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fluxionary |
digicolor |
05:55 |
fluxionary |
whoops, trying to search, didin't mean to type it in chat |
05:57 |
fluxionary |
@cheapie i was working on a ipv6 compatible version of verbana for a while, but it never got finished because my health got worse and i can't focus |
05:58 |
fluxionary |
basically the old database (sqlite) can't handle efficient range selects on 128 bit addresses, i had to port things to postgres |
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10:13 |
sfan5 |
you could feasibly implement a b-tree in lua |
10:13 |
sfan5 |
though it would be annoying |
10:14 |
sfan5 |
probably better to think of a solution to keep using sqlite |
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13:28 |
MTDiscord |
<luatic> I have implemented an (in-memory) B-tree in Lua: https://github.com/TheAlgorithms/Lua/blob/main/src/data_structures/sorted_set/btree.lua. It shouldn't be too hard to put this thing on the disk. |
13:36 |
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13:43 |
sfan5 |
just a prefix match would probably work well enough, binary or not |
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15:26 |
MTDiscord |
<luatic> yeah for this specific use case something like a prefix tree should do the job, right |
15:29 |
ireallyhateirc |
Is it just me or are other people here too overwhelmed by the amount of work needed to make a game? My first thought would be "I want to make a game of my dreams" but then I actually realized that I need to be able to do anything from coding to animation and art direction. |
15:32 |
MTDiscord |
<luatic> unless you have a really narrow scope (say, a simple puzzle game), it is an absurd amount of work |
15:34 |
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15:42 |
zleap |
this is why you may need a small team to help |
15:42 |
ireallyhateirc |
each character for my game is between 2 weeks and 1 month of work, since September I'm a 3D artist more than coder |
15:43 |
ireallyhateirc |
I have 3 base characters in the game (would like maybe 6-7), 4 base monsters (10 would be good) |
15:44 |
ireallyhateirc |
so optimistically 7 months of work for bare minimum, 21 months of work realistically |
15:44 |
ireallyhateirc |
I also need between 40-150 furniture items (1-3 days for each) |
15:45 |
ireallyhateirc |
and I need to finish writing road/street generator then fill the city with buildings |
15:45 |
zleap |
is this using luantic as the game engine ? |
15:45 |
MTDiscord |
<wsor4035> you can get by with a texturepack and opengameart, etc to focus more on programing |
15:45 |
ireallyhateirc |
zleap, yeah |
15:46 |
zleap |
i am trying to promote luantic in my area, that may not help right now but if that inspires people to play then write stuff, it will hopefully build the skills base up |
15:46 |
MTDiscord |
<wsor4035> dont make his head any bigger than it already is :juanchi_face: |
15:47 |
ireallyhateirc |
wsor4035, yeah I'm aiming for a semi-realistic style of textures to get that obscure/time consumed vibe so I'm going to use these downscaled: https://cc0-textures.com/ https://polyhaven.com/ |
15:48 |
zleap |
they look nice |
15:48 |
ireallyhateirc |
I'm trying to put together a team but then as you can imagine people are busy |
15:49 |
zleap |
yeah |
15:49 |
zleap |
i find reaching out to the right people difficult too |
15:49 |
ireallyhateirc |
the bright side is that 95% of people seem to be fascinated by my game idea |
15:50 |
zleap |
that is a good start do you have a basic website up with the info |
15:50 |
ireallyhateirc |
I have my codeberg |
15:51 |
zleap |
that can do pages iirc same as github pages |
15:51 |
ireallyhateirc |
I don't want to show that to people before it has basic gameplay |
15:51 |
zleap |
or similar |
15:51 |
zleap |
i was thinking more so it has the info for potential helpers to find everything |
15:52 |
zleap |
i have asked simply questions to projects before such as What programming language are you using as that info is hidden or harder to find |
15:53 |
zleap |
we know luanti uses lua for example |
15:53 |
ireallyhateirc |
for now I need to put together documents that define the game well to avoid attracting people who have their ideas for my game that I don't necessarily like |
15:53 |
zleap |
good idea, a clear defined outline |
15:55 |
ireallyhateirc |
My plan is to provide a working and moddable proof of concept |
15:56 |
zleap |
so will the game be oss / free software ? |
15:56 |
ireallyhateirc |
it is and will be |
15:56 |
ireallyhateirc |
https://codeberg.org/perfect_city_game_studio/perfect_city |
15:56 |
ireallyhateirc |
though I plan monetizing it too |
15:57 |
zleap |
can you have paid for mods / plugins for luanti? |
15:57 |
zleap |
but yeah you need to earn some income at least |
15:58 |
ireallyhateirc |
the GPL/LGPL allows selling code, but you wouldn't be able to do that on ContentDB |
15:58 |
zleap |
ah ok |
15:59 |
zleap |
i am sure there are lots of school age students out there who may be able to help |
16:00 |
zleap |
as in looking for projects to get involved with |
16:00 |
zleap |
which helps them get started with their own projects too |
16:01 |
zleap |
this may be one source https://fsfe.org/activities/yh4f/ |
16:01 |
zleap |
Youth hacking for freedom, an event set up by the FSFE |
16:02 |
ireallyhateirc |
my game is a horror but I would still play such a thing as a kid |
16:03 |
zleap |
that is for <18, once they turn 18 they can help and genere is less of an issue |
16:04 |
zleap |
important thing, is finding a source of contributors |
16:06 |
ireallyhateirc |
the hard thing is bootstrapping a community - showing that your project is worth peoples' time |
16:06 |
zleap |
yeah |
16:06 |
zleap |
that too |
16:07 |
zleap |
i am trying to promote open street map, as with that, there are benefits to helping |
16:07 |
zleap |
as in you map what is on your local street |
16:07 |
zleap |
so for people who help the local community, work with business having accurate information is essential |
16:08 |
zleap |
on a wider scale a lot of things can be added to OSM, that may not meet criteria met by googlemaps, e.g say fly tipping in rural areas is an issue |
16:08 |
zleap |
so map sites and that may help tackle the issue |
16:08 |
ireallyhateirc |
Google map sucks and is less detailed than OSM |
16:09 |
zleap |
well OSM can be updated quickly |
16:09 |
zleap |
by users |
16:09 |
zleap |
which is why promoting is a good idea, people think google = search |
16:09 |
zleap |
but the ONLY search site |
16:09 |
zleap |
that is one barrier we need to break down |
16:10 |
ireallyhateirc |
what needs to be broken down is that illegal monopolist |
16:10 |
zleap |
best way to help is to make OSM better, and for more people to know about it |
16:10 |
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16:10 |
zleap |
focus energy on why OSM is good, |
16:11 |
zleap |
i am not sure if it is possible to import say OSM data in to Luanti |
16:11 |
ireallyhateirc |
Anyway back to games: I plan to make appealing characters, story and a proof of concept. Then hopefully contributors will appear and add their own content like buildings and building modules |
16:12 |
ireallyhateirc |
zleap, everything is possible if you know Lua and how to write mapgen code |
16:12 |
zleap |
i can try and help promote |
16:16 |
zleap |
i am better at promo than coding |
16:16 |
zleap |
perhaps someone has already done that |
16:18 |
zleap |
i am going to try and push people towards matrix to chat, partly as it is easier to set up, mobile friendly , irc may easily put people off stuff |
16:18 |
zleap |
even i struggle to talk people through how to set it up, esp remotely, matrix is easier |
16:25 |
zleap |
i got 2 go, will be on later or tomorrow and also on Matrix |
16:25 |
zleap |
i don't think the irc channel is bridged to the luanti matrix channel |
16:25 |
zleap |
chat later |
16:43 |
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17:08 |
MTDiscord |
<luatic> whoa is google maps really worse than OSM? |
17:09 |
MTDiscord |
<luatic> if so i might use OSM at least |
17:09 |
MTDiscord |
<luatic> i've found that if you have internet, google maps works really well for routing |
17:10 |
bdju |
on a local level if you have OSM contributors nearby, I've heard OSM can be more accurate |
17:12 |
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17:20 |
ireallyhateirc |
@luatic, for my city OSM is much more detailed and has better contrast compared to Google Maps. At least the conventional map because you can't really beat Street View and satelite images |
17:20 |
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17:20 |
ireallyhateirc |
OSM is generally much more detailed |
17:23 |
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17:28 |
[MatrxMT] |
<y5nw> luatic: I used OSM (with Organic Maps) a few times for walking and (twice or so) driving, and it works well enough. The only nitpick I have about Organic Maps is that it seems to prefer the road number instead of the name for the nearby city highway (which is slightly annoying since it's mostly a Kreisstraße with a four-digit number) |
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21:15 |
zleap |
bdju, yeah i am trying to at least get my local area on OSM |
21:16 |
zleap |
i think with google it is a privacy issue |
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