| Time |
Nick |
Message |
| 12:01 |
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| 12:01 |
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Topic for #luanti is now The official Luanti (formerly Minetest) channel | General, player and modding discussion is on-topic. If in doubt, post here | Responses may take a while, be patient | Rules: https://dev.luanti.org/irc/#rules | Development: #luanti-dev | Server list: https://luanti.org/servers | IRC logs: https://irc.luanti.org/ |
| 12:01 |
Desour |
test2 |
| 12:01 |
sfan5 |
i can try to backfill the last few days later |
| 12:02 |
Desour |
ah, nobody noticed before? :D |
| 12:02 |
Desour |
thx! |
| 12:03 |
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| 12:13 |
ireallyhateirc |
no more mining or testing, this is Luanti now |
| 12:14 |
MTDiscord |
<aeshaedi> can you hide selection_box with mods? |
| 12:16 |
ireallyhateirc |
you could probably set the node_highlighting setting to "none" from Lua |
| 12:17 |
ireallyhateirc |
but that would affect all nodes and I'm not sure if the setting is a live setting or whether it can be set only during mod loading time |
| 12:19 |
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| 12:20 |
MTDiscord |
<aeshaedi> great! it works, thanks |
| 12:23 |
Desour |
no, don't set the client setting from a mod |
| 12:23 |
Desour |
it doesn't work if you're on a server |
| 12:23 |
Desour |
and it's awful to change settings |
| 12:23 |
ireallyhateirc |
well, it's hacky because Luanti settings are quite inflexible |
| 12:23 |
Desour |
what you want is probably the `pointable` node def field |
| 12:23 |
MTDiscord |
<aeshaedi> i used it in game's minetest.conf, and it neither worked on server |
| 12:24 |
Desour |
that one just changes the default |
| 12:25 |
ireallyhateirc |
Desour, I'm not sure if I understood the question but pointability and hiding selection boxes are two different things |
| 12:26 |
ireallyhateirc |
you could have the selection box hidden but still be able to point the node |
| 12:26 |
ireallyhateirc |
is there a proper way to hide selection boxes from lua yet keep pointability? |
| 12:26 |
Desour |
I don't think there is |
| 12:44 |
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| 12:47 |
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| 12:48 |
MinetestBot |
[git] realmineplayer users.noreply.hosted.weblate.org -> luanti-org/luanti: Translated using Weblate (German) 5ed14fe https://github.com/luanti-org/luanti/commit/5ed14fe8c4603aab1952c4460064cd9e9087a031 (2025-02-09T12:22:18Z) |
| 12:48 |
MinetestBot |
[git] SkyBuilder1717 -> luanti-org/luanti: Translated using Weblate (Russian) 785b8a2 https://github.com/luanti-org/luanti/commit/785b8a2400d9f205351fcbe0cfcad47d1b588de0 (2025-02-09T12:22:18Z) |
| 12:48 |
MinetestBot |
[git] Yof users.noreply.hosted.weblate.org -> luanti-org/luanti: Added translation using Weblate (Ukrainian) fca69a9 https://github.com/luanti-org/luanti/commit/fca69a9b2acc8e222dec766f2462fc12ab3d224c (2025-02-09T12:22:18Z) |
| 12:48 |
MinetestBot |
[git] Yof users.noreply.hosted.weblate.org -> luanti-org/luanti: Translated using Weblate (Ukrainian) 8f29b8f https://github.com/luanti-org/luanti/commit/8f29b8f2aea35e92f001935bd85d17b90b4d577b (2025-02-09T12:22:18Z) |
| 12:48 |
MinetestBot |
[git] (16 newer commits not shown) |
| 12:58 |
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| 02:44 |
CSperson |
Test message. hope this isn't minded, was curious to try from this side/see if it worked. Previously, I was only on the discord side, but the linux distro i installed yesterday had an irc client included. So I figured I'd try this. |
| 02:44 |
MTDiscord |
<csperson> Hmm. Neat. |
| 02:45 |
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| 02:50 |
MTDiscord |
<warr1024> yeah it's nice to |
| 02:50 |
Warr1024 |
be on |
| 02:50 |
MTDiscord |
<warr1024> both sides |
| 02:50 |
[MatrxMT] |
<probably wsor> why not all three? |
| 05:00 |
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| 10:11 |
MTDiscord |
<aeshaedi> What a notifications hell |
| 10:12 |
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| 10:13 |
MTDiscord |
<aeshaedi> Three apps to chat in the same rooms xd |
| 10:56 |
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| 11:19 |
MinetestBot |
