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IRC log for #luanti, 2025-03-23

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All times shown according to UTC.

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05:55 fluxionary digicolor
05:55 fluxionary whoops, trying to search, didin't mean to type it in chat
05:57 fluxionary @cheapie i was working on a ipv6 compatible version of verbana for a while, but it never got finished because my health got worse and i can't focus
05:58 fluxionary basically the old database (sqlite) can't handle efficient range selects on 128 bit addresses, i had to port things to postgres
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10:13 sfan5 you could feasibly implement a b-tree in lua
10:13 sfan5 though it would be annoying
10:14 sfan5 probably better to think of a solution to keep using sqlite
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13:28 MTDiscord <luatic> I have implemented an (in-memory) B-tree in Lua: https://github.com/TheAlgorithms/Lua/blob/main/src/data_structures/sorted_set/btree.lua. It shouldn't be too hard to put this thing on the disk.
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13:43 sfan5 just a prefix match would probably work well enough, binary or not
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15:26 MTDiscord <luatic> yeah for this specific use case something like a prefix tree should do the job, right
15:29 ireallyhateirc Is it just me or are other people here too overwhelmed by the amount of work needed to make a game? My first thought would be "I want to make a game of my dreams" but then I actually realized that I need to be able to do anything from coding to animation and art direction.
15:32 MTDiscord <luatic> unless you have a really narrow scope (say, a simple puzzle game), it is an absurd amount of work
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15:42 zleap this is why you may need a small team to help
15:42 ireallyhateirc each character for my game is between 2 weeks and 1 month of work, since September I'm a 3D artist more than coder
15:43 ireallyhateirc I have 3 base characters in the game (would like maybe 6-7), 4 base monsters (10 would be good)
15:44 ireallyhateirc so optimistically 7 months of work for bare minimum, 21 months of work realistically
15:44 ireallyhateirc I also need between 40-150 furniture items (1-3 days for each)
15:45 ireallyhateirc and I need to finish writing road/street generator then fill the city with buildings
15:45 zleap is this using luantic as the game engine ?
15:45 MTDiscord <wsor4035> you can get by with a texturepack and opengameart, etc to focus more on programing
15:45 ireallyhateirc zleap, yeah
15:46 zleap i am trying to promote luantic in my area,  that may not help right now but if that inspires people to play then write stuff,  it will hopefully build the skills base up
15:46 MTDiscord <wsor4035> dont make his head any bigger than it already is :juanchi_face:
15:47 ireallyhateirc wsor4035, yeah I'm aiming for a semi-realistic style of textures to get that obscure/time consumed vibe so I'm going to use these downscaled: https://cc0-textures.com/ https://polyhaven.com/
15:48 zleap they look nice
15:48 ireallyhateirc I'm trying to put together a team but then as you can imagine people are busy
15:49 zleap yeah
15:49 zleap i find reaching out to the right people difficult too
15:49 ireallyhateirc the bright side is that 95% of people seem to be fascinated by my game idea
15:50 zleap that is a good start  do you have a basic website up with the info
15:50 ireallyhateirc I have my codeberg
15:51 zleap that can do pages iirc same as github pages
15:51 ireallyhateirc I don't want to show that to people before it has basic gameplay
15:51 zleap or similar
15:51 zleap i was thinking more so it has the info for potential helpers to find everything
15:52 zleap i have asked simply questions to projects before such as What programming language are you using as that info is hidden or harder to find
15:53 zleap we know luanti uses lua for example
15:53 ireallyhateirc for now I need to put together documents that define the game well to avoid attracting people who have their ideas for my game that I don't necessarily like
15:53 zleap good idea,  a clear defined outline
15:55 ireallyhateirc My plan is to provide a working and moddable proof of concept
15:56 zleap so will the game be oss / free software ?
15:56 ireallyhateirc it is and will be
15:56 ireallyhateirc https://codeberg.org/perfect_city_game_studio/perfect_city
15:56 ireallyhateirc though I plan monetizing it too
15:57 zleap can you have paid for mods / plugins for luanti?
15:57 zleap but yeah you need to earn some income at least
15:58 ireallyhateirc the GPL/LGPL allows selling code, but you wouldn't be able to do that on ContentDB
15:58 zleap ah ok
15:59 zleap i am sure there are lots of school age students out there who may be able to help
16:00 zleap as in looking for projects to get involved with
16:00 zleap which helps them get started with their own projects too
16:01 zleap this may be one source https://fsfe.org/activities/yh4f/
16:01 zleap Youth hacking for freedom,  an event set up by the FSFE
16:02 ireallyhateirc my game is a horror but I would still play such a thing as a kid
16:03 zleap that is for <18, once they turn 18 they can help and genere is less of an issue
16:04 zleap important thing, is finding a source of contributors
16:06 ireallyhateirc the hard thing is bootstrapping a community - showing that your project is worth peoples' time
16:06 zleap yeah
16:06 zleap that too
16:07 zleap i am trying to promote open street map,  as with that,   there are  benefits to helping
16:07 zleap as in you map what is on your local street
16:07 zleap so for people who help the local community, work with business having accurate information is essential
16:08 zleap on a wider scale a lot of things can be added to OSM, that may not meet criteria met by googlemaps, e.g say fly tipping in rural areas is an issue
16:08 zleap so map sites and that may help tackle the issue
16:08 ireallyhateirc Google map sucks and is less detailed than OSM
16:09 zleap well OSM can be updated quickly
16:09 zleap by users
16:09 zleap which is why promoting is a good idea,  people think google = search
16:09 zleap but the ONLY search site
16:09 zleap that is one barrier we need to break down
16:10 ireallyhateirc what needs to be broken down is that illegal monopolist
16:10 zleap best way to help is to make OSM better,  and for more people to know about it
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16:10 zleap focus energy on why OSM is good,
16:11 zleap i am not sure if it is possible to import say OSM data in to Luanti
16:11 ireallyhateirc Anyway back to games: I plan to make appealing characters, story and a proof of concept. Then hopefully contributors will appear and add their own content like buildings and building modules
16:12 ireallyhateirc zleap, everything is possible if you know Lua and how to write mapgen code
16:12 zleap i can try and help promote
16:16 zleap i am better at promo than coding
16:16 zleap perhaps someone has already done that
16:18 zleap i am going to try and push people towards matrix to chat,  partly as it is easier to set up,  mobile friendly , irc may easily put people off stuff
16:18 zleap even i struggle to talk people through how to set it up,  esp remotely,  matrix is easier
16:25 zleap i got 2 go,  will be on later or tomorrow and also on Matrix
16:25 zleap i don't think the irc channel is bridged to the luanti matrix channel
16:25 zleap chat later
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17:08 MTDiscord <luatic> whoa is google maps really worse than OSM?
17:09 MTDiscord <luatic> if so i might use OSM at least
17:09 MTDiscord <luatic> i've found that if you have internet, google maps works really well for routing
17:10 bdju on a local level if you have OSM contributors nearby, I've heard OSM can be more accurate
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17:20 ireallyhateirc @luatic, for my city OSM is much more detailed and has better contrast compared to Google Maps. At least the conventional map because you can't really beat Street View and satelite images
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17:20 ireallyhateirc OSM is generally much more detailed
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17:28 [MatrxMT] <y5nw> luatic: I used OSM (with Organic Maps) a few times for walking and (twice or so) driving, and it works well enough. The only nitpick I have about Organic Maps is that it seems to prefer the road number instead of the name for the nearby city highway (which is slightly annoying since it's mostly a Kreisstraße with a four-digit number)
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21:15 zleap bdju, yeah i am trying to at least get my local area on OSM
21:16 zleap i think with google it is a privacy issue
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