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MinetestBot |
[git] sfan5 -> luanti-org/minetest_game: Revert "Fix registering beds in other mods namespace" 69b2fb7 https://github.com/luanti-org/minetest_game/commit/69b2fb7a328e97a51c4bcfbc1f57b48b26e49e0e (2025-06-20T09:23:02Z) |
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ireallyhateirc |
@luatic, I think you also planned to work on support for materials? If not correct me. Anyway are there any plans to support user-defined normal maps for models? |
15:14 |
ireallyhateirc |
often there's a need to correct shading and bake high-poly details to a low-poly mesh and most engines allow defining a normal map texture |
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jonadab |
In my experience, it's sometimes easier to compile from source on Linux, than to install the manufacturer's pre-built binaries on Windows. Especially for non-mainstream software, which usually doesn't come as a proper .msi. |
15:49 |
jonadab |
The exception is, of course, if you want a specific brand-name of software and are not willing to use off-brand, in which case, some of it is only available at all for Windows. |
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15:50 |
jonadab |
As in "How do I install Splashtop Streamer on Linux?" You don't, you just use openssh, like the sensible people. |
15:51 |
jonadab |
Granted, most of the software I have experience with is inherently of a technical nature, system-administrator stuff, developer stuff, and so on; and so that's not really fair to Windows because that's pitting Linux' strengths against Windows' weaknesses. |
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[MatrxMT] |
<Bracket> what is splashtop streamer |
15:58 |
MTDiscord |
<luatic> ireallyhateirc: yes there are plans for that, e.g. #8854 |
15:58 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/8854 -- Add support for a Materials API |
16:00 |
ireallyhateirc |
@luatic, great |
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[MatrxMT] |
<Bracket> 👀 |
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[MatrxMT] |
<Bracket> bruh i got B1InitialLibrary 0x00p...bb can i open a terminal or smth in window |
18:40 |
[MatrxMT] |
<Bracket> s/00p/000 |
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