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IRC log for #luanti, 2025-03-28

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All times shown according to UTC.

Time Nick Message
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00:21 cheapie-mc70 No chance of Luanti running on here any time soon but I figured I'd peek in while I had Pocket IRC running :P
00:22 MTDiscord <wsor4035> let us know when you get the time machine working
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00:23 cheapie-mc70 wsor: I think this fell out of one of those
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00:24 MTDiscord <wsor4035> unrelated, sfan5: any chance of migrating https://irc.minetest.net/ to luanti.org at some point?
00:26 MTDiscord <wsor4035> cheapie: you have successfully outwaited me, i finally stopped being lazy and made an issue for your hand problem: https://github.com/minetest-mods/skinsdb/issues/113
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02:01 MinetestBot [git] lhofhansl -> luanti-org/luanti: Restore behavior of emergequeue_limit_total (#15947) fbc525d https://github.com/luanti-org/luanti/commit/fbc525d683021d1e2cf3f7cc9d2c54419e0b0ff3 (2025-03-28T01:59:38Z)
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11:44 MinetestBot [git] grorp -> luanti-org/luanti: TouchControls: Take FOV into account for camera movement (#15936) b0bc6ce https://github.com/luanti-org/luanti/commit/b0bc6ce6377ed3600770b7a248553d37440940f7 (2025-03-28T11:43:59Z)
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11:55 [MatrxMT] <Blockhead256> so.. my game is two nodes with identical name except for case.
11:55 [MatrxMT] <Blockhead256> When I dig the lowercase one, I get the right node back. But when I place the lowercase one, the uppercase appears
11:56 [MatrxMT] <Blockhead256> is this considerable for a Luanti bug or am I just doing bad stuff?
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11:57 [MatrxMT] <Blockhead256> here is the minified source code: l = { [T] = {t..'1,0'}, [G] = {g=1} } rn(':l', l) l[T] = {l[T][1] .. '^[invert:rgb'} rn(':L', l)
11:57 [MatrxMT] <Blockhead256> r = core.register.node
11:57 [MatrxMT] <Blockhead256> *rn =
11:58 [MatrxMT] <Blockhead256> [T] is for texture atlas entry [G] is for groups
12:00 [MatrxMT] <Blockhead256> if I need unique names in a case-insensitive fashion, I'm going to need two-character names after my 37th node.. I suppose that's not too bad, but less readable
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12:42 sfan5 @wsor4035: https://irc.luanti.org
12:42 sfan5 there's just no redirect
12:48 MTDiscord <wsor4035> ah, fun
12:50 sfan5 I suppose I can add one
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13:28 [MatrxMT] <Blockhead256> any opinions on my above question?
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13:33 * SwissalpS isn't able to follow the cryptic code :p
13:34 SwissalpS you have a node named "mod:a" and another "mod:A" is that correct so far?
13:34 [MatrxMT] <Blockhead256> basically, apart from I'm skipping mod names
13:35 [MatrxMT] <Blockhead256> for now I decided l (ell) and 1 (one) are similar enough in appearance
13:36 [MatrxMT] <Blockhead256> but I would like to know if there are going to be issues
13:38 [MatrxMT] <Blockhead256> my source code so far
13:38 [MatrxMT] <Blockhead256> https://paste.mozilla.org/NOw4qNmJ
13:41 [MatrxMT] <Blockhead256> I wanted one species of tree leaves to be `l` and the other to be `L`
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14:58 SwissalpS https://github.com/luanti-org/luanti/blob/master/doc/client_lua_api.md#naming-convention-for-registered-textual-names
14:59 SwissalpS does allow 'mod:whatever', the whatever part to have capitals.
14:59 [MatrxMT] <Blockhead256> that doesn't say I can't
15:00 SwissalpS Without having seen that rn, I was under the impression that itemnames are all lowercase.
15:00 [MatrxMT] <Blockhead256> of course, in the wild, uppercase is extremely rare
15:00 [MatrxMT] <Blockhead256> conceivably a game could use camelCaseNodeNames
15:00 [MatrxMT] <Blockhead256> I have seen uppercase once before, can't remember what mod, think it's on linuxforks though
15:00 SwissalpS yep, theoretically
15:01 SwissalpS does you game maybe use some mod that interjects and forces all names to be lowercase?
15:01 SwissalpS at least the placing part might.
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15:02 [MatrxMT] <Blockhead256> this is a code golf kind of game, so I have literally only one mod in the game, other than worldedit and qa block for debugging
15:05 SwissalpS I'm assuming you have tried with those two mods disabled.
15:06 SwissalpS so it must be somewhere in builtin
15:07 [MatrxMT] <Blockhead256> I have now
15:07 [MatrxMT] <Blockhead256> if those interfered with drops I would be deeply concerned
15:07 sfan5 I believe node names are supposed to be case-sensitive
15:07 sfan5 so report a bug
15:08 [MatrxMT] <Blockhead256> okay, thanks
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15:08 [MatrxMT] <Blockhead256> somewhere along the line it ends up with the wrong content ID somehow
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17:58 Blockhead256 https://github.com/luanti-org/luanti/issues/15953
17:59 Blockhead256 sorry to anyone who tries to read my source code
17:59 Blockhead256 I'm not trying to make it obfuscated, just short
18:00 Blockhead256 the actually deployed version would be way worse, minified then zstd compressed
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18:01 Blockhead256 I could try to make life easier with a symbol minifier but then I'd have to write a bunch of Lua parsing into the compilier
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18:20 sfan5 a minimal code example would be nice
18:20 sfan5 (and that doesn't mean low char count)
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18:33 MinetestBot [git] lhofhansl -> luanti-org/luanti: Check if a block is already in the emege queue before checking occlus… 8f8d7c4 https://github.com/luanti-org/luanti/commit/8f8d7c40889c7047b9be7898aa56283a9abadc1d (2025-03-28T18:31:54Z)
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19:07 SwissalpS on a tangent Blockhead256: why are you putting so much effort into short even compressed code?
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