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IRC log for #luanti, 2025-03-25

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All times shown according to UTC.

Time Nick Message
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08:57 [MatrxMT] <Blockhead256> I'd seriously consider putting larger worlds on the list for Luanti 6
08:58 [MatrxMT] <Blockhead256> alternatively, someone needs to publish a clear guide on how to run a multii-server proxy that moves players between worlds and push it, so that the solution becomes better known
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09:08 * cheapie nods, that and a higher limit on the number of registered nodes
09:14 [MatrxMT] <Blockhead256> texture options would be a good solution for a lot of the time I think. All those shape variations can fit beside texture variations inside of paramtype
09:15 [MatrxMT] <Blockhead256> *inside of param2
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12:25 [MatrxMT] <Bracket> what wikl luanti 6 have? giant compat breaking changes, VAEs and SSCSM?
12:25 [MatrxMT] <Bracket> How many years for it to come
12:32 sfan5 the truth is nobody has a plan
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13:51 [MatrxMT] <Bracket> how sad
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14:41 * ireallyhateirc (im)patiently waits for colorful lighting, material support, normal maps, non-linear animations and mapgen bug fixes
14:41 rubenwardy v6 just means compat breaking changes, documented here: https://github.com/minetest/minetest/blob/master/doc/breakages.md
14:41 rubenwardy We don't need v6 for SSCSM or VAEs
14:42 rubenwardy that's a list of ideas, not guaranteed
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14:42 rubenwardy I would also like to keep network compat to avoid fragmenting the community again
14:44 ireallyhateirc you can't fragment the comunity if you and your homies only play singleplayer black-guy-poking-his-head.jpg
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15:23 [MatrxMT] <Blockhead256> the filename is rollsafe.jpg :)
15:25 [MatrxMT] <Blockhead256> I've said to people stuck on 0.4 before and I'll say it again when 6.0 comes out, I will personally help you fix your mods, it's usually not terribly difficult
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16:17 MTDiscord <luatic> I hope to implement PBR material support before 6.0
16:18 ireallyhateirc SOON(TM)
16:18 sfan5 what about round surfaces
16:18 ireallyhateirc sfan5, flat shading works already?
16:19 sfan5 this was a poor joke attempt at how round things don't fit in a voxel engine
16:19 ireallyhateirc I'd laugh if I had a sense of humor lol
16:20 ireallyhateirc you having to explain it to me is funnier though
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16:20 MTDiscord <luatic> btw as for nonlinear animations, what do you have in mind?
16:21 MTDiscord <luatic> cubicspline?
16:21 ireallyhateirc like in blender, but maybe that's covered by "animation blending" already?
16:21 ireallyhateirc or was it that we have to shove everything into a single action
16:21 ireallyhateirc instead of exporting multiple actions
16:22 ireallyhateirc (I haven't attempted animating character in Luanti seriously yet)
16:26 ireallyhateirc as in playing walking animation and facial expressions
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16:31 ireallyhateirc afaik currently you can only play one animation, is that true?
16:31 ireallyhateirc so you'd need walk, digging and walk+digging animations for such simple tasks
16:35 sfan5 only one at the same time, yes
16:37 ireallyhateirc yeah so that's what I mean by non-linear, I suppose other engines can do that
16:41 ireallyhateirc https://docs.godotengine.org/en/stable/tutorials/animation/animation_tree.html
16:42 ireallyhateirc Would be great if someone implemented that in a reasonable timeframe (5 years), then I don't have to rewrite voxels in godot :D
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16:43 ireallyhateirc I'll probably learn Godot just in case anyway, I already use it to test game-readiness of my rig/animations
16:44 MTDiscord <greenxenith> Learning more tools is always good
16:45 ireallyhateirc yes and no, my game idea is pretty ambitious and I'd prefer not dying on my keyboard before finishing
16:45 ireallyhateirc that's why I use Luanti - because I know it and voxels make certain things easy
16:46 ireallyhateirc which has associated problems too - not every feature exists, I need to fit the artstyle into voxels
16:47 ireallyhateirc I could learn C++ and help with some of these features but that also increases the risk of dying on my keyboard
16:52 [MatrxMT] <Bracket> Can you resend a formspec button press from a CSM?
