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12:53 |
[MatrxMT] |
<Zughy (@zughy_boi:matrix.org)> Hey there. I'm working on a main menu and I was wondering how to print the error message when logging on a server but the connection is refused (e.g. wrong password, whitelist). I can't seem to find anything in the docs |
12:53 |
[MatrxMT] |
<Zughy (@zughy_boi:matrix.org)> It prints in console but I want to show it inside the client |
12:55 |
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13:35 |
[MatrxMT] |
<Blockhead256> C'mon Europeans! We have a few mods with north american/MUTCD style road signs, but none with Vienna Convention signs?? |
13:37 |
ireallyhateirc |
I'm going to make some Polish road signs for my game later but that most likely won't go well with MTG, etc. |
13:40 |
[MatrxMT] |
<Blockhead256> I forgot the people, is this Perfect City or another? |
13:44 |
ireallyhateirc |
yes I'm the sole author of Perfect City which is only on codeberg because there's nothing much to see yet |
13:45 |
ireallyhateirc |
right now I'm mostly sitting in blender doing character design |
13:48 |
ireallyhateirc |
I'm trying to figure out the art style and featuers of the rig needed for animation |
13:48 |
sfan5 |
as an european the signs on VE-Creative feel very foreign |
13:49 |
ireallyhateirc |
though I'm not planning doing 1:1 set of road signs because I'm aiming for a surreal horror |
13:49 |
[MatrxMT] |
<Blockhead256> honestly having different competing sign standards on one server could really help create the feeling of going to different places |
13:50 |
[MatrxMT] |
<Blockhead256> are you thinking maybe of cursed road signs, like a green stop sign or a traffic light that does invalid colour combinations? |
13:52 |
sfan5 |
make a place that only uses the bottom of these languages https://upload.wikimedia.org/wikipedia/commons/f/f0/Winnipeg_Forks_-_Trilingual_Plaque.jpg |
13:53 |
[MatrxMT] |
<Blockhead256> they do have multilingual stop signs with iniktitut |
13:54 |
ireallyhateirc |
Blockhead256, are these questions directed towards me? |
13:54 |
ireallyhateirc |
or are they general |
13:55 |
[MatrxMT] |
<Blockhead256> directed at you for perfect city |
13:56 |
ireallyhateirc |
the main character does not have a driving license so to him these signs will be somewhat off |
13:56 |
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13:56 |
ireallyhateirc |
https://en.wikipedia.org/wiki/Road_signs_in_Poland |
13:57 |
ireallyhateirc |
I'm going to have this: https://en.wikipedia.org/wiki/Road_signs_in_Poland#/media/File:PL_road_sign_A-30.svg |
13:57 |
ireallyhateirc |
but with a question mark instead |
13:59 |
[MatrxMT] |
<Blockhead256> where does the horror element come into perfect city? being lost and confused? |
14:01 |
ireallyhateirc |
1. being lost 2. losing identity 3. world falling apart 4. not being able to tell reality from delusions 5. monsters and other things out of a fever dream |
15:15 |
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17:24 |
cheapie |
sfan5: Visit Bonnthal (on VE-Creative) sometime, they approximate European signage there |
17:24 |
cheapie |
The "Cityknot" travelnet next to the spawn has that area as an option |
17:26 |
cheapie |
https://cheapiesystems.com/media/images/screenshot_20250508_122554.png |
17:26 |
cheapie |
Kind of a mix in some areas |
17:27 |
[MatrxMT] |
<Blockhead256> are those digiline screens? |
17:27 |
cheapie |
yes |
17:27 |
[MatrxMT] |
<Blockhead256> lol |
17:27 |
cheapie |
At least those use [png now instead of [combine :P |
17:28 |
[MatrxMT] |
<Blockhead256> it's uh yeah it's a feature. The superior European signs can be changed at any time! |
17:31 |
cheapie |
Newer digiscreens (or at least those that have had the image changed semi-recently) also use compression in those PNGs, they used to not |
17:32 |
cheapie |
The original [png implementation in them was synchronous and used compression level 0 - a few weeks ago I changed it so that it's async and initially compression level 1, but if the image isn't changed for 5 seconds then it spins up another async job to recompress it at level 9 |
17:33 |
cheapie |
The end result being that digiscreens showing static images like that (so long as they were set up after that change) end up just storing the image at compression level 9 |
17:43 |
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18:38 |
[MatrxMT] |
<Blockhead256> Hmm, why not have a transparent digiscreen option too? |
18:38 |
[MatrxMT] |
<Blockhead256> I think there are some real transparent displays: TVs |
18:39 |
[MatrxMT] |
<Blockhead256> to not troll you too hard it would need to not be transparent when you place it though :P |
18:51 |
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