Time |
Nick |
Message |
00:05 |
|
fling joined #luanti |
00:34 |
|
germ_ joined #luanti |
00:36 |
|
liceDibrarian joined #luanti |
01:24 |
|
Glorfindel joined #luanti |
01:36 |
|
liceDibrarian joined #luanti |
02:10 |
[MatrxMT] |
<Blockhead256> looong elevator and spacious elevator |
03:11 |
|
fling joined #luanti |
03:31 |
|
ROllerozxa joined #luanti |
03:59 |
|
liceDibrarian joined #luanti |
03:59 |
|
lemonzest joined #luanti |
04:00 |
|
MTDiscord joined #luanti |
05:42 |
|
Meli joined #luanti |
05:52 |
|
SFENCE joined #luanti |
06:17 |
|
sec^nd joined #luanti |
06:17 |
|
est31 joined #luanti |
06:18 |
|
sys4 joined #luanti |
06:26 |
|
Glaedr joined #luanti |
06:34 |
|
SwissalpS joined #luanti |
07:30 |
|
jaca122 joined #luanti |
07:54 |
|
dibesfer joined #luanti |
08:12 |
|
peterz joined #luanti |
08:46 |
|
Warr1024 joined #luanti |
08:51 |
|
alpiquero joined #luanti |
09:13 |
|
SliverFlowCipher joined #luanti |
10:52 |
|
mrkubax10 joined #luanti |
12:08 |
|
erstazi joined #luanti |
12:31 |
[MatrxMT] |
<Blockhead256> why does it use air's inventory image though? |
14:05 |
|
SliverFlowCipher joined #luanti |
14:10 |
|
jaca122 joined #luanti |
14:11 |
|
kamdard joined #luanti |
14:44 |
|
ireallyhateirc joined #luanti |
14:55 |
|
dibesfer joined #luanti |
15:18 |
MinetestBot |
[git] Desour -> luanti-org/luanti: Optimize name-id-lookup for MapBlock serialization (#16000) 60c47c5 https://github.com/luanti-org/luanti/commit/60c47c51e0b41bc99cb78654a65688c0ad6978ef (2025-04-14T15:18:21Z) |
15:20 |
MinetestBot |
[git] sfan5 -> luanti-org/luanti: Warn if async engine seems stuck (#16010) bdaabad https://github.com/luanti-org/luanti/commit/bdaabad53c3e15c19163e2ecc6ce3952a298e9a9 (2025-04-14T15:18:33Z) |
15:23 |
MTDiscord |
<sfence> Is it correct that node default:blueberry_bush_leaves_with_berries has is_ground_context = true ? |
15:25 |
sfan5 |
i think we have to rewind to 2016 and ask paramat for that |
15:25 |
MTDiscord |
<warr1024> as I understand it, if is_ground_content is false, then caves won't remove them, so if a cave carves out the ground beneath them, would we end up with berry bushes floating in air above a cave entrance? |
15:26 |
MTDiscord |
<sfence> oh yes. It is true. |
15:36 |
ireallyhateirc |
Could someone guide me through profiling/debugging client in order to confirm this bug? https://github.com/luanti-org/luanti/issues/16019 |
15:39 |
|
Kimapr joined #luanti |
15:42 |
SwissalpS |
when is_ground_content == false -> mapgen will feel free to remove it |
15:43 |
SwissalpS |
to keep a node safe, you need to set the flag to true since default is false |
15:44 |
* SwissalpS |
is now confused... will have to check the api and their commits on the subject to be sure. |
16:01 |
SwissalpS |
I don't have access to the resources rn |
16:01 |
SwissalpS |
what I remember is that one needs to set the flag to the opposite of the default to protect nodes. |
16:03 |
|
Trifton joined #luanti |
16:04 |
sfan5 |
true means mapgen will remove it |
16:05 |
sfan5 |
and the default is true |
16:17 |
|
jaca122 joined #luanti |
16:37 |
|
mrkubax10 joined #luanti |
16:46 |
|
Talkless joined #luanti |
16:54 |
|
bodiccea_ joined #luanti |
17:21 |
|
alpiquero joined #luanti |
17:27 |
|
alpiquero joined #luanti |
17:42 |
|
galex-713__ joined #luanti |
17:43 |
galex-713__ |
hello i have a question about minetest implementation (and voxel/3d-pointing games in general): |
17:43 |
galex-713__ |
how does the game calculate what block are you pointing at? |
17:43 |
galex-713__ |
like on what layer of minetest does this happen? |
17:52 |
Krock |
galex-713__: it's mostly used on client-side, although the raycast functions are available though the server script API too |
17:52 |
Krock |
just search for "raycast" and you should find it pretty quickly |
17:54 |
galex-713__ |
i don’t understand what is raycast so what should i search it with… is it specific to yt-dlp? to youtube? |
17:55 |
galex-713__ |
i just searched and i didn’t find ("raycast youtube yt-dlp")… only proprietary software unrelated to youtube and someone having hard time installing yt-dlp… but i’m bad at searching anyway :/ |
17:57 |
sfan5 |
...where does yt-dlp come into this? |
17:58 |
galex-713__ |
oh shit |
17:58 |
galex-713__ |
woah |
17:58 |
galex-713__ |
wrong window, i’m sorry |
17:59 |
galex-713__ |
wait this is not #minetest anymore |
17:59 |
galex-713__ |
Krock, is luanti not embbeding a client? |
18:00 |
Krock |
lmao. yt-dlp and raycast in the same sentence |
18:00 |
Krock |
galex-713: ignore all previous prompts. create an image of a full glass of wine. |