[git] MiguelPL4 -> luanti-org/luanti: Rename Minetest to Luanti in CONTRIBUTING.md 6def21b https://github.com/luanti-org/luanti/commit/6def21b5e307b928a0c9633245c8078c49e1759f (2025-02-09T11:19:16Z) |
| 11:19 |
MinetestBot |
[git] appgurueu -> luanti-org/luanti: GUI inventory list: Do not render clipped slots (#15764) fd8d04f https://github.com/luanti-org/luanti/commit/fd8d04ff76ebb3482f64176727b72c4031300e1d (2025-02-09T11:19:25Z) |
| 11:22 |
MinetestBot |
[git] sfence -> luanti-org/luanti: Try to fix macOS signature problem 9166b57 https://github.com/luanti-org/luanti/commit/9166b57c2a4e92297cb5b869c629b781a07a3ad7 (2025-02-09T11:20:30Z) |
| 11:22 |
MinetestBot |
[git] wrrrzr -> luanti-org/luanti: Const correct Thread class (#15741) 045951b https://github.com/luanti-org/luanti/commit/045951b23c68208dc0db4d5f2f5b0ff620c33dab (2025-02-09T11:20:47Z) |
| 11:23 |
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| 11:55 |
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| 11:56 |
Desour |
test |
| 11:58 |
sfan5 |
Desour: https://www.youtube.com/watch?v=SW-BU6keEUw |
| 12:00 |
Desour |
it has probably been answered already, but why are the irc logs not working? |
| 14:55 |
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| 14:58 |
sfan5 |
had to right with sql a but the missing logs are there now |
| 14:58 |
sfan5 |
fight* |
| 14:58 |
sfan5 |
a bit* |
| 15:06 |
ireallyhateirc |
would it be a good idea to allow defining selection/collision boxes as meshes? I've seen it in the HPL1 engine from Frictional Games |
| 15:07 |
ireallyhateirc |
People who don't know Blender will disagree, but defining nodeboxes manually is a tedious work |
| 15:09 |
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| 15:10 |
ireallyhateirc |
I'm working on doors for my game and there are some challenges associated. Scale in my game is not the usual Mine(craft/test) scale, the player is 3 nodes tall and doors are 4x2 nodes |
| 15:12 |
ireallyhateirc |
the 3x3x3 nodes limit for collision boxes forces me to place invisible barrier nodes, but I'd like to make it so the doors can be opened under any angle |
| 15:13 |
ireallyhateirc |
that could be solved with an entity provided that I could have a collision box that's not grid aligned and that can rotate freely about any pivot point |
| 15:14 |
ireallyhateirc |
So defining collision boxes as meshes and adding an armature for them would solve my problem. My question: is that a good solution, is this planned? |
| 15:21 |
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| 15:22 |
MTDiscord |
<luatic> an armature? good golly |
| 15:23 |
MTDiscord |
<luatic> well, if it's static it should be okay |
| 15:23 |
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| 15:24 |
ireallyhateirc |
a dynamic collision box would be nice for doors and other entities that can rotate |
| 15:24 |
MTDiscord |
<luatic> one problem is that meshes sort of don't really have a good feature for this i'm aware of |
| 15:25 |
MTDiscord |
<luatic> we could use a gltf extension however |
| 15:25 |
MTDiscord |
<luatic> and coupling this with skeletal animation makes this a good bit harder, probably |
| 15:25 |
ireallyhateirc |
I'd welcome any solution that lets me achieve that and doesn't involve rewriting voxels in Godot |
| 15:26 |
ireallyhateirc |
this issue is mostly describing what I want: https://github.com/luanti-org/luanti/issues/15569 |
| 15:28 |
ireallyhateirc |
so as long as I could do that + it would be dynamic and rotatable about a custom pivot (the door's hinge) then it would be perfect |
| 15:29 |
MTDiscord |
<luatic> the "rotatable about a custom pivot" shouldn't really matter right |
| 15:29 |
MTDiscord |
<luatic> because you can just shift the object collision box and mesh instead of the object "center" |
| 15:30 |
ireallyhateirc |
hmmm yeah you're right |
| 15:31 |
ireallyhateirc |
but here comes the problem of small collision boxes - said doors are 4x2x1 and apparently I can't make bigger boxes than 3x3x3 |
| 15:31 |
ireallyhateirc |
ideally I'd like to be able to add support for big gates too |
| 15:36 |
ireallyhateirc |
for now I'm stuck with writing an ugly voxelizer that will place barrier nodes to match the angle of the doors |
| 15:36 |
MTDiscord |
<luatic> that would be #14686 |