16:52 [MatrxMT] <luatic> well you're lucky that's another thing I want to do. unfortunately it kind of depends on a large skeletal animation refactor (PR is waiting on reviews)
16:52 [MatrxMT] <luatic> (the combinable animations)
16:54 [MatrxMT] <luatic> Bracket: check client_lua_api.md, I don't think it's possible
16:55 [MatrxMT] <Bracket> maybe show_formspec?
16:58 [MatrxMT] <Bracket> when does register_on_formspec_open callbac]
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18:09 ireallyhateirc hmm is it normal that I can't see the version string in player info?
18:09 ireallyhateirc I'm on 5.10.0
18:11 ireallyhateirc I'd like to confirm a griefer we have on the server uses Multicraft lol
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18:17 MTDiscord <wsor4035> you need 5.11 or removed the stupid debug check
18:22 ireallyhateirc wsor4035,  5.11 server-side or client-side ?
18:22 ireallyhateirc also stupid debug check?
18:22 MTDiscord <wsor4035> server side
18:23 MTDiscord <wsor4035> in previous version the information is there, but there is a stupid debug build check, thus a lot of (bigger) servers would patch the debug if out
18:24 ireallyhateirc ok, thanks
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18:36 ireallyhateirc wow, multicraft has such a disgusting version string, I love it
18:43 ireallyhateirc Luanti from fdroid and GNU/Linux distros usually has a minimal version string - "5.11.0"
18:43 ireallyhateirc multicraft has a disgusting one for fingerprinting
18:44 ireallyhateirc which is good in our cse
18:44 ireallyhateirc case*
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21:34 [MatrxMT] <Bracket> ireallyhateirc: what string?
21:34 ireallyhateirc version_string, from player info
21:35 ireallyhateirc I have it already, works on 5.11.0
21:38 [MatrxMT] <Bracket> i meant how does multicraft format it, sorry
21:45 ireallyhateirc it vomits OS/kernel data and such
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22:04 MTDiscord <wsor4035> I mean, didn't older minetest versions do that somewhat?
22:04 MTDiscord <wsor4035> At least iirc a pr that reduced what was sent a year? Ago?
22:06 ireallyhateirc yeah hecktest did a partially justified drama related to telemetry and that info got reduced
22:07 ireallyhateirc but Multicraft is outdated so now there's an easy way to distinguish it from Luanti
22:08 ireallyhateirc we could just range ban the griefer but I wanted to check their client to laugh at it if it's actually multicraft
22:08 MTDiscord <wsor4035> I wasn't really justified at all, they showed back up and threw a fit over a lie
22:08 MTDiscord <wsor4035> That all mods got sent to cdb
22:09 ireallyhateirc well I agree with the "telemetry should be reduced" part and not with the drama
22:09 ireallyhateirc accusing devs of setting up honeytraps is cringe
22:10 ireallyhateirc and the tone was totally unacceptable
22:11 MTDiscord <wsor4035> This is all iirc, so I might be the one telling lies here
22:11 cheapie ireallyhateirc: On VE-C we just set protocol_version_min to 42 (=5.7), that got rid of all of the multicrap and the griefing rate went down to basically zero without really touching any of the legitimate players
22:11 ireallyhateirc well that comes from me - the cringelord who did a long shitpost about copyright as a "review" for voxelibre...
22:12 ireallyhateirc cheapie, as much as prejudice towards Multicrap is well justified I wanted to confirm it myself first
22:13 MTDiscord <wsor4035> Also just want to throw out there that luanti doesn't have telemetry
22:13 ireallyhateirc because there are also people with outdated clients who are not griefers, that one guy is just a special snowflake
22:14 ireallyhateirc wsor4035, yeah I know what you mean. It's far from it.
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22:15 cheapie Most of the legitimate players with outdated clients I've seen are on 5.8, for some reason unknown to be (I mean, Debian testing is shipping that, but do that many people use Debian testing?)
22:15 cheapie unknown to me*
22:15 cheapie Also 5.10 if you want to consider that outdated (I suppose it is, barely)
22:16 sfan5 maybe via backports?
22:16 cheapie Maybe on some other distro? Debian doesn't appear to ship it in stable-backports at all right now
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