21:14 |
user333_ |
:D |
| 21:22 |
MTDiscord |
<sheriff_u3> Is it just me or does this not make sense: > Game namespacing doesn't apply for Minetest Game's mods, assuming that they are compatible with mods that depend on Minetest Game's mods and aren't heavily modified. I'm not seeing how this works... |
| 21:24 |
MTDiscord |
<luatic> you've got stuff like a mod that's just called "bucket". now if you have a compatible "bucket" mod, calling that bucket too is obviously fine. |
| 21:24 |
MTDiscord |
<luatic> MTG has special status here because it is what it is. |
| 21:25 |
MTDiscord |
<luatic> i agree that this is presented very confusingly though |
| 21:25 |
MTDiscord |
<sheriff_u3> MTG mods are included with MTG, any other mod has to be installed. |
| 21:26 |
MTDiscord |
<luatic> yes, but you can have MTG mods outside of MTG |
| 21:26 |
MTDiscord |
<sheriff_u3> but how are those different from other mods that support MTG and Mineclonia? |
| 21:27 |
MTDiscord |
<sheriff_u3> Idk maybe I need to think about it more. |
| 21:27 |
MTDiscord |
<luatic> well the idea as i understand it is roughly this: |
| 21:28 |
MTDiscord |
<luatic> if you make a new game, you don't just make a mod called, i don't know, "lava". you'd call it "xxx_lava" for good measure. |
| 21:28 |
MTDiscord |
<luatic> where "xxx" is some kind of game-specific prefix. |
| 21:28 |
MTDiscord |
<luatic> now MTG, unfortunately, has just historically made the mistake of calling mods "default", "bucket" and so on, so now we're stuck with that. |
| 21:29 |
MTDiscord |
<luatic> and thus MTG mods and compatible forks thereof are afforded a special "privilege" in that they are allowed to defy game namespacing etiquette. |
| 21:44 |
|
mrcheese joined #luanti-docs |
| 22:15 |
MTDiscord |
<sheriff_u3> Just created pull request 318, fixes a typo and removes the incorrect information I pointed out earlier. |
| 22:25 |
MTDiscord |
<luatic> in it goes |