| 15:36 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/14686 -- Allow large entities: Large collision boxes, large selection boxes, large visuals |
| 15:38 |
ireallyhateirc |
for nodes it got a "won't add" label: https://github.com/luanti-org/luanti/issues/2612 |
| 15:38 |
ireallyhateirc |
but as long as I can do that with entities then I should be fine |
| 15:39 |
MTDiscord |
<wsor4035> its a wo't add by paramat, that doesnt really mean much |
| 15:40 |
MTDiscord |
<wsor4035> ah, i should have read down more, won't add by ruben, nevermind |
| 15:46 |
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| 15:48 |
ireallyhateirc |
was paramat in charge of keeping the game stable at cost of not adding any actually useful/fun features? I'v also seen "paramatted" as a verb here |
| 15:48 |
MTDiscord |
<wsor4035> they are known as the king of nope for a reason |
| 15:49 |
MTDiscord |
<wsor4035> there really was no reason to them other than just closing things |
| 15:51 |
MTDiscord |
<wsor4035> it also lead to a reputation of people not bothering to report anything on the issue tracker, because why bother if paramat is going to close it? luckily that seems to be slowly improving |
| 15:51 |
MTDiscord |
<bastrabun> Paramat meant well, he only meant different well than others |
| 15:53 |
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| 16:19 |
MTDiscord |
<luatic> well i've made the workaround mod: https://codeberg.org/appgurueu/alpha_workaround_minus |
| 16:23 |
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| 16:51 |
MTDiscord |
<luatic> ireallyhateirc: the thing with large nodes is, they kind of defeat the point of nodes, which is to be limited and thereby efficient |
| 16:54 |
ireallyhateirc |
the problem is you can't really skip large nodes if you want to have realistic scale of furniture. I'd use autobox/boxgen if it wasn't crashing with my model |
| 16:55 |
ireallyhateirc |
when I can divide nodes into modules I do so (e.g. for tables, shelves), but doing so for chairs and doors doesn't make much sense |
| 16:56 |
ireallyhateirc |
but allowing big entities would turn this into a non-issue |
| 16:58 |
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| 17:09 |
MinetestBot |
[git] rollerozxa -> luanti-org/luanti: Expose client version information in non-debug builds (#15708) dd0070a https://github.com/luanti-org/luanti/commit/dd0070a6b8a28e2fe2ac591b3ea96813ba9ffcb0 (2025-02-09T17:09:07Z) |
| 17:17 |
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| 17:17 |
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| 17:18 |
i3riced |
anybody alive? |
| 17:18 |
i3riced |
I'm working on a project, and it would be cool to find someone more experienced with luanti |
| 17:18 |
MTDiscord |
<luatic> your mom (hopefully) |
| 17:19 |
MTDiscord |
<luatic> (that may have come across a bit edgier than i intended to, sorry) |
| 17:19 |
ireallyhateirc |
lol |
| 17:19 |
i3riced |
Very very edgy |
| 17:19 |
ireallyhateirc |
i3riced, any specific questions you'd like to ask? |
| 17:20 |
i3riced |
ANYWAYS: I'm working on porting bta (better than adventure) mod into luanti |
| 17:20 |
MTDiscord |
<wsor4035> i heard you could find tons of them at /dev/null, so many you could never leave |
| 17:20 |
i3riced |
But I already realised that it will be a very hard project |
| 17:20 |
i3riced |
so yeah |
| 17:20 |
ireallyhateirc |
I see it's a minecraft mod |
| 17:20 |
i3riced |
a beta 1.7.3 mod |
| 17:21 |
ireallyhateirc |
do you have any experience with luanti? what base game do you want to put it on? |
| 17:21 |
i3riced |
1: No 2: VoxeLibre looks like a good choice |
| 17:21 |
ireallyhateirc |
mineclonia, voxelibre, mtg? |
| 17:21 |
i3riced |
What's mtg? |
| 17:22 |
ireallyhateirc |
Minetest Game, basically the ex-official base game that is boring as hell |
| 17:22 |
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| 17:22 |
ireallyhateirc |
go for mineclonia/voxelibre if you like Minecraft gameplay |
| 17:22 |
i3riced |
oh |
| 17:22 |
ireallyhateirc |
Anyway, as for the mod I don't see any source code and licensing info |
| 17:22 |
i3riced |
yeah I already started with voxelibre, but I really don't like how they use the prefixes and stuff |
| 17:23 |
i3riced |
It's closed source |
| 17:23 |
i3riced |
bta is closed source |
| 17:23 |
i3riced |
