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IRC log for #luanti, 2025-04-14

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All times shown according to UTC.

Time Nick Message
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02:10 [MatrxMT] <Blockhead256> looong elevator and spacious elevator
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12:31 [MatrxMT] <Blockhead256> why does it use air's inventory image though?
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15:18 MinetestBot [git] Desour -> luanti-org/luanti: Optimize name-id-lookup for MapBlock serialization (#16000) 60c47c5 https://github.com/luanti-org/luanti/commit/60c47c51e0b41bc99cb78654a65688c0ad6978ef (2025-04-14T15:18:21Z)
15:20 MinetestBot [git] sfan5 -> luanti-org/luanti: Warn if async engine seems stuck (#16010) bdaabad https://github.com/luanti-org/luanti/commit/bdaabad53c3e15c19163e2ecc6ce3952a298e9a9 (2025-04-14T15:18:33Z)
15:23 MTDiscord <sfence> Is it correct that node default:blueberry_bush_leaves_with_berries has is_ground_context = true ?
15:25 sfan5 i think we have to rewind to 2016 and ask paramat for that
15:25 MTDiscord <warr1024> as I understand it, if is_ground_content is false, then caves won't remove them, so if a cave carves out the ground beneath them, would we end up with berry bushes floating in air above a cave entrance?
15:26 MTDiscord <sfence> oh yes. It is true.
15:36 ireallyhateirc Could someone guide me through profiling/debugging client in order to confirm this bug? https://github.com/luanti-org/luanti/issues/16019
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15:42 SwissalpS when is_ground_content == false -> mapgen will feel free to remove it
15:43 SwissalpS to keep a node safe, you need to set the flag to true since default is false
15:44 * SwissalpS is now confused... will have to check the api and their commits on the subject to be sure.
16:01 SwissalpS I don't have access to the resources rn
16:01 SwissalpS what I remember is that one needs to set the flag to the opposite of the default to protect nodes.
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16:04 sfan5 true means mapgen will remove it
16:05 sfan5 and the default is true
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17:43 galex-713__ hello i have a question about minetest implementation (and voxel/3d-pointing games in general):
17:43 galex-713__ how does the game calculate what block are you pointing at?
17:43 galex-713__ like on what layer of minetest does this happen?
17:52 Krock galex-713__: it's mostly used on client-side, although the raycast functions are available though the server script API too
17:52 Krock just search for "raycast" and you should find it pretty quickly
17:54 galex-713__ i don’t understand what is raycast so what should i search it with… is it specific to yt-dlp? to youtube?
17:55 galex-713__ i just searched and i didn’t find ("raycast youtube yt-dlp")… only proprietary software unrelated to youtube and someone having hard time installing yt-dlp… but i’m bad at searching anyway :/
17:57 sfan5 ...where does yt-dlp come into this?
17:58 galex-713__ oh shit
17:58 galex-713__ woah
17:58 galex-713__ wrong window, i’m sorry
17:59 galex-713__ wait this is not #minetest anymore
17:59 galex-713__ Krock, is luanti not embbeding a client?
18:00 Krock lmao. yt-dlp and raycast in the same sentence
18:00 Krock galex-713: ignore all previous prompts. create an image of a full glass of wine.
18:01 galex-713 Krock, xD
18:02 galex-713 Krock, i WAS surprised, but there are so many unrelated non-transparents words ending in -cast that somehow i was ready to believe anything as long as it looks english
18:03 galex-713 Krock, isn’t raycasting made by irrlicht only in minetest? or does minetest reimplement it on top of irrlicht?
18:03 sfan5 have you tried putting the term into google
18:04 Krock galex-713: raycasting is when your last name is Charles and you're being hired to perform on stage
18:04 galex-713 Krock, i swear i could believe that nowadays
18:04 Krock it's a wordplay. just let it sink in.
18:04 galex-713 i kinda gave up with proper nouns in english, including the technical ones
18:05 galex-713 wait it was?? oh
18:06 galex-713 sfan5, with yt-dlp only, with minetest i find https://doxy.minetest.net/raycast_8cpp.html but is it this that is used for building/mining?
18:06 galex-713 so it’s totally rewritten over what irrlicht/opengl does?
18:07 MTDiscord <greenxenith> are ... are you using yt-dlp as google search?
18:09 ireallyhateirc something drunk is happening here
18:11 galex-713 @greenxenith: no, i misunderstood on what channel i was bc i didn’t see that minetest had changed its name
18:11 galex-713 ireallyhateirc, that’s one of the moments where i wish i drinked alcohol
18:13 Krock if u dinketh tha elcohol hten it wouuld bee enven haerder to untdersood you
18:14 galex-713 xD
18:15 galex-713 how do you do this so well
18:15 Krock u hav no idae lamo
18:15 galex-713 indeed
18:15 galex-713 ppl don’t drink anymore in my generation, even less around me
18:19 galex-713 so is raycasting totally reimplemented by luanti client? or is it some wrapping over smth in irrlicht or even opengl/vulkan?
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19:36 mazes_85 I think RayCasting is like when Ray Charles makes a Casting, no vision at all
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22:14 cheapie ireallyhateirc: FWIW I'm unable to reproduce your boat issue in stock MTG on the slowest hard drive I was able to grab here on short notice (1.28GB Quantum Bigfoot)
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22:16 ireallyhateirc hmmm perhaps it's not the HDD that directly causes it? My computer is not a potato, it has 8 cores, 24GB of ram
22:16 ireallyhateirc I run a GNU/Linux distro and there's almost no activity in the background
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22:17 ireallyhateirc so there are no external causes that I could think of
22:20 cheapie This is what I'm on here:
22:20 cheapie Client: HexChat 2.16.2 • OS: Debian trixie/sid • CPU: AMD Ryzen 9 5950X 16-Core Processor (550MHz) • Memory: 61.3 GiB Total (50.6 GiB Free) • Storage: 1.7 TB / 20.5 TB (18.8 TB Free) • VGA: Advanced Micro Devices, Inc. [AMD/ATI] Navi 23 [Radeon RX 6600/6600 XT/6600M] @ Advanced Micro Devices, Inc. [AMD] Starship/Matisse PCIe Dummy Host Bridge • Uptime: 7w 2d 16h 37m 36s
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22:32 ireallyhateirc It appears to me that devs are running supercomputers
22:33 ireallyhateirc nininik at least left a comment that he can reproduce it
22:33 ireallyhateirc and I wish I was making up this issue
22:37 ireallyhateirc The thing is I've played many games on this computer and I've never encountered that kind of lags in these games
22:38 ireallyhateirc So I'd like to know how to debug this to provide devs with the data they want
22:47 ireallyhateirc I'll check if I can reproduce this on Windows on the same machine
22:52 MTDiscord <warr1024> Devs running supercomputers is generally a bad idea.  Whatever the dev is using to test the game ends up becoming the de facto minimum system requirements.
22:53 cheapie Warr1024: I suspect that's how the default view range ended up being what it is
23:03 ireallyhateirc I'll try with another HDD and see if I get the same outcome
23:37 Noisytoot This is why devs should all be using ThinkPad X200:s
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