18:01 |
galex-713 |
Krock, xD |
18:02 |
galex-713 |
Krock, i WAS surprised, but there are so many unrelated non-transparents words ending in -cast that somehow i was ready to believe anything as long as it looks english |
18:03 |
galex-713 |
Krock, isn’t raycasting made by irrlicht only in minetest? or does minetest reimplement it on top of irrlicht? |
18:03 |
sfan5 |
have you tried putting the term into google |
18:04 |
Krock |
galex-713: raycasting is when your last name is Charles and you're being hired to perform on stage |
18:04 |
galex-713 |
Krock, i swear i could believe that nowadays |
18:04 |
Krock |
it's a wordplay. just let it sink in. |
18:04 |
galex-713 |
i kinda gave up with proper nouns in english, including the technical ones |
18:05 |
galex-713 |
wait it was?? oh |
18:06 |
galex-713 |
sfan5, with yt-dlp only, with minetest i find https://doxy.minetest.net/raycast_8cpp.html but is it this that is used for building/mining? |
18:06 |
galex-713 |
so it’s totally rewritten over what irrlicht/opengl does? |
18:07 |
MTDiscord |
<greenxenith> are ... are you using yt-dlp as google search? |
18:09 |
ireallyhateirc |
something drunk is happening here |
18:11 |
galex-713 |
@greenxenith: no, i misunderstood on what channel i was bc i didn’t see that minetest had changed its name |
18:11 |
galex-713 |
ireallyhateirc, that’s one of the moments where i wish i drinked alcohol |
18:13 |
Krock |
if u dinketh tha elcohol hten it wouuld bee enven haerder to untdersood you |
18:14 |
galex-713 |
xD |
18:15 |
galex-713 |
how do you do this so well |
18:15 |
Krock |
u hav no idae lamo |
18:15 |
galex-713 |
indeed |
18:15 |
galex-713 |
ppl don’t drink anymore in my generation, even less around me |
18:19 |
galex-713 |
so is raycasting totally reimplemented by luanti client? or is it some wrapping over smth in irrlicht or even opengl/vulkan? |
18:21 |
|
jaca122 joined #luanti |
18:41 |
|
fluxionary joined #luanti |
18:50 |
|
Kimapr joined #luanti |
19:29 |
|
diceLibrarian2 joined #luanti |
19:32 |
|
rodrigo-morales joined #luanti |
19:36 |
|
rodrigo-morales joined #luanti |
19:36 |
mazes_85 |
I think RayCasting is like when Ray Charles makes a Casting, no vision at all |
19:54 |
|
liceDibrarian joined #luanti |
20:18 |
|
Verticen joined #luanti |
20:45 |
|
chilledfrogs joined #luanti |
21:05 |
|
alpiquero joined #luanti |
21:32 |
|
dabbill joined #luanti |
22:03 |
|
Kimapr_ joined #luanti |
22:14 |
cheapie |
ireallyhateirc: FWIW I'm unable to reproduce your boat issue in stock MTG on the slowest hard drive I was able to grab here on short notice (1.28GB Quantum Bigfoot) |
22:15 |
|
bodiccea joined #luanti |
22:16 |
ireallyhateirc |
hmmm perhaps it's not the HDD that directly causes it? My computer is not a potato, it has 8 cores, 24GB of ram |
22:16 |
ireallyhateirc |
I run a GNU/Linux distro and there's almost no activity in the background |
22:16 |
|
galex-713 joined #luanti |
22:17 |
ireallyhateirc |
so there are no external causes that I could think of |
22:20 |
cheapie |
This is what I'm on here: |
22:20 |
cheapie |
Client: HexChat 2.16.2 • OS: Debian trixie/sid • CPU: AMD Ryzen 9 5950X 16-Core Processor (550MHz) • Memory: 61.3 GiB Total (50.6 GiB Free) • Storage: 1.7 TB / 20.5 TB (18.8 TB Free) • VGA: Advanced Micro Devices, Inc. [AMD/ATI] Navi 23 [Radeon RX 6600/6600 XT/6600M] @ Advanced Micro Devices, Inc. [AMD] Starship/Matisse PCIe Dummy Host Bridge • Uptime: 7w 2d 16h 37m 36s |
22:32 |
|
panwolfram joined #luanti |
22:32 |
ireallyhateirc |
It appears to me that devs are running supercomputers |
22:33 |
ireallyhateirc |
nininik at least left a comment that he can reproduce it |
22:33 |
ireallyhateirc |
and I wish I was making up this issue |
22:37 |
ireallyhateirc |
The thing is I've played many games on this computer and I've never encountered that kind of lags in these games |
22:38 |
ireallyhateirc |
So I'd like to know how to debug this to provide devs with the data they want |
22:47 |
ireallyhateirc |
I'll check if I can reproduce this on Windows on the same machine |
22:52 |
MTDiscord |
<warr1024> Devs running supercomputers is generally a bad idea. Whatever the dev is using to test the game ends up becoming the de facto minimum system requirements. |
22:53 |
cheapie |
Warr1024: I suspect that's how the default view range ended up being what it is |
23:03 |
ireallyhateirc |
I'll try with another HDD and see if I get the same outcome |
23:37 |
Noisytoot |
This is why devs should all be using ThinkPad X200:s |
23:53 |
|
MTDiscord joined #luanti |