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01:00 |
cheapie |
Random screenshot of undersampling=64, since I was playing with that: https://cheapiesystems.com/media/images/screenshot_20250317_195654.png |
01:00 |
cheapie |
Forget 640x480, this isn't even 480 pixels *total* :D |
01:15 |
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02:02 |
[MatrxMT] |
<Blockhead256> looks like a wall painting, you know like MC |
02:02 |
[MatrxMT] |
<Blockhead256> wouldn't be a bad way to make one, since you can see what the result will be in real time. I suppose the difficulty is navigating around.. |
02:05 |
[MatrxMT] |
<Blockhead256> 30x15, so just shy of 32x16. Add a pixel for framing, cropping ou tthe very bottom, and it would do just fine |
02:07 |
cheapie |
Speaking of MC, I was just poking at that game again a bit ago, mostly just poking fun at one of the elevator mods I found for it (MTR, but just the elevator part) |
02:11 |
MTDiscord |
<mark.wiemer> Not sure where to ask, but does Luanti handle super tall worlds well? I know worlds can be 62,000 blocks tall, but if someone tried to load in a world of say just 1,000 blocks deep of caves and stone, would that cause significant performance issues? Or is the engine optimized to handle that case? |
02:12 |
[MatrxMT] |
<Blockhead256> do mean all at once, Mark? |
02:14 |
MTDiscord |
<mark.wiemer> I mean if I wrote a world gen algorithm that tried to generate terrain down to Y=-1000 (one thousand) and up to Y=100 (one hundred) and let it run, would there be significant issues? I know it may take some time for the world to generate, but after that, would a player be able to explore caves without lag? This is for something like VoxeLibre, not really looking at fast flying or any unique mechanics, just running around and mining |
02:14 |
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02:15 |
[MatrxMT] |
<Blockhead256> pretty much no matter the approach, it would just take more time. |
02:16 |
[MatrxMT] |
<Blockhead256> You seem to be thinking in MC terms where chunks are rectangular world slices, but this is Luanti where the mapblocks are all 16x16x16, so you don't have to go all the way down. But you can, if you so desire I suppose |
02:17 |
[MatrxMT] |
<Blockhead256> If you go really low in MinetestGame, there tend be huge caves. No performance issues, the engine has the 3D mapblocks like I said |
02:18 |
MTDiscord |
<mark.wiemer> nice, I haven't played Minetest Game vanilla in a while, only VoxeLibre and now a tiny bit of Mineclonia 🙂 still learning for sure! |
02:19 |
[MatrxMT] |
<Blockhead256> A fun little project can be to try to get a Digtron from the surface down to the height limit |
02:20 |
[MatrxMT] |
<Blockhead256> Although it takes a while to get back down.. you tend to start hitting a wall where the nodes can't load fast enough because there's no terminal velocity |
02:20 |
[MatrxMT] |
<Blockhead256> I suppose you could just pack enough fuel and leave behind the ores. You'll get more at the bottom anyway |
02:20 |
cheapie |
something something travelnet something :P |
02:21 |
[MatrxMT] |
<Blockhead256> eww travelnet |
02:22 |
[MatrxMT] |
<Blockhead256> teleport potion >>>> travlnet |
02:22 |
[MatrxMT] |
<Blockhead256> travelnet boxes are the UGLIEST node ever devised, and anybody who disagrees can fight me |
02:42 |
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[MatrxMT] |
<Blockhead256> ^ this is meant to be mostly tongue in cheek btw |
15:16 |
[MatrxMT] |
<Bracket> what does tongue in the cheek mean, blockhead? |
15:16 |
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15:16 |
[MatrxMT] |
<Blockhead256> Not to be taken seriously; silly. In case anyone interpreted genuine, deep-seated malice |
15:16 |
[MatrxMT] |
<Blockhead256> and not just a pet peeve of mine |
15:19 |
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16:40 |
cheapie |
Blockhead256: Now you have me wondering what other things could be pressured into going that high... maybe the shacknet one, if you have all day |
16:41 |
[MatrxMT] |
<Blockhead256> yeah shacknetisp's realtime elevator would work.. just.. take a loooong time |
16:42 |
cheapie |
televator would probably work too, would also take a long time |
16:42 |
[MatrxMT] |
<Blockhead256> and cost a fortune to make in survival |
16:42 |
cheapie |
The Herkules elevator thing would probably be in that same boat as well, works fine but takes all day |
16:43 |
[MatrxMT] |
<Blockhead256> realtime elevator used to be faster, but it had a nasty habit of killing you when it overshot the floor |
16:43 |
cheapie |
It's configurable (server-wide) on that one |
16:43 |
[MatrxMT] |
<Blockhead256> from australian latency, server lag, or both |
16:45 |
cheapie |
Part of me does wonder how the Herkules elevator came about anyway, since I mentioned that one - like it does what it tries to do rather well, it's just an... interesting approach in the first place |
16:46 |
cheapie |
It almost looks like what I'd expect if someone translated "elevator" to German ("Aufzug"), then back to English but overly literally ("up-train"), and then built that |
16:47 |
cheapie |
Works fine though, and aside from the lack of hall calls it's even reasonably practical |
16:47 |
[MatrxMT] |
<Blockhead256> my guess would be that the cart model, being already in MTG, was easy to reuse for a player capsule |
16:48 |
cheapie |
Possibly, although I find the completely manual control to be an interesting choice |
16:48 |
cheapie |
Admittedly the inertia it has makes it somewhat fun to use |
17:13 |
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22:49 |
cheapie |
Random build, tried to do some more angles and stuff: https://cheapiesystems.com/media/images/screenshot_20250318_174320.png |
22:49 |
cheapie |
https://cheapiesystems.com/media/images/screenshot_20250318_174821.png |
22:56 |
cheapie |
Picture of the elevator machine room, of course :P https://cheapiesystems.com/media/images/screenshot_20250318_175620.png |
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