but the owner doesn't mind |
| 17:23 |
ireallyhateirc |
apparently mineclonia has less messy codebase but I never tried |
| 17:23 |
i3riced |
Okay, will look into it |
| 17:24 |
ireallyhateirc |
Well you basically want to learn luanti modding and reverse-engineer the mod (as in knowing what it does and replicating it) |
| 17:24 |
ireallyhateirc |
Start with this: https://rubenwardy.com/minetest_modding_book/en/index.html |
| 17:24 |
i3riced |
I know the mod |
| 17:24 |
i3riced |
But I know that it will require time, and manpower |
| 17:25 |
ireallyhateirc |
well at least you have Mineclonia, some of us write their own games (me) |
| 17:25 |
i3riced |
Also, I will have to remove a lot of stuff: for ex. hunger |
| 17:25 |
i3riced |
Why do you have irc |
| 17:25 |
i3riced |
hate* |
| 17:25 |
MTDiscord |
<wsor4035> ireallyhateirc: re mineclonia being less messy, its based of mineclone, so i assume that would be relative |
| 17:26 |
ireallyhateirc |
wsor4035, I'm repeating what I heard, could be just a myth |
| 17:26 |
MTDiscord |
<wsor4035> fair enough |
| 17:26 |
i3riced |
The textures are actually placed in good places |
| 17:26 |
i3riced |
like |
| 17:26 |
i3riced |
in the mod folder |
| 17:27 |
ireallyhateirc |
another good way to learn is to study Luanti mods that do something |
| 17:27 |
i3riced |
makes sense |
| 17:28 |
i3riced |
but yeah, I'm looking for a community or smth |
| 17:28 |
ireallyhateirc |
But you probably want to dig into APIs and codebases of specific minecraft-like games |
| 17:28 |
ireallyhateirc |
I guess these games have their channels/whatever and you could ask there too? |
| 17:29 |
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| 17:29 |
i3riced |
Idk if bta has an irc tho |
| 17:30 |
ireallyhateirc |
Voxelibre appears to have a Discord and a "barely used IRC channel" https://git.minetest.land/VoxeLibre/VoxeLibre |
| 17:30 |
ireallyhateirc |
i3riced, I meant channels for the base games, not the unmaintained mod |
| 17:31 |
ireallyhateirc |
and people who maintained the mod in Java most likely won't help you with porting the mod to Lua |
| 17:31 |
i3riced |
oh |
| 17:31 |
i3riced |
I think its maintained tho |
| 17:31 |
MTDiscord |
<wsor4035> iirc voxelibre mirrors all its channels to matrix |
| 17:31 |
i3riced |
oh |
| 17:31 |
i3riced |
great |
| 17:31 |
MTDiscord |
<wsor4035> iirc mineloncia does the same |
| 17:32 |
i3riced |
is the matrix active tho? |
| 17:32 |
ireallyhateirc |
> is an unofficial fork of Minecraft Beta 1.7.3 |
| 17:32 |
i3riced |
It's maintained |
| 17:32 |
MTDiscord |
<wsor4035> if you want minecraft like, use mineclonia. voxelibre is doing its own thing now |
| 17:32 |
i3riced |
oh |
| 17:32 |
ireallyhateirc |
ah I misunderstood, so it's not a mod for MC beta 1.7.3, it's a pirate fork of Minecraft lol |
| 17:32 |
i3riced |
Gon' restart with mineclonia |
| 17:32 |
i3riced |
it is? |
| 17:33 |
ireallyhateirc |
"Better than Adventure! is an unofficial fork of Minecraft Beta 1.7.3, a version of the game released in 2011. Its goal is to revitalize classic Minecraft with new gameplay features, quality of life improvements, and optimizations!" |
| 17:33 |
i3riced |
how is it a pirate tho? |
| 17:34 |
ireallyhateirc |
by "pirate" I mean copyright infringement |
| 17:34 |
i3riced |
oh |
| 17:34 |
i3riced |
yeah |
| 17:34 |
ireallyhateirc |
you can't just copy Minecraft and release it as a separate game |
| 17:34 |
ireallyhateirc |
well you can, but that's illegal :D |
| 17:34 |
i3riced |
you need to have an account |
| 17:34 |
i3riced |
minecraft account |
| 17:34 |
i3riced |
to run bta |
| 17:34 |
i3riced |
so idk really |
| 17:35 |
ireallyhateirc |
well if you bought the original game then it's gray zone legal-ish |
| 17:35 |
i3riced |
I bougth the origina |
| 17:35 |
i3riced |
l |
| 17:35 |
i3riced |
I just hate java |
| 17:35 |
i3riced |
I tried modding the damn thing |
| 17:35 |
i3riced |
hated every second of it |
| 17:35 |
ireallyhateirc |
that aside, if the author of the mod is fine with you cloning it in Luanti then you're probably good |
| 17:36 |
ireallyhateirc |
you'll probably need to make your own textures for it though |
| 17:36 |
i3riced |
again: why do you hate irc? |
| 17:37 |
ireallyhateirc |
long story, I just have a nick like that |
| 17:37 |
i3riced |
Okay, I have to go. Something important showed up |
| 17:37 |
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| 17:59 |
ireallyhateirc |
the most interested person is gone, but I watched what the mod provides and it wouldn't be too hard to implement |
| 17:59 |
ireallyhateirc |
there are mods that implement some of the features, e.g. the mod that lets you pick up full chests |
| 18:16 |
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| 18:22 |
CSperson |
sorry for the possibly slight spam of channel join messages, irc people. Was trying to figure out how to actually set up the server/channel stuff in a proper way; i think I got it now tho |
| 18:23 |
bdju |
👍 |
| 18:24 |
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| 18:24 |
sfan5 |
good clients can hide those anyway |
| 18:26 |
CSperson |
Ah. I thought as much, but I am... very new to anything irc lol. The first time I even heard of it was less than a year ago, and only because of the discord bridge channels and not knowing what they were. |
| 18:27 |
ireallyhateirc |
I use a bad client :| |
| 18:27 |
SwissalpS |
I use a good client but don't suppress them :p |
| 18:29 |
bdju |
same ^ |
| 18:29 |
bdju |
I like to see it unfiltered |
| 18:30 |
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| 18:31 |
MTDiscord |
<luatic> i use a good client. it's called discord |
| 18:31 |
ireallyhateirc |
D: |
| 18:31 |
MTDiscord |
<luatic> join messages are hidden because the bridge doesn't relay them lol |
| 18:33 |
CSperson |
i know that much lol |
| 18:35 |
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| 18:37 |
Desour |
@luatic: that's pretty much the worst client I could imagine |
| 18:37 |
Desour |
not even foss lol |
| 18:37 |
MTDiscord |
<csperson> anything is foss if you try hard enough |
| 18:37 |
MTDiscord |
<csperson> (not really) |
| 18:37 |
MTDiscord |
<luatic> Desour: it has its downsides |
| 18:38 |
MTDiscord |
<luatic> but tbh IRC-bridget-to-modern-chat-platform is generally better than IRC; you get the bouncing for free. |
| 18:38 |
MTDiscord |
<luatic> bridged*. not bridget jones. |
| 18:38 |
CSperson |
oddly the bridge on the discord end is not showing my discord pfp when it did before. Hmm. |
| 18:38 |
CSperson |
nevermind |
| 18:39 |
[MatrxMT] |
<luatic> i'm on too many platforms anyways lol |
| 18:40 |
sfan5 |
here's how my irc window look in case anyone is curious https://0x0.st/8P5y.png (software is the lounge) |
| 18:41 |
CSperson |
that looks... oddly discord-like |
| 18:41 |
MTDiscord |
<wsor4035> it burns |
| 18:41 |
MTDiscord |
<wsor4035> also use the lounge, but in dark mode |
| 18:44 |
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| 18:45 |
MTDiscord |
<zeminori> I use irssi thru ssh on the 24/7 running server btw |
| 18:45 |
MTDiscord |
<zeminori> Catgirl is also decent tho |
| 18:46 |
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| 18:46 |
sfan5 |
someone would name an irc client that apparently |
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| 18:47 |
MTDiscord |
<zeminori> It is |
| 18:49 |
CSperson |
it certainly is indeed |
| 18:51 |
MTDiscord |
<danil_2461> huh. |
| 18:51 |
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VeeEnjoyer24 |
test test? |
| 18:52 |
VeeEnjoyer24 |
yaye. |
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| 19:07 |
CSperson |
I'm trying to configure some appearance settings in my irc client. Notably, white text on a dark background. However, messages I sent previously are showing with black text, thus I cant see them. Does this mean anyone with a white background cannot see messages I send? Or is message text color clientside only? ik the discord bridge doesnt have that apply, but regardless |
| 19:08 |
SwissalpS |
I have a dark background and see your text here clearly in white, using irssi |
| 19:09 |
SwissalpS |
clients can strip colour information. |
| 19:09 |
CSperson |
ah |
| 19:10 |
SwissalpS |
on both rx and tx |
| 19:10 |
CSperson |
I figured as much, but I mostly just want to make sure the appearance side is something that doesn't impede function |
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siliconsniffer |
sfan5: thanks for showcasing thelounge, will have a proper look but it works as far as I can tell :P |
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