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08:57 |
[MatrxMT] |
<Blockhead256> I'd seriously consider putting larger worlds on the list for Luanti 6 |
08:58 |
[MatrxMT] |
<Blockhead256> alternatively, someone needs to publish a clear guide on how to run a multii-server proxy that moves players between worlds and push it, so that the solution becomes better known |
09:00 |
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09:08 |
* cheapie |
nods, that and a higher limit on the number of registered nodes |
09:14 |
[MatrxMT] |
<Blockhead256> texture options would be a good solution for a lot of the time I think. All those shape variations can fit beside texture variations inside of paramtype |
09:15 |
[MatrxMT] |
<Blockhead256> *inside of param2 |
09:18 |
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09:54 |
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10:08 |
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10:11 |
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11:28 |
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12:25 |
[MatrxMT] |
<Bracket> what wikl luanti 6 have? giant compat breaking changes, VAEs and SSCSM? |
12:25 |
[MatrxMT] |
<Bracket> How many years for it to come |
12:32 |
sfan5 |
the truth is nobody has a plan |
12:35 |
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13:15 |
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13:51 |
[MatrxMT] |
<Bracket> how sad |
13:51 |
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14:27 |
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14:35 |
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14:41 |
* ireallyhateirc |
(im)patiently waits for colorful lighting, material support, normal maps, non-linear animations and mapgen bug fixes |
14:41 |
rubenwardy |
v6 just means compat breaking changes, documented here: https://github.com/minetest/minetest/blob/master/doc/breakages.md |
14:41 |
rubenwardy |
We don't need v6 for SSCSM or VAEs |
14:42 |
rubenwardy |
that's a list of ideas, not guaranteed |
14:42 |
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14:42 |
rubenwardy |
I would also like to keep network compat to avoid fragmenting the community again |
14:44 |
ireallyhateirc |
you can't fragment the comunity if you and your homies only play singleplayer black-guy-poking-his-head.jpg |
15:08 |
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15:22 |
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15:23 |
[MatrxMT] |
<Blockhead256> the filename is rollsafe.jpg :) |
15:25 |
[MatrxMT] |
<Blockhead256> I've said to people stuck on 0.4 before and I'll say it again when 6.0 comes out, I will personally help you fix your mods, it's usually not terribly difficult |
15:25 |
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15:42 |
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16:01 |
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16:08 |
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16:15 |
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16:17 |
MTDiscord |
<luatic> I hope to implement PBR material support before 6.0 |
16:18 |
ireallyhateirc |
SOON(TM) |
16:18 |
sfan5 |
what about round surfaces |
16:18 |
ireallyhateirc |
sfan5, flat shading works already? |
16:19 |
sfan5 |
this was a poor joke attempt at how round things don't fit in a voxel engine |
16:19 |
ireallyhateirc |
I'd laugh if I had a sense of humor lol |
16:20 |
ireallyhateirc |
you having to explain it to me is funnier though |
16:20 |
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16:20 |
MTDiscord |
<luatic> btw as for nonlinear animations, what do you have in mind? |
16:21 |
MTDiscord |
<luatic> cubicspline? |
16:21 |
ireallyhateirc |
like in blender, but maybe that's covered by "animation blending" already? |
16:21 |
ireallyhateirc |
or was it that we have to shove everything into a single action |
16:21 |
ireallyhateirc |
instead of exporting multiple actions |
16:22 |
ireallyhateirc |
(I haven't attempted animating character in Luanti seriously yet) |
16:26 |
ireallyhateirc |
as in playing walking animation and facial expressions |
16:26 |
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16:31 |
ireallyhateirc |
afaik currently you can only play one animation, is that true? |
16:31 |
ireallyhateirc |
so you'd need walk, digging and walk+digging animations for such simple tasks |
16:35 |
sfan5 |
only one at the same time, yes |
16:37 |
ireallyhateirc |
yeah so that's what I mean by non-linear, I suppose other engines can do that |
16:41 |
ireallyhateirc |
https://docs.godotengine.org/en/stable/tutorials/animation/animation_tree.html |
16:42 |
ireallyhateirc |
Would be great if someone implemented that in a reasonable timeframe (5 years), then I don't have to rewrite voxels in godot :D |
16:43 |
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16:43 |
ireallyhateirc |
I'll probably learn Godot just in case anyway, I already use it to test game-readiness of my rig/animations |
16:44 |
MTDiscord |
<greenxenith> Learning more tools is always good |
16:45 |
ireallyhateirc |
yes and no, my game idea is pretty ambitious and I'd prefer not dying on my keyboard before finishing |
16:45 |
ireallyhateirc |
that's why I use Luanti - because I know it and voxels make certain things easy |
16:46 |
ireallyhateirc |
which has associated problems too - not every feature exists, I need to fit the artstyle into voxels |
