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15:36 |
MTDiscord |
<aeshaedi> about the server announce, is there a contradiction in requiring bind_address for playit.gg servers as they do tunneling? |
15:38 |
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16:24 |
MTDiscord |
<warr1024> I'm pretty sure bind_address is not the address that's used in the announcement, since that's usually an internal LAN address and not an internet-accessible one anyway |
16:24 |
MTDiscord |
<warr1024> there's a separate setting like server_address or something that's used for the announcement. |
16:27 |
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18:12 |
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18:13 |
shaft |
Does anyone except sfan5 have access to the worldedit repo? |
18:16 |
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18:16 |
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18:19 |
shaft |
https://github.com/Uberi/Minetest-WorldEdit/pull/255 |
18:20 |
MinetestBot |
[git] grorp -> luanti-org/luanti: TouchControls: touch_use_crosshair, dig/place simulation refactoring … 5e89371 https://github.com/luanti-org/luanti/commit/5e89371ecdba4eb706841a6776b174d1194acff4 (2025-02-25T18:19:44Z) |
18:23 |
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18:44 |
sfan5 |
@aeshaedi what issue are you having? |
18:46 |
MTDiscord |
<aeshaedi> servers.luanti.org/announce returned response code 409 |
18:46 |
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18:49 |
sfan5 |
there should be a message attached |
18:50 |
shaft |
sfan5 will you review my pr or are you busy? |
18:50 |
sfan5 |
i will when time permits |
18:50 |
sfan5 |
this is always the answer |
18:51 |
shaft |
That is in a week, month or year? |
18:51 |
sfan5 |
unknown |
18:51 |
MTDiscord |
<aeshaedi> Who can say where the road goes? |
18:52 |
MTDiscord |
<warr1024> Where the day flows? |
18:52 |
jonadab |
Predicting the future is hard. |
18:53 |
shaft |
Just do it now in 5 minutes instead of letting it pile up. |
18:57 |
sfan5 |
it would serve you well to make fewer assumptions about when I'm busy or not |
18:58 |
jonadab |
I can sort of sympathize with the tendency to assume that chatting in IRC is a sign of not being busy right now. I know that's not always the case, but I can understand why someone would think it would be. |
18:59 |
jonadab |
(It's not the case, because if none of the devs made time for the channel, that would cause a whole collection of problems. But users don't always realize this.) |
19:07 |
ireallyhateirc |
chaotic evil idea: letting Microsoft Copilot review PRs :D |
19:10 |
ireallyhateirc |
Copilot just told me that pipeworks is one of the best Luanti mods |
19:11 |
MTDiscord |
<aeshaedi> what are the dangers of reviewing? |
19:12 |
ireallyhateirc |
are you asking me or copilot? AFAIK reviewing is not dangerous unless you offend the reviewer enough to become their mortal enemy |
19:12 |
MTDiscord |
<warr1024> it's really the approving that's dangerous |
19:12 |
MTDiscord |
<warr1024> and to some extent rejecting |
19:13 |
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19:14 |
ireallyhateirc |
I asked Copilot for fun and that's one of the things it gave me lol: "Burnout: Constantly reviewing large volumes of code can lead to fatigue, making it more likely to miss errors." |
19:15 |
ireallyhateirc |
it's competent enough we can hire it |
19:17 |
MTDiscord |
<aeshaedi> I managed to make most of my game with chatgpt, and learnt a lot fixing his errors |
19:18 |
MTDiscord |
<aeshaedi> for instance it still uses minetest, he thinks Luanti is a fork |
19:18 |
ireallyhateirc |
hmmm interesting |
19:19 |
ireallyhateirc |
was the game complex? |
19:20 |
MTDiscord |
<aeshaedi> well its called minimalism, so no |
19:21 |
MTDiscord |
<aeshaedi> but i learnt to make things (dealing with formspecs, HUD) |
19:22 |
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19:22 |
MTDiscord |
<aeshaedi> so I value it as a learning source |
19:22 |
MTDiscord |
<warr1024> Ironically burnout is one of the things AI doesn't really experience, since a new one is created and destroyed for each interaction. |
19:23 |
ireallyhateirc |
I read a blog post where a dev said AI made him a dumber coder. He was spending the same amount of time but instead of putting thought or understanding into it he ended up blindly copying AI hints |
19:23 |
ireallyhateirc |
but I guess you can learn from it just like you if you try to understand what it does and why |
19:23 |
MTDiscord |
<warr1024> Using AI will make you worse at, say, parsing comand line parameters, but will make you better at supervising a junior dev. |
19:24 |
MTDiscord |
<warr1024> It's sort of meh when it comes to analysis, especially with complex problems, but it has a massive diversity of technology it's familiar with, so if e.g. you have no idea what tools you should use to approach a problem you can have a nice argument with it about what you should pick. |
19:25 |
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19:25 |
MTDiscord |
<warr1024> I have it fix my code whenever I'm working in an unfamiliar language or with an unfamiliar library. I don't know a lick of python but it helped me get a Python2 script to run under Python3. |
19:26 |
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19:28 |
ireallyhateirc |
I want to learn about AI stuff to avoid getting easily replaced. I'm also thinking about training some small models for Luanti (e.g. mobs doing bizarre things) |
19:28 |
MTDiscord |
<aeshaedi> its especially useful when you already know pseudocode, you can translate it easily |
19:30 |
MTDiscord |
<aeshaedi> summarizing though, thats his superpower |
19:34 |
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20:16 |
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20:31 |
MTDiscord |
<mistere_123> for some reason calling AI "him" instead of "it" bugs me |
20:32 |
ireallyhateirc |
copilot doesn't have a pesona so I prefer calling it "it" |
20:33 |
MTDiscord |
<mistere_123> probably because if we should be anthopromorphising it already than we have a really big problem |
20:33 |
ireallyhateirc |
it should be fine as long as people really know what AI is, the problem is they don't lol |
20:33 |
MTDiscord |
<mistere_123> not that I think we are there yet or anywhere close |
20:34 |
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20:36 |
ireallyhateirc |
it's hard to tell if/how AIs think. Unlike other natural and artificial things they talk as if they were human |
20:37 |
ireallyhateirc |
it's kinda like with cartoon characters - we know they're fake but treat them as real to some extent. Anyway it's off topic so I'd like to end it here |
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