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11:09 |
tarsovbak |
Please add settings for game pads |
11:19 |
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16:11 |
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16:18 |
MTDiscord |
<bastrabun> We're getting a suspicious amount of people using 5.8.0 clients on mobile lately. Is there anything funny with the 5.11.0 version on playstore? |
16:19 |
SwissalpS |
5.8 seems to be the most stable client atm |
16:19 |
SwissalpS |
less time-outs and pretty fast connection times |
16:20 |
SwissalpS |
idk if it is client-platform specific though |
16:22 |
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20:04 |
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20:35 |
jonadab |
SwissalpS: Maybe specify which platform your own experience pertains to at least. |
20:35 |
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20:39 |
jonadab |
Although depending on exactly how large a percentage a "suspicious amount" is, it's tempting to automatically infer Android on ARM. |
20:45 |
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21:04 |
SwissalpS |
jonadab I do not have that info. all I know is that users are having trouble joining the server I also play on and some try different versions and stick to 5.8 |
21:05 |
SwissalpS |
telling me what I already mentioned |
21:31 |
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21:42 |
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21:44 |
whosit |
there should be a setting for maximun view range, above some distance it takes more CPU to "draw" empty mapblocks, compared to just enabling unlimited range |
21:45 |
whosit |
I often set for a high number for whatever reason and wonder why my fan is spinning... |
21:47 |
whosit |
or maybe distance culling can be optimized somehow :p |
21:49 |
MTDiscord |
<nathan4220776> There is, you silly willy. |
21:49 |
MTDiscord |
<nathan4220776> Try pressing the "-" and "=" keys on your keyboard. |
21:50 |
MTDiscord |
<nathan4220776> If that doesn't work, then maybe you need to assign some keys to do that. |
21:51 |
whosit |
what I mean is, setting view range to 2000 makes my fan spin up, even when there's no mapblocks to draw |
21:51 |
whosit |
toggling unlimited range, makes cpu usage to fall down :p |
21:54 |
MTDiscord |
<nathan4220776> I think the way it works is that the view range value sets how far nodes AND other objects will be visible. However, the "unlimited range" setting swaps between showing nodes in your view range and all nodes that you have seen so far. |
21:55 |
MTDiscord |
<nathan4220776> So if you set a view range to be very low, but also set it to unlimited, you can have a nice view range, but without seeing things like dropped items. |
21:55 |
MTDiscord |
<nathan4220776> This is very useful for cases like flooding a server with corium... |
21:59 |
whosit |
I think there's may be some inefficiency for checking if there are loaded mapblocks within the range (the more range, the more checks?) vs just drawing (looping?) over all loaded mapblocks -- this seems more consistent with what I'm seeing :p |
22:04 |
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