Time |
Nick |
Message |
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03:59 |
cheapie |
About as inconspicuous as these tend to be IRL: https://cheapiesystems.com/media/images/screenshot_20250404_225700.png |
04:00 |
cheapie |
That is a real thing but even Reddit gets largely confused as to what it is: https://www.reddit.com/r/whatisthisthing/comments/7a7w4o/elevator_control/ |
04:00 |
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04:00 |
cheapie |
sal9002's answer is correct |
04:03 |
cheapie |
I just have it in that building more as a proof of concept and not really for any actual *use*, but the way it's currently configured, when the keyswitch is turned on, the elevator closest to the camera exits the group and responds (only) to the call buttons off to the side, like the one that's currently lit. |
04:03 |
cheapie |
The other three continue operating normally, using the normal call buttons |
04:18 |
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10:15 |
pgimeno_ |
ISTR that the apples in Minetest Game fell when the supporting leaves were removed. Has that changed or is my recollection wrong? I can now leave an apple in the air. |
10:24 |
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10:25 |
sfan5 |
i don't remember that feature existing |
10:29 |
sfan5 |
looking at git blame apples have not changed in a long while https://0x0.st/8_oU.png |
10:31 |
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sfan5 |
didn't know they could regrow, however |
10:57 |
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17:44 |
* cheapie |
finally gets around to poking at ImageMagick and making *that* stitch the map tiles together instead of doing it all by hand in GIMP |
17:51 |
cheapie |
Looks like I probably need to do at least a bit of the assembly by hand, but I'm able to script most of it, so... that's an improvement |
18:03 |
MinetestBot |
[git] lhofhansl -> luanti-org/luanti: Break liquid reflow scan early for all-air blocks (#15975) 6a71095 https://github.com/luanti-org/luanti/commit/6a71095655813d922f7041a97996db8f0b0b3c85 (2025-04-05T18:01:39Z) |
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