16:47 |
ireallyhateirc |
I could learn C++ and help with some of these features but that also increases the risk of dying on my keyboard |
16:52 |
[MatrxMT] |
<Bracket> Can you resend a formspec button press from a CSM? |
16:52 |
[MatrxMT] |
<luatic> well you're lucky that's another thing I want to do. unfortunately it kind of depends on a large skeletal animation refactor (PR is waiting on reviews) |
16:52 |
[MatrxMT] |
<luatic> (the combinable animations) |
16:54 |
[MatrxMT] |
<luatic> Bracket: check client_lua_api.md, I don't think it's possible |
16:55 |
[MatrxMT] |
<Bracket> maybe show_formspec? |
16:58 |
[MatrxMT] |
<Bracket> when does register_on_formspec_open callbac] |
17:16 |
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17:24 |
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17:32 |
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17:50 |
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17:51 |
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17:59 |
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18:01 |
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18:09 |
ireallyhateirc |
hmm is it normal that I can't see the version string in player info? |
18:09 |
ireallyhateirc |
I'm on 5.10.0 |
18:11 |
ireallyhateirc |
I'd like to confirm a griefer we have on the server uses Multicraft lol |
18:13 |
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18:17 |
MTDiscord |
<wsor4035> you need 5.11 or removed the stupid debug check |
18:22 |
ireallyhateirc |
wsor4035, 5.11 server-side or client-side ? |
18:22 |
ireallyhateirc |
also stupid debug check? |
18:22 |
MTDiscord |
<wsor4035> server side |
18:23 |
MTDiscord |
<wsor4035> in previous version the information is there, but there is a stupid debug build check, thus a lot of (bigger) servers would patch the debug if out |
18:24 |
ireallyhateirc |
ok, thanks |
18:27 |
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18:33 |
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18:36 |
ireallyhateirc |
wow, multicraft has such a disgusting version string, I love it |
18:43 |
ireallyhateirc |
Luanti from fdroid and GNU/Linux distros usually has a minimal version string - "5.11.0" |
18:43 |
ireallyhateirc |
multicraft has a disgusting one for fingerprinting |
18:44 |
ireallyhateirc |
which is good in our cse |
18:44 |
ireallyhateirc |
case* |
18:50 |
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20:01 |
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21:34 |
[MatrxMT] |
<Bracket> ireallyhateirc: what string? |
21:34 |
ireallyhateirc |
version_string, from player info |
21:35 |
ireallyhateirc |
I have it already, works on 5.11.0 |
21:38 |
[MatrxMT] |
<Bracket> i meant how does multicraft format it, sorry |
21:45 |
ireallyhateirc |
it vomits OS/kernel data and such |
21:50 |
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22:04 |
MTDiscord |
<wsor4035> I mean, didn't older minetest versions do that somewhat? |
22:04 |
MTDiscord |
<wsor4035> At least iirc a pr that reduced what was sent a year? Ago? |
22:06 |
ireallyhateirc |
yeah hecktest did a partially justified drama related to telemetry and that info got reduced |
22:07 |
ireallyhateirc |
but Multicraft is outdated so now there's an easy way to distinguish it from Luanti |
22:08 |
ireallyhateirc |
we could just range ban the griefer but I wanted to check their client to laugh at it if it's actually multicraft |
22:08 |
MTDiscord |
<wsor4035> I wasn't really justified at all, they showed back up and threw a fit over a lie |
22:08 |
MTDiscord |
<wsor4035> That all mods got sent to cdb |
22:09 |
ireallyhateirc |
well I agree with the "telemetry should be reduced" part and not with the drama |
22:09 |
ireallyhateirc |
accusing devs of setting up honeytraps is cringe |
22:10 |
ireallyhateirc |
and the tone was totally unacceptable |
22:11 |
MTDiscord |
<wsor4035> This is all iirc, so I might be the one telling lies here |
22:11 |
cheapie |
ireallyhateirc: On VE-C we just set protocol_version_min to 42 (=5.7), that got rid of all of the multicrap and the griefing rate went down to basically zero without really touching any of the legitimate players |
22:11 |
ireallyhateirc |
well that comes from me - the cringelord who did a long shitpost about copyright as a "review" for voxelibre... |
22:12 |
ireallyhateirc |
cheapie, as much as prejudice towards Multicrap is well justified I wanted to confirm it myself first |
22:13 |
MTDiscord |
<wsor4035> Also just want to throw out there that luanti doesn't have telemetry |
22:13 |
ireallyhateirc |
because there are also people with outdated clients who are not griefers, that one guy is just a special snowflake |
22:14 |
ireallyhateirc |
wsor4035, yeah I know what you mean. It's far from it. |
22:14 |
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22:15 |
cheapie |
Most of the legitimate players with outdated clients I've seen are on 5.8, for some reason unknown to be (I mean, Debian testing is shipping that, but do that many people use Debian testing?) |
22:15 |
cheapie |
unknown to me* |
22:15 |
cheapie |
Also 5.10 if you want to consider that outdated (I suppose it is, barely) |
22:16 |
sfan5 |
maybe via backports? |
22:16 |
cheapie |
Maybe on some other distro? Debian doesn't appear to ship it in stable-backports at all right now |
22:19